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rihapat

YLANDS TEAM
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  1. Ahoy Ylanders! adventurous music, howling wind, waves splashing, boat parts screeching and your footsteps on the deck. Only rarely these sounds will draw your attention, but without them? You would hardly ever feel like you are truly on board. Are you curious about how this extremely important, immersive and beautiful part of our beloved game is made? Meet Jan, our senior sound designer! Can you introduce yourself to our players? I've studied sound design at FAMU (Prague film school), and I work at Ylands for exactly 4 years now as this diary is released. What was your way into the Ylands team? The usual, I found an open position and we got in touch with the recruiter. Funny enough, I was still finishing my degree during the hiring process and then I started to work at Bohemia Interactive. Does sound in the Ylands game work the same way as in other games? There are specifics since Ylands is a procedurally generated game. There are no fixed levels. For example, whenever a biome is generated, specific ambient sounds are generated along with it. When do you create new sounds into the game? When a new asset is added like an item or an animal or when a new feature is designed it often requires some sound support or even a whole new set of sounds, like when the underwater world was updated in update 1.9. Of course, there are also trailers and big marketing videos that I work on. Often, I work on redesigning old sounds that feel outdated, I am doing my best so that all Ylands sound are fresh and updated. Definitely let me know in case you think some sound should be better or more real. What do you think is the main purpose of sound in Ylands? It definitely brings the procedurally generated world alive, also the support of emotional impact of the game is really important. Just remember the last time you have entered a cave. Are there any sound-based features that you created from scratch for Ylands? Editor game logics would be the biggest ones probably as they present the players with an opportunity to add their own midi tracks and a lot of other options to work with sound and music. In adventure the coolest sound feature would probably be the real time sound calculating of effects like reverb and echo, so when you are inside a building or a cave, everything starts to sound very differently than outside. What you like the most about game sound design in general? Definitely achieving immersivity and a lively feeling of the world. Just try to play Ylands without sounds once. It's also quite cool to be able to offer information to the players from any possible direction, like from behind, above or even below! Unlike the visuals which can provide information only in a specific angle. Thank you so much for your answers, Jan. Do you want to ask Jan anything or are you curious about sound in Ylands? Just ask in the comments or on our Discord and we will let you know his answer. Stay Classy!
  2. Ahoy Ylanders, Let's talk about your problems! More specifically how we deal with any issues or ideas you report to us. You usually contact us with three main things. QUESTIONS Questions are quite self-explanatory (pun intended). When you ask us about something, we answer. Obviously, we are not omniscient, sometimes we have to consult within the team what the correct answer is. I might be the Community Manager, but I don't know all the specifics and details about, say a programmer's work. SUGGESTIONS AND IDEAS These are also fairly simple. I just copy-paste them into a channel on our work Slack. Once every two weeks I go through all of the ideas, and we inspect them within the team. What features and suggestions are the most wanted? How complicated they are and how will they affect the gameplay and fit into our plans? Based on that (and much more) we decide on their priority and start the implementation! BUGS AND ISSUES Definitely the most complex things we communicate about. As I try to remind on our Discord (which you should definitely join) - always report issues through in-game feedback messages. See, to understand what really went wrong we need your "logs". Logs are note files filled with various information about your last game session. For example, it can tell us what went wrong before a game crashed, or that you can't place that one block in your house because there is an unfinished Blueprint somewhere underneath. When you send us an in-game feedback message logs are automatically included. Once I get the game report, I send it over to Quality Assurance team. They look at it and tell me whether it is a bug, a mistake or if something else is going on. Then I usually contact the player whether we are able to fix it soon or how they can get out of that buggy situation. With that said please do report any issues you run into and give us all the feedback and criticism you can. All of that helps us make our game better as many of your awesome ideas have made it into the game already! You can read about those HERE. 😊 The most frequent advice I give? Write /unstuck 0 in the chat! Stay Classy! Anna Community Manager
  3. Ahoy Ylanders, 🏝️ we opted for more personal behind the scenes today. While we are at work, we are building Ylands together, whether that means programming, drawing jackals or designing new features, we will get back to these behind the scenes some other time. What we wanted to share with you today is what we fancy doing outside of working hours! TOP FIVE YLANDS DEVS HOBBIES 1 Videogames Booom, breathtaking, right? You will find literally any game genre among our favourites. There is even one person who is over 250 hours in the Baldurs Gate 3 right now (cca month after it is released). Just in case you need a proof. 2 Board games Among ordinary board games, there is a special spot for Magic the Gathering and Pen and Paper RPGs like Dungeons and Dragons, but there is also occurence of miniature wargaming games like Warhammer. 3 Watching movies and series That would be the case when you wanna play a game, but you need to handle your popcorn instead of the "insert your preferable control device, we don't judge". Just kidding we love cinematography, some of us even studied it at the university. 4 Reading books and Sports Big battle for the fourth spot ended up... in a tie! There is decent amount of readers and sport enthusiats among us. Interestingly enough a lot of us likes to do both. Fun fact: we also have players of sports like curling or even quidditch! 5 Making music and visual art Funny enough, music and painting/drawing/ etc... are also in balance in the Ylands team. There is also a bunch of people like cosplayers, Rubic's cube solvers, slam poets, actors and, you would never guess this, hobby game developers! So that's us, come and meet some of us for example on our Discord. See you there and Stay Classy!
  4. Ahoy Ylanders, 🏝️ Have we already mentioned how we like getting your feedback? Well, just in case, we love it! What we really revel in though, is implementing your suggestions! Here are the most impactful and/or recent of those that are already in the game. Returning the first-person camera Inventory sort button Ghost pirates ARRGHHH! I for inventory - TAB for latest tab Bigger stack size for resources Clay found in Tropical region (yea, it's caves but they are totally tropical) Bag for ammo, pew pew! Expanding usage variety of some containers (bye bye seashell jar) More variety of blueprintable items Less oppressive fog and rainy weather occurrences reduced How do you like these changes so far, and how was Ylands life before these went live? Let us know in the comments or on our Discord What might come next? Whether it will be the next update or the one after that, we are always making sure to implement some of your ideas. These are next in the queue! Great return of clay to the starting yland. Suitcase! Finally, a proper inventory container for everyone's fashion desires. Aspiring lawyers and bureaucrats in the world of Ylands get ready, 'cause our eyes are set on the document folder inventory container! If you would like to see the muuuuch longer list of what you have suggested, take a look at this recent dev diary about that very topic HERE. Stay Classy!
  5. Ahoy Ylanders! Here and there we notice that some of new adventurers are not quite sure what Ylands is about. TLDR; Ylands is an adventure game. Whether it's sailing the high seas, exploring diverse ylands and vast underwater world or fighting in dangerous caves, building exquisite ship-bases, experiencing the story, creating wonders in sandbox creative mode and scripting in editor it is all there. Of course, you can always resort to slowly chilling through your days while growing crops, taming animals and watching beautiful sunsets. Alone or with friends, the choice is yours. Since the forms and enjoyment of Ylands comes in so many forms, you just need to find your own, like other Ylanders! Read on and learn what they cherish the most! What Ylanders love on Ylands zenbubbha "Moving into my first "Castle in the Sky" is my most memorable experience. Because I thought: "Here's a game that really rewards creativity and experimentation yet is structured enough that those creations can be found, explored, and used by other players just like any original game asset." That's a rare balance." Thomas Lawrnece "I love to play the game with all the feature, from the exploration with its beautiful places and editor for building new things and experiment. I love the fact that all the people are not toxic but gentle, want to enjoy the game all together and help others, and kind devs who are in my opinion the best devs I've ever met." YoHasLEGO "...Islands were pretty far apart at that time (early access), and we did not have the view distance like we have now. Spending days at sea, not knowing if you'll ever find another island. Those were the true adventures. (...) Nowadays I like to spend most of my time building in the editor. Not for minigames and such, but rather builds that could be placed in adventure. Being able to use them in this infinite adventure world, really gives them a sense of purpose." spirit 2.2 "I stumbled on a multiplayer server called "World of Dreams: Journey to the 12 Kingdoms" that was created by Spyler and Christal and instantly became enamored of the effort they had put in the map. Here was a multiplayer server that had 12 ylands to explore, all with puzzles and monsters to defeat, and even the occasional boss monster. The structures they had created on these ylands were a sight to behold. It gave me inspiration knowing there was a lot more to the game than met the eye. The day I met Spyler and Christal and discovered a community of people that loved helping others is my most memorable experience, and I probably would not be playing the game these days if I had not discovered them." What you love about Ylands and what you like doing in the game? Let us know in the comments or on our Discord server! Stay Classy
  6. Thank you so much for the feedback. I personally love the wallpaper/ very thin blocks idea, so cool. :3
  7. Ahoy Ylanders! As you probably already know, we love implementing stuff you've suggested. You venture out there to the world of Ylands, exploring it and its laws and giving us hints and suggestions how to improve the world. That's the real adventure for us. Ultimately, we want to bring to this world one of the most community driven game of them all. Here is small part of the list of your suggestions, tips and ideas we haven't implemented yet. Of course, we have to have a list. Community Ideas Claiming more boats Avatar clothes and accessories More faces and hair Costumes for animals Vending machine to sell your items to other players Add body sizes for characters Candles that don't burn out Adjustable armor look Pick where to enter a map Pin recipe on screen Always showing compass Hold click until you fully mine a deposit Ride a horse together Possibility to eat while sitting Enabling growing mushrooms Float when jumping with an umbrella Portals to other ylands More sea creatures Flying on birds Baby animals More block variety Customizable flags and banners Night vision goggles Magic Improving ship combat Lakes and rivers Hunger bar Chinese and Indonesian languages Perk/Buffs you can learn Friendly NPC like residents and villagers and much more! We can't be more thankful for all these great tips. Yet, even though we barely scratched the surface here, in this case, more is simply more. That's why we wanted to ask you again what would you like to see in Ylands? Say anything! You never know what can find its way to our backlog. Maybe next time we can show you the list of your features that we already implemented! What do you think about that? Let us know in the comments if you would like to see dev diary like that. Thank you for reading, playing, feedbacking, suggesting and adventuring, Ylanders. You can send your ideas directly here to the comments or into #suggestions_and_ideas room on our Discord. Stay Classy!
  8. Ahoy Ylanders! Last Friday was quite unique. For the very first time we, Ylands devs, were casually meeting up with our adventurers Stiegi and YoHasLEGO. They have been at the core of our community for quite some time, whether it's on discord, in the blueprint shop or on the C.A.G. server, you probably met them too! So how did it happen that we actually met up? There is a story, of course... This is not actually exactly how the story goes - it was much simpler. A few weeks ago, YoHasLEGO and Stiegi contacted Anna, our community manager, that they would be in Prague, where our HQ is located, and asked if we wanted to meet up. Of course we want to meet some of the most active community members, especially since they agreed to answer our questions in a proper game dev meeting while exploring, in true adventurer nature, the wonders of Czech cuisine. So we decided to share the meeting notes with you and give you a bit of an insight into the process featuring actual players! Community Meet Up Date: Aug 4, 2023 Atendees: YoHasLEGO Stiegi Anna ChoCho pYpse Nikki Patrik Prokop Mr. Fluffy Secretary: Nikki (I wish our Senior Producer was here, he takes the best notes) Goal: Get together, talk about Ylands, other games and life in general. Refreshments optional. Topic 1 - Ylands: Stiegi thinks it is the best game in the world and so does YoHasLEGO. They need some very specific piece of triangle building block. Design is taking notes on the specifics and will discuss them with Art. YoHasLEGO will follow up with us in more detail. We discussed the whole process of reacting to community ideas together and we didn't miss the opportunity to ask for specific feedback from our players face-to-face. Designers were asking about general and specific design ideas and followed up with questions about the direction of the game. Senior QA ChoCho and CM Anna were curious about bugs processing and if we are dealing with them to the players content, and Marketing was interested in conceptual topics such as understanding motivations, drives and player journeys and inquired about specific merchandise ideas and in-game items that players would like to see in the shop. NEXT STEPS: Ask community to react and feedback these points as well, right here in the comments. We will be happy to read your feedback. Topic 2 - Grabbing dinner: Adventurers are exploring new things practically non-stop, which is why YoHas had "svíčková" and Stiegi fried cheese, new dishes for both of them and true signature, authentic meals of the Czech cuisine. Along with that they both tried Kofola, which is a Czech herb-ish cola-type soda. For future reference: The Slovakian "halušky" is not a good choice at this particular establishment, go with the "svíčková" or fried cheese instead. Dessert was kindly provided by Stiegi's mum who made us Ylands themed cookies! Delicious, thank you! Topic 3 - Other games: Long discussion, since all of us are gamers and we love talking about all the games all the time. The discussion went on until quite late and this is where a Senior Producer would take much better notes because I got too invested in the debate and forgot to take any. ACTION ITEMS: Thank Stiegi and YoHasLEGO for their visit and cookies Wish them good luck in their studies closely related to Ylands in one way or another REMIND the community to join our Discord server to be able to chat with us even more often and more closely about Ylands! Prepare the next Dev Diary about the Community Ideas List Thank you for reading the notes and we'll be back next week! Stay Classy!
  9. rihapat

    2.1.2 Patch Changelog

    ⭐ Highlights ⭐ Keep your data safe - you can use Google/Apple to store your progress even as a Guest Retain items after death adjustments - players will keep only important containers if they die Tutorial fixes - crafting, respawning and inaccurate images have been fixed Elmwood's Outpost and Crimson Shores fixes - cutscenes work after player reconnects FIXES [YLD-46821] Fixed: Players should no longer get stuck during the crafting tutorial if the pre-select the axe before the tutorial runs. [YLD-46951] Fixed: Capturing blueprint causes an exception in some cases and could not be captured. [YLD-46894] Fixed: Obsolete crossbow bolts cause Blueprints to not load properly. [YLD-45395] Fixed: Interactions that change an item inside an inventory container (e.g., lighting a torch in a toolbox) no longer break character control. [YLD-46905] Fixed: Sleeping pad should now be placed correctly when placing it for the second time in MP. [YLD-46171] Fixed: Mythical animals won't spawn in MP. [YLD-46817] Fixed: Custom camera watching player is shaking when player is moving. [YLD-46781] Fixed: Editor: Cut operation gets cancelled when you try to paste onto a ship via RMB context menu. [YLD-46626] Fixed: Custom Tools: UI aligned to screen edges is not aligned correctly. [YLD-46755] Fixed: Bigfoot were missing sound for charging animation and were using default horse sound. [YLD-46633] Fixed: Some Blueprint icons were incorrectly loaded [YLD-46846] Fixed: Could not update and edit blueprints properly [YLD-46799] Fixed: player should no longer gear or see air tank bubble particles above water - water splash sounds should not appear when npc or player appears in scene [YLD-46459] Fixed: Text bubbles above scribbled signs should be seen correctly now [YLD-46741] Fixed: Bronze hinge is now correctly destroyed [YLD-46767] Fixed : Piece of metal had two same recipes [YLD-46774] Fixed : Removed duplicated recipes for oriental roof blocks [YLD-46832] Fixed : Bronze helmet now yields correct drop [YLD-46783] Fixed : Removed duplicated recipes for some stone blocks [YLD-46834] Fixed : Coral recipes and sponge recipes were removed from game since they were not usable anyway [YLD-46770] Fixed: Bronze armor pants has no correct negative bonus on running [YLD-46859] Fixed: Player retain only those containers which do not drop content (ammo belt, toolbox, medical pack, key chain, potion holder) [YLD-46614] Fixed: Issues with camera when placing objects and moving [YLD-46872] Fixed: Workstations from 2.0 or older did not have their recipes updated properly [YLD-46617] Fixed: Various problems on Crimson shores story yland - should be much easier to see a falling star, fix some cutscene problems [YLD-46826] Fixed: Strings and incorrect images in hints in tutorial [YLD-46817] Fixed: Missing interpolation in custom camera focusing player [YLD-46912] Fixed: Editor: Fixed broken Custom HUD/Tools/Window with text field widget [YLD-46862] Fixed: Inventory sorting did not work properly with multiple same inventory containers [YLD-46821] Fixed: You could stuck during crafting of stone axe in tutorial CHANGES Creating new account window or changing existing has some tweaks, android and iOS users should have now easier login through their respective google/apple accounts. Steam users can buy shop assets even as guests. REMOVED [YLD-46873] Removed: Southern uniform was obsoleted
  10. Ahoy Ylanders, My name is Patrik, and I am a marketing specialist for Ylands since March. I am chilling with Nikki and Anna in our new office, and you might remember me from our spring stream with Anna. As of today, I've spent almost 50 hours in Ylands Adventure mode, and I wanted to share with you the 5 things I wish I knew before I started playing. 1. Do NOT venture to more advanced Regions unprepared The first 10 hour of my gameplay? Well, those pretty much resembled DayZ. Trying to lure wolfs away from my loot box so I can quickly grab my stuff and ride away on my horse Rockyta. Why? Cause I thought it is a brilliant idea to skip Arid and sail to the Far East right away. I've never been so wrong. 2. Blueprints are super cool It's an understatement to say that I am a poor builder. Yet, once I discovered and understood Blueprints, the game instantly became 10 times more enjoyable for me and I started grinding resources to have some fancy ship to cruise the seas and to live in. Also, Blueprint workstation should be placed on land. Not in the water. Yes, even if you are building a ship. On the bright side, I drowned only twice. Or was it just a bad dream? 🤔 3. Reset specific ylands After I mined all the iron and cut down all the trees for the much needed first epic ship Blueprint, I felt ashamed. The look of the devastated land was simply, well, devastating. I felt like I destroyed the home of every living creature and that I need to be punished. Luckily, with a hit of a button, nature was nourishing once more, all the pain and devastation was gone, and all the resources were up for grabs again! btw. I didn't discover this tip on my own but thanks to 0utsiDer2522 and his cool giveaway video. The concept of which, as you might notice, I also kinda totally ripped off for this diary. Thanks Outsider! 4. Recipes are important I have spent almost 20 hours grinding the resources for a Blueprint I chose. Traveling to other regions to get access to the other ores and resources. All that just to figure out that the Blueprint I am building needs recipes that I do not own. Sadly, the ship is still left unfinished. Well, Random Encounters, here I come! 5. Ylands Wiki What the hack is Tubular Porifera, how to get my hands on some Devil's Teeth and what is needed to craft a Bear Bait? It's all there! With how complex of a game Ylands is, this is the true gold mine. All thanks to the one and only handofthesly, feel free to join and post correct Ylands info on your own! Link HERE. Oh! I almost forgot about this one, more sails = higher speed of the ship (not infinitely ofc). The hours I spent on a primitive ship sailing 1 knot per 6 days were excruciatingly long. Anyway, that's it from me. What would be your advice for starting players? Please let me know, since I need it. 😁 Stay Classy, adventurers, see you on our Discord server or directly in the game. - Patrik / Pogoer
  11. rihapat

    2.1 Sunken Sands - Changelog

    ⭐ Highlights ⭐ New Story yland is here! C.A.G. needs your help in the Arid region! Bringing peace, restoring the order and crafting dozens of straw hats, you know casual world saving stuff. As always, the supreme adventurer superstar Horacio Elmwood is looking forward to offering you a helping hand. Visit him at Elmwood's Outpost's ancient library where you saw him the last time and he will tell you more! Inventory sorting You asked, we delivered. Test our sorting with by hitting a single button. Pause the Ylands Developing the pause was paused for a while but it is finally on! Hit ESC to pause in singleplayer game. Retain some items after death Sometimes it can be very frustrating to step into a wrong neighborhood. So some of the most crucial items earned well deserved don't-fall-out-of-an-inventory protection. Recipes definitions improvements Unlocking new recipes should be way less overwhelming and will make so much more sense. New animals - Alpacas, Jackals and Coyotes Amazing, right?! Btw. did you know that internet claims that Alpacas are thought to have been domesticated more than 6 000 years ago? You should tame one too! Camera improvements (interpolation) Let's skip the technicalities and put it like this: Great performance improvement on high-end setups. Quality of Life improvements: Y2.1 - fog You couldn't see your hands in a fog? Well now you can! Hitting the waves was never so easy. Anchor will automatically rise when the player get in the control of the helm. Feel like selling your vessel for parts? Go for it. Ship hull can be deconstructed now if there is no other device/asset built on the ship. Mobil UX improvements The picking items area on the Mobile were enlarged. Deconstructing things is now way easier to find. Brand new icons for free camera and the building plan. Added descriptions for core progression items We noticed there are missing some important descriptions in inventory/crafting. So we added/changed 150 of them, give or take a few. Editor: Custom Tools Improvements Custom Tools can be assigned a keybind and played by pressing it. Game Logics of specific type can be spawned. Objects can be focused in the scene via a Custom Tool. An array of objects can be listed in the Object Explorer. External files can be read line by line once the path is selected. Label objects can be referenced in Custom Tools. Editor: Group Enhancements Groups can contain scripts just like other object types from now on. Added Group Label and Group Storage game logics to complement the already existing Group Template. Editor: Improvements Various improvements and fixes of the Editor and Visual Scripting, including: Character limits for various text fields are now set. All enums are now visible in the "Enums" subcategory. Various fixes of the new Document Switcher tool. For example, all variable type tiles are now shown when user searches for "variable". Using cut/paste on a function definition no longer removes function calls of that function in other objects. It is now possible to save blueprint with an Ylandium generator in it. All "entity" categories now display their name correctly. No custom tools now display "Add Script" button while already containing a script. Empty tile slot no longer substitues "NONE". It is now impossible to operate with tiles containing empty slots. Creating new scenario now generates correct terrain type. 🎨 New Assets 🎨 ITEMS Elephant Grass Blade Bronze Hinge Bronze Bow Bronze Crossbow Bronze Hammer Bronze Pick Bronze Saw Obsidian Armor set Crystal Backpack Lightsticks (purple, ghostly and orange) Flint Chunk PLANTS Elephant Grass Plant ACTORS Alpaca Emerald Scaleneck (Mythical Alpaca) Jackal Crimsonmane Hellhound (Mythical Jackal) Coyote Praire Ghosthound (Mythical Coyote) BUILDING Straw Roof Blocks Copper Caster Empty Sarcophagus Primitive Ladder Larger Ship Helms (Old Ship Helms were renamed to Small Ship Helms and new ones are 4 grid long so you can better center them upon ship halls) CHANGES: Iron Chisel is now decorative tool and is no longer used in any recipe. Stone Mortar is now decorative tool and is no longer used in any recipe. Ships and cars (hulls and chassis) can be now deconstructed. Armor no longer slow you down while swimming. Blueprint camera can now use free camera mode similar to building plans. Copper can be found in arid region now, clay was moved to Tropical Caves. Bamboo was moved from tropical to far east (it was replaced by elephant grass). Food was rebalanced with many food recipes moved to optional. The core food recipes were divided into several tiers, each tier dependant on specific workstation (campfire, stove, energy stove). The higher the tier, the better the bonuses. Hunger and saturation values were rebalanced as well. Character can survive for up to three days without food and food saturates the hunger much more efficiently with higher tiers. Piece of metal, piece of gold and glass shards are now only optional recipes and cannot be found casually in world, they were also removed from recipes. They are no longer dropped after breaking items (replaced depending on type of material to stone and ores). Energy items which required copper have changed recipes and require also zirconium stuff (cogs and such) for crafting. Torch is NO longer a weapon, but you can ignite it without inventory just by interaction in hand. Grain can be now placed into herb bag. Stepstones are now craftable. Animal rebalances - Deer should appear only in far east region, jackal appears in far east region and wolf is now only in taiga region (wolf stats were increased a bit), rabbit appears only in temperate region, coyote appears in temperate region, alpaca appears in taiga region, and arctic wolf appears only in polar region. Obsidian Saw recipe is now optional. Young versions of plants will only yield grass now. Algimer Blocks and Algimer Shapes lost their shading (they only have a blank white texture now). Many entities in the Inventory (Crafting and Cube) have now rotated preview so you can better recognize them (ship helms, chests, anchors, sails etc.). Rice and corn now yield grain upon breaking. Spinach and sorrell leaves can no longer be eaten. Any mushroom in recipes was changed to any edible mushroom to make more sense. Ship anchor behavior was changed. When a player grabs a ship helm of an anchored ship and attempts to move forward or backward, anchor is automatically raised up. When there are no players present on the ship, ship anchor automatically drops. Animal drops were rebalanced, also animal drops are now more needed for weapon and armor crafting. going from easiest tropical to polar it is (crab carapace, feather, scales, tooth, horn, magic dust, wool, claw, fur tuft and antler). Seashell Jar was changed Sealife jar and can contain many more entities (f.e.: Tubular Porifera, Kelp Fiber, Coral Pieces, Porous Sponge, Giant Spore, Hard Snail, Anemone Goo, Sea Urchin, Sea Urchin Spine, Oyster) Additions / Removed [YLD-35643] Added: New particles during interaction with oxygen harvester. [YLD-45620] Added: Send feedback button is now present in-game settings as well. [YLD-43895] Added: Editor: Script support by groups, group label and group storage game logic objects. [YLD-44784] Added: Editor: Show references to RMB context menu for selection which will show all objects connected with lines to current selection in Object Explorer. [YLD-44795] Added: Editor: Orbiting camera (alt + RMB hold). [YLD-45241] Added: Editor: You can now assign key binds to up to 10 custom tools. [YLD-45262] Added: Editor: "Search object type" option to RMB context menu for single object selection. [YLD-45432] Added: Editor: Collapse button for descriptions in properties. [YLD-45443] Added: Editor: Import tool button to Toolbox window. [YLD-45915] Added: Editor: New set of palette colors to Color picker window which has alpha set to 100% by default (no transparency). [YLD-46265] Added: Editor: "Show in explorer" button to object lists in properties window. (eg. filter all entities with target label in explorer). [YLD-43307] Added: VS: Playtest is now prevented when there are obvious errors in script. (eg. using number tile in place where vector is expected). [YLD-43880] Added: VS: New player event "On damage". [YLD-44348] Added: VS: Disable Hud script tiles now supports option "Status effect". [YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out. [YLD-44669] Added: VS: Get widget id script tile. [YLD-44696] Added: VS: You can now disable opening map. [YLD-44445] Added: VS: Enum to array now works also with custom enums. [YLD-44733] Added: VS: Get/set price to custom tools. [YLD-44734] Added: VS: Is <entity type> <class>, Get All Entity Types <class>, Get parent <class>, Gen children <class>. [YLD-44736] Added: VS: Spawn From Preview tile now can return spawned object. [YLD-44738] Added: VS: Get object id tile for custom tools. [YLD-44809] Added: VS: Get/set variables script tiles have now "Show" button in context window if they are used outside of their definition object. [YLD-44856] Added: VS: Dedicated Server Mode script tile. [YLD-44938] Added: VS: Delay function to client script. (be aware that save/load will cancel Delay triggered in client script). [YLD-45196] Added: VS: Send message tile which allows to send messages among objects in the same scope (server/client). [YLD-45347] Added: VS: Send message to client/server script tile variants accepting arguments as an array. [YLD-45489] Added: VS: Plus button to empty slots which helps to refill them again. [YLD-45869] Added: VS: Get/set value of data set working with numbers instead of names of columns/rows. [YLD-45876] Added: VS: Entity label script tiles to custom tool's scripts. [YLD-46004] Added: VS: To string <object> script tile. [YLD-44735] Added: Custom tools: Spawn game logic <game logic type> tile. [YLD-44737] Added: Custom tools: Focus Object/s script tiles. [YLD-45253] Added: Custom tools: Overlap sphere/block/capsule tiles with filter on object type. [YLD-45268] Added: Custom tools: Read all lines from file script tile. [YLD-45269] Added: Custom tools: Show in Object Explorer <array of objects>. [YLD-45417] Added: Custom tools: Get/set editor time. [YLD-45737] Added: Custom tools: Replace equipment script tile. Added: New resource icons for world map. Added: Player can now turn off BLUR effect during motion (sailing) in game video options (new option there). Added: New random encounters for three new mythical animals (alpaca, coyote and jackal). Added: You can now make doors in Adventure opened counter-clockwise from radial menu. [YLD-32493] Removed: VS: "Add to label" script tiles which were duplicates for "Attach label" Script tiles. Tweaked [YLD-44479] Tweaked: Three quests have suppressed unlock notifications now in order to reduce the visual clutter (they all get unlocked at the same time). [YLD-44880] Tweaked: Redeem code input field is now a button. [YLD-44962] Tweaked: PC only blueprints are no longer shown in mobile store. [YLD-45618] Tweaked: Inventory containers now have an icon in the inventory screen indicating they can be opened. [YLD-26449] Tweaked: VS: Adding new arguments to binary expressions will now prefill them with literals of correct type. [YLD-40638] Tweaked: VS: Added missing enums to enum category. [YLD-42599] Tweaked: VS: List of available script tiles in Controller's script. [YLD-43884] Tweaked: VS: New "Resistance type" tile added and replaces usage of "Damage type" in Get/Set resistance script tiles. [YLD-44268] Tweaked: VS: Cut and paste of custom function between 2 objects will now rewire calls of original functions to a new one. [YLD-44783] Tweaked: VS: When there is error inside Delay function you will now get also info about place from which was the delay function called. [YLD-44875] Tweaked: VS: When calling function expecting array of items of specific type and you provide array with objects of wrong types then you should get more info in error message now. [YLD-45548] Tweaked: VS: To prevent unwanted bugs it is now not possible to play test/export game with empty slots in scripts. [YLD-45566] Tweaked: VS: Script tiles used in Controller GL now do not have "Controller" as argument (only "THIS" script tile was valid there). [YLD-45617] Tweaked: VS: Individual enum tiles in menu palette now show enum names instead of default value names. [YLD-45775] Tweaked: VS: Get parent group <object> now supports Group, Entity and Game logic object as argument. [YLD-45941] Tweaked: VS: Any sound can be now used in Screen shake at script tile. [YLD-46205] Tweaked: VS: You can set type of local variable to types not available in target scope. [YLD-44523] Tweaked: Custom tools: Cancelling Progress screen in Tool mode now does not revert made changes. [YLD-44822] Tweaked: Custom tools: Improved performance when tool works with selection. [YLD-32433] Tweaked: Editor: "Ask player dialog" will not force answer text to be in upper case letters. [YLD-44474] Tweaked: Editor: When placing single entity with a light source in editor then the light source should be active. [YLD-44594] Tweaked: Editor: LMB click on one object when multiselection is active should now select that single object. [YLD-44612] Tweaked: Editor: Camera FOV is settable for all camera types. [YLD-44870] Tweaked: Editor: When there is an error in Custom tool's script then show Game log panel. [YLD-45492] Tweaked: Editor: Default text color for text widgets is now black. [YLD-46098] Tweaked: Editor: Game logic object added to preview of creator blueprints. [YLD-46101] Tweaked: Editor: Engines placed in editor are now fully charged. [YLD-46103] Tweaked: Editor: Current charge of engine is now settable with slider in engine's properties. [YLD-46151] Tweaked: Editor: Object explorer: Groups are now sorted by name. Tweaked: Adjusted source elements, no more Piece of Metal, Piece of Gold and Glass Shards dropped. Their recipes were now moved to decorative tools bundle. Tweaked: Algimer Blocks and Shapes change to blank texture. Tweaked: Armors no longer slow swimming. Tweaked: Changed default hit reactions to minimize unwanted shoulder movement. Tweaked: Hunger Rate slowed to 16,7 percent per Sandbox day (33.3% per Adventure day). Tweaked: Stone Mortar moved to Decorative Components and no longer needed for core crafting. Tweaked: Tags in crafting now reference adequate recipes. Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it. Tweaked: New camera interpolation - players with more than 40 FPS (and especially on monitor with higher refresh rate) should no longer experience LAGGY movement. Tweaked: Decrease minimal Dig strength on Copper vein so that Obsidian pick can dig it. Tweaked: All Atlantean encounters changed visual to look more like meerfolk buildings. Tweaked: Glass genesis task in diary now needs obsidian pick instead of obsidian saw. Tweaked: Energy age task is no longer triggered by copper ore or copper ingot (zirconium is used instead). Tweaked: Unearthed wonders task is no longer triggered by goat encounter. Tweaked: Honey Badger: Changed heavy attack to be more fierce, higher jump and in style with new combat design. Tweaked: Badger: Faster hit in Charge Attack without sliding. Tweaked: Badger: Light Attack without jump. Tweaked: Bear: Changed Heavy Attack to be lighter than Swipe (used former swipe animation as foundation). Tweaked: Bear: Changed Light Attack to paw slash + changed heavy attack to special attack. Tweaked: Big Cats: Heavy attack is 0,4 sec. (12 frames) shorter. Tweaked: Big Cats: Light attack is slower by 0,2 sec (7 frames). Tweaked: Big Cats: More readable swipe attack. Tweaked: Bigfoot: Retimed Heavy Attack, Special Attack and changed Charge attack to be different from Heavy. Tweaked: Brawler: Has arms higher to avoid clipping, charge attack different to heavy. Tweaked: Brawler: Weight of some vertexes for better body shape. Tweaked: Unlock biome popup has adjusted layouts, so that headers under ribbons would have more space for translated titles. FIXED [YLD-30819] Fixed: Pigment should be correctly consumed now and entity should be colored even when coloring animation does not finish. [YLD-39529] Fixed: An issue where players in the friends list would appear online even though they were actually offline. [YLD-44664] Fixed: "You are buying gifts for" text in the gifting label is not translated. [YLD-44682] Fixed: GenScript properties should have type handling equal to functions. [YLD-44743] Fixed: RE272 has a palm seedling that grows into a full tree on a table, exceeding all weight limits for the particular furniture. [YLD-44804] Fixed: Players still joining session cannot be kicked by AFK system now. [YLD-44973] Fixed: Trigger zones incorrectly interact with rotated box objects. [YLD-45129] Fixed: Cannon can be loaded from ammo belts. [YLD-45158] Fixed: Achievements: steam progress is not updating sometimes. [YLD-45250] Fixed: Player cannot get into clan. [YLD-45413] Fixed: When re-binding controls in the Settings screen while in-game, panels no longer trigger for specific bindings (e.g. TAB). [YLD-45472] Fixed: Lanterns and other items sometimes have wrong colors in their thumbnails after being colored. [YLD-45709] Fixed: Opening last edited script does not work for script of templated objects. (unfortunately the fix will reset last edited script in old saves). [YLD-45751] Fixed: Path editing: adding point to the end of path does not work. [YLD-45752] Fixed: Handbook events requiring players to craft items wouldn't trigger if the crafted item was dropped on the ground due to not enough space in inventory. [YLD-45752] Fixed: Programming: Crafting with full inventory doesn't complete tasks in Diary. [YLD-45776] Fixed: Pressing esc when placing blueprints doesn't remove blueprint preview. [YLD-45804] Fixed: Exception: +t ylands.SessionContext.get_World when joining custom scenario with more than 1 Player Role on RDS. [YLD-45925] Fixed: Some obsolete paintings are missing from the replacement offer at the Ros Bobb's stand. [YLD-46104] Fixed: Game with Player team GL does not work correctly when played on DS. [YLD-46211] Fixed: Only one detail panel (item / bundle) should now be visible at a time in the trading screen. [YLD-46361] Fixed: You cannot playtest games with Player teams with assigned Player roles in some cases. [YLD-31197] Fixed: VS: Add Particle VS naming convention. [YLD-42513] Fixed: VS: Character limits for variable/custom names are too big. [YLD-44128] Fixed: VS: Hair color name "beige" is not appropriate for the color (new name is "burgundy"). [YLD-44156] Fixed: VS: Script browsing history gets reset when reopening an object. [YLD-44268] Fixed: VS: Missing function after Undoing Cut and Paste of function from one object to another. [YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages. [YLD-44337] Fixed: VS: Destroying Reference point used in a rotation animator does not disable the rotation animator. [YLD-44350] Fixed: VS: Disabling "show radial menu" action hides also hints for Inventory/Handbook. [YLD-44482] Fixed: VS: Some script tiles in This category do not have "This" script tile prefilled in the first slot. [YLD-44155] Fixed: VS: Script Explorer object highlight is out of sync when switching with Previous/Next script. [YLD-44578] Fixed: VS: Custom enum with item named "default" (or another script keyword) breaks user script. [YLD-44695] Fixed: VS: Disabling and re-enabling console causes console messages to not show console window. [YLD-44812] Fixed: VS: Issues caused in script of spawned object did not have enough info to navigate a source of the issue. [YLD-44887] Fixed: VS: There is no correct error log when using wrong argument in Delay function. [YLD-44948] Fixed: VS: Templated objects with scripts are not listed in Script explorer. [YLD-44965] Fixed: VS: You get now internal error when entity spawned by script is immediately destroyed. [YLD-45326] Fixed: VS: On container withdraw event does not trigger when you equip an item directly from a container. [YLD-45491] Fixed: VS: Missing "Scope" argument for leader script tiles. [YLD-45889] Fixed: VS: You can not drag and drop "mobile touch" tiles to server script in SP only game. [YLD-46287] Fixed: VS: Enum to array does not work correctly in Custom tools. [YLD-46371] Fixed: VS: Functions with arguments of Entity/Game logic/Group array type does not work correctly. [YLD-42516] Fixed: Editor: Having 2 or more Custom control game logic objects does not work correctly. [YLD-43352] Fixed: Editor: Explorer filter dropdowns open outside the explorer tab. [YLD-43885] Fixed: Editor: Event listener with trigger object set to "Any entity" can trigger even if there is no trigger object. (eg. On damage (interaction between 2 entities) is triggered even if damage is caused by fall damage). [YLD-44267] Fixed: Editor: Cut and paste of objects now only moves cut objects. (so all in/out references persist). [YLD-44379] Fixed: Editor: Alt+asdw movement does not work correctly with child groups. [YLD-44526] Fixed: Editor: Enums of wrong type in GenScript do not show any error. [YLD-44576] Fixed: Editor: Set Look At object causes the object to be partially transparent as if too close. [YLD-44875] Fixed: Editor: Running custom tool on new map ignores some "wrong argument type" errors. [YLD-45132] Fixed: Editor: Undo for updating Global storages with newer version does not work correctly. [YLD-45232] Fixed: Editor: Custom Controls' right panel doesn't update properly. [YLD-45330] Fixed: Editor: Repositioning with Alt + ASDW does not work correctly in some cases. [YLD-45332] Fixed: Editor: There is missing text in Game settings for Global Ambient Sound. [YLD-45594] Fixed: Editor: Custom tools: undo does not work correctly when deleting equipment of NPCs. [YLD-45784] Fixed: Editor: Meaning of team friendly fire is opposite to the one expected. (new - friendly fire set to 1 now means that your team mate will take full damage). [YLD-45668] Fixed: Custom tools: Undo step for moving items from Player's inventory/equipment + chests + vehicles does not work correctly. [YLD-45718] Fixed: Custom tool's HUD UI is over default editor's UI. Fixed: /freecamera now works with mobile controls. Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle. Fixed: Tutorial text typos. Fixed: Several blocks were missing in sets. Fixed: Editor: Ctrl+F focuses object's pivot instead of objects visual center. Fixed: VS: Delay tile is visible in client script which does not support Delay tile. Fixed: Seagull relay theta Mystery yland is back again. Fixed: Several building blocks were missing in recipe bundles, this should no longer be a problem.
  12. Ahoy Ylanders, The heat wave is peaking, and the Crimson Shores are in serious trouble. You know how it is when an actual crisis strikes. Every single senior adventurer in Classy Adventurers Guild is pretending to work as hard as possible, writing complaints about exceeding heat regulations in the workplace just to avoid dealing with the actual emergency. But not me! Horatio Reginald Elmwood - Adventurer Extraordinaire is the full package! Sadly, not even I can handle this situation alone. That's when a promising adventurer like yourself is needed! Luckily, the C.A.G. is bringing several very classy improvements to help deal with the new challenges. Let's see what we've got! What's New in Update 2.1 Inventory sorting Every neat freak's dream is coming true. Test the sorting by hitting a single button, adventurer! Clay in Tropical caves is up for grabs The constant righteous complaints that I, Horatio, was making for several months finally persuaded Ylands' nature to rethink its rules. Splendid! Whole new set of bronze tools Because there are never enough tools. Every Ylander knows that. New animals - Alpacas, Jackals and Coyotes What's more to add? Animals and tools have this one thing in common. Pause the Ylands The pause was paused for a while but now it is finally on! Hit ESC to pause the singleplayer game. Retain some items after death Sometimes it can be very frustrating to sail close to the wind. So, some of the most crucial items earned a well-deserved don't-fall-out-of-an-inventory protection. Recipe definitions improvements Unlocking new recipes should be way less overwhelming and will make so much more sense now. Finally! Camera improvements (interpolation) Let's skip the technicalities and put it like this: Great performance improvement on high-end setups. And a lot of other classy stuff including many fixes, quality-of-life improvements and Editor enhancements. You can read all the details in our changelog HERE. Crimson Shores Need Your Help! You thought that the first task C.A.G. gave you was exciting? Well, trust me, adventurer, you have seen nothing yet. The sands of Crimson Shores await a true hero and they will get... YOU! This task won't be easy but don't worry, what's the worst that could happen if you fail? Crimson Shores will get fully consumed by war and hatred and you will become a laughing stock at C.A.G. So, stay calm and classy, adventurer, and meet me on Elmwood's Outpost's ancient library where we parted last time. Once you succeed, the Arid region is a better place to live and C.A.G. adventurers are drinking their favorite tea again (English Breakfast with a splash of whole milk, seriously you should try that) then it will be the time to flood the room #screenshots-ylands on our Discord with beautiful Crimson Shores pictures. Until that time, adventurer, Stay Classy! - Horatio Reginald Elmwood, the Adventurer Extraordinaire
  13. rihapat

    2.0.5 Patch Changelog

    Highlights Loot containers' aren't spawning above or below the player anymore Handbook notifications adjustments The crafting menu now remembers the last selected item Progress on the old version of Mystery Ylands can be restarted Changelog 2.0.5 FIXED [YLD-45213] Fixed: Placing creator blueprints containing custom variables with custum enums should not break editor anymore. [YLD-45312] Fixed: Loot containers should not spawn inside buildings out of player reach anymore. [YLD-45316] Fixed: Players should not have problems restarting mystery ylands. [YLD-45577] Fixed: Several blocks were missing in recipe bundles (algimer, baroque, totem) and should be added to all owners. [YLD-45424] Fixed: Mobile players in creative should once again have all recipes opened. [YLD-44507] Fixed: Sale tag in shop is no longer visible when there is no sale at all. [YLD-45502] Fixed: VS: Client scripts referencing custom functions from different client scripts do not work correctly. [YLD-45139] Fixed: Editor rotating gizmo should not slow performance anymore. Fixed: Replaced obsolete painting entities with functional ones in Painting vendor bundle. ADDED / TWEAKED [YLD-45234] Added: Handbook indicator will now continuously blink until the player opens the handbook for the first time, making it easier for brand-new players to find the feature. [YLD-45261] Added: Toggling character panel will now remember the last open character panel and will open that one if it is available. [YLD-40810] Added: The crafting screen now remembers the last selected recipe and the TAB button should open the last opened window (cube, inventory, crafting). [YLD-45399] Added: When a player dies in the Adventure, his loot container is visible from a distance. [YLD-45234] Added: Diary highlights should be more noticeable. [YLD-45562] Tweaked: Several quests in the tutorial were adjusted or created anew for better understanding (also visuals of texts in the tutorial were polished). [YLD-45646] Tweaked: Unlocking biomes now require fewer resources - less grinding is needed. [YLD-45219] Tweaked: Tree stumps HP were increased significantly. Tweaked: Lowered Resource and Exploration point values required for Region purchases. Tweaked: Bounds positions for loot container marker snapping.
  14. Ahoy Ylanders! We are getting seriously hyped for the 2.1 Update. You have no idea how hard it is not to announce the biggest features before the update is out! What can you do... the answer is obvious; we can let you know about all the other things! Last time we featured 2 features that you wanted the most and we also announced the clay changes and new tier of tools in the diary here. Today will be all about the quality-of-life, and by that we mean your Ylands life. Let's get to it! Automatic Anchor Lifting Have you ever tried to set sail and instead saw a pop up saying: "anchor is down."? Well, enjoy these signature moments while they last, since their time is coming to an end very soon. Ship Deconstruction Getting your resources back? Duh! The sentimental loss of changing a ship for a new model is already tough, so now you can atleast salvage what's left from the old one. The only limitation is that there can't by anything placed on the ship. There were a few interesting things we had to deal with while creating this feature. For example, it was quite easy to generate decent amounts of resources just by repeatedly building and deconstruction the ship again. 😅 Camera Interpolation Ok, don't get scared by the name of the feature. We had a bit of an issue with changing the camera position in every frame. Insert a sentence explaining programming magic that sorted it all up, or if you can't make yourself to understand it act as this is some kind of very intentional meta joke. - Done ✅. Voila, and that's how Ylands programmers dealt with the issue. Clever, right? The result? On high-end devices you should notice great improvement in the visual performance. This is all dear adventurers! Ok, it is definitely not all, but everything else was forbidden to share until the actual release of the update. 😁 What do you think about these quality-of-life improvements? Let us know in the comments and have a great summer weekend! Stay Hydrated and Classy!
  15. Ahoy Ylanders, The update release is closing into the finish line, and you can test what it will be about in the Experimental version! Available only to Steam users, the Experimental branch offers you guys a chance to: test upcoming features & changes test your games & scripts report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that) How to try the Experimental Build BACK UP YOUR GAME DATA (see below) go to your Steam library and right-click Ylands select Properties, click the "Betas" tab and enter "YlandsExperimentalStaging" as the password (excluding the double quotes) this will unlock the "i_will_back_up_my_saves" branch after selecting the branch and confirming it, Steam will begin downloading the new experimental branch Important Info - Backup Your Game Data Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by: browsing to "/userdata/" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character. If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats: Loading older saves will create a new character for you Editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab. With that out of the way...onto the good stuff! Please note: not all features that will be released in the full release are available in the Experimental build, also it is possible that some features might be changed or balanced before the full release. HIGHLIGHTS The story continues! When the 2.0 update was released you seemed pretty psyched about Elmwood's Outpost. So, it seems pretty clear now, that the story is quite interesting direction for Ylands. The Story now continues in the Arid region, we don't wanna spoil it so let's just say that politics is a complicated matter. In real life, in Ylands, on the sandy beach of Arid ylands or even under the sea. Recipes Definitions Improvements This is something we already addressed in 2.0 and now the recipes are moving to yet another level. Unlocking recipes should now make much more sense and be way less overwhelming than it used to be. Let us know what you think! New Bronze Tools, Clay and Obsidian in Tropical Speaking of overwhelming, how long have you been looking for clay the first time you played? Now you simply go to one of the tropical caves. Finally, right?! This was one of the feedbacks that we simply couldn't ignore anymore. There were more possible solutions, but the winner is copper vein and bronze tier of tools. Wanna know more details? See the dev diary HERE. Inventory sorting One of the most wanted features is finally here. We went through several suggestions that Ylanders from over the world have made, and we are presenting the sorting button. Right now, it has only one way of sorting and we are looking forward to see your feedback on this new feature. If you want to know how exactly the new button will sort your rucksack you can check recent dev diary HERE. Quality-of-Life Improvements Some items earned death-protection and not even the worst dreams can persuade you to drop them. Fog shouldn't be that thick anymore as we received a lot of feedback in this direction, you can deconstruct ships now, don't need to raise anchor before hitting the waves and some more. New animals Alpacas, coyotes and jackals are ready for taming. Sadly, coyotes and jackals are too small to be your new ride, alpacas on the other hand... Pause for singleplayer Yeah. No, it is not a joke. It is here. Any singleplayer game can be stopped simply by pressing ESC. Along with several more UX improvements, let's see if you can spot what are those! Critical Blocking Issues: DO NOT DIE in Elmwood's Outpost arena or else you will be stuck DO NOT DIE OR RECONNECT in trapped room with mummies on Crimson Shores Known visible issues which will be fixed in 2.1: 1. Broken button in the local map 2. Broken health bar when you travel from Crimson Shores 3. Difficult to find some mythical animals in adventure (especially new jackal) 4. Cutscenes in the new story yland will be tweaked more 5. Holes in the pyramid on Crimson Shores 6. Many texts are not translated and have some typos in the new story yland
  16. Ahoy Ylanders! Let's make this diary a bit different. Every two weeks we have a meeting where we go over all your feedbacks and reports. We have made some major changes in the crafting UI in the past and we are happy that you seemed to like it. Still, we are getting a lot of comments and suggestions towards additional crafting improvements you'd like to see. Which is magnificent! We've already implemented some of those ideas with the last patch 2.0.5, but when it comes to feedback we are never satisfied. That's why we want to ask all of you to let us know what you would like to see added and what you dislike or like when it comes to crafting and/or its UI. Hints for your feedback Here are just some quick suggestions to get those feedbacking masterminds of yours started. ♥️ How do you like the crafting interface? Does the crafting menu feel intuitive in all stages of the game? Have you ever experienced frustration while crafting, do you remember why? Do you have some cool ideas? Don't hold back and feed us with it! Thank you in advance for any feedback loot that you decide to drop for us, and we can't wait to start reading! Wanna know what we already implemented from based on the community feedback? Read our recent Community Corner HERE! Thank you for being here for us and driving us forward Ylanders! Stay Classy!
  17. Ahoy Ylanders! You might have noticed that we have a great community. You also might have noticed that we love sharing our community's screenshots. Whether it's Twitter, Instagram or even TikTok we always find a way to feature your cool builds and beautiful sceneries. Today we want to encourage you to join to share your own share of screenshots! AAAFrom How to create a screenshot While you are in the game you simply press F11 and the screenshot will save to: "This PC → Pictures → Ylands → Screenshots". Also, it is nice to know that you can hide your UI. This is done by the "Home" button by default. Lona (Sofie72) How to share your screenshot Again, easy sleazy. Join our Discord and head to the #screenshots_ylands room. Then just drop it like it's hot and enjoy the chit chat with your fellow ylanders! 💜𝕿𝖊𝖉𝖉𝖎𝖊💜 How to get featured There is only 1 rule here. Make it good looking. Screenshots love some nice aesthetic background. If you are taking a picture of your ship for example, use the sunset, nice clouds or some gorgeous generated yland. When taking images in Editor, place your creation on an yland. That is, if you want us to share the creation further. We have seen enough of the Editor staple green grass. 😅 Whether you are posting something beautiful you've encountered, something epic you've built or basically anything, if it can catch our eye in the screenshot room, we will feature it in one of our Sunday community screenshots posts. ❤️ JB That's it! Create beautiful screenshots, join our Discord server and get inevitably featured on our socials. Of course, while you wait... Stay Classy!
  18. Ahoy Ylanders! The 2.1 update is incoming, and we still haven't show you so many of those new features! In this diary we will feature two features that you asked for the most. Right at the end of this diary you will also learn what new animals we are adding in the upcoming update. Let's get to it! Overwhelming Fog Blindness Soon to be gone! At least to a certain degree. The realism was the original idea, but when you can't see your own hand in a fog, well, that's rare irl too, maybe even epic or legendary! Also, you made it quite clear that the impenetrable fog can be quite a nuisance. This is why we are tuning down the intensity of the fog in most of the weather types. Finally, you will be able to see the sea again! Get Your Inventory Sorted No, we don't mean make your own system and then move everything to the appropriate slots. We are bringing you a button to do it all for you! We must admit that we are quite excited and curious to see what you will think about it. Let's check how exactly it works. The sorting system going from the top is following: Containers Tools Weapons Armor Clothes Food Materials, resources, plants and so on Of course, it is even more detailed, and we are looking forward to seeing your feedback about this when you get the chance to try it out. Just before we say "stay classy" to you let's check out the new fauna as we promised! We've already wrote about jackals in the diary here, and since we don't want them to be lonely there will be coyotes and alpacas coming along with them to the world of Ylands. Hopefully, you are just as excited as we are about the 2.1 update and before the time comes, you know what to do... Stay Classy!
  19. rihapat

    Dev Diary #279 Help Us Craft the Crafting

    OMG I need this 🤩
  20. Ahoy Ylanders! Who is here to get some moolah?! Probably no one, but that's not important and we won't let this silly fact to drive us away, right? For anyone new, experienced, old and young who might find it useful, here is some info regarding Blueprints. You can earn Coyns for selling Blueprints. Cool, right? All it takes is to create something nice and upload it to the shop! Set your price and hey, you can tell other adventurers about it on our Discord server. Whenever someone buys it, they can build their own version of your ship, house or whatever wonder you created. Creating a Blueprint step by step Creative and Adventure modes After you have built something remarkable get your Blueprint camera ready! In the Adventure mode you have to craft it. In the Creative mode you can access it through the Creator's Cube. Do you have the camera ready? Great! Hit the left mouse button and select the area of your Blueprint. Press it again and select the height of the selection area you've just selected. Then you just confirm the capture with the same button, and you are good to go to name and save your new Blueprint. The next step is uploading your new creation to the workshop. Head to the Blueprint menu, right next to costumes and pets menus. Select your captured Blueprint and hit "UPLOAD TO WORKSHOP". Then you just set its price tag, tags and anything else you want and tadaaaa! You are ready to serve your first customer. Editor It is probably even easier to create Blueprints in the Editor. You don't need a Blueprint camera, here you simply select whatever you've just build and click "SAVE AS A Blueprint" in the "SELECTION AND PROPERTIES" section. Then you have to select what kind of Blueprint you are making. The Game Blueprints can be used and built in the Adventure mode, where the Creator Blueprints can use special entities that are not banned from the realm of the Adventure mode. On the other hand, it allows them to be even more cool and unique! After this, you will again see the "UPLOAD TO WORKSHOP" screen that was shown at the start of the diary. You set the price of the Blueprint, name it and so on. Now you know how to create Blueprints! Wheeee. Let's recap! 1. Select a wonderful object, that you built 2. Save it as a Blueprint 3. Upload it to the Blueprint shop 4. Obey the Blueprint marketplace rules. Read them HERE. Do you find these informative dev diaries helpful, adventurers? Let us know in the comments, or feel free to ask for specific diaries or anything else you would like to know! Good luck in your building endeavors and Stay Classy!
  21. Thanks for the question! It is quite complicated subject, and this is only my personal statement and view as one of the marketers. You can be sure that designers will hold different point of view and could potentially offer you completely different explanation. Yes and no. We don't expect the majority of players to spend any money in the game, that's the deal and it is fine. Still, having a lot of people playing is dealbreaker as we can get more feedback and in-game data to grow the game for better on some solid foundations. The balance that handofthesly is mentioning is exactly what we need, and this change should be in the right direction as it still should mean for casual player to play for at least several tens of hours in order to reach Arctic. That being said we have barely any data to support the guess. Also, there is so much to do instead of going straight for the progress, so playstyle of specific player is also changing that a lot. Good thing is that the wide range of playstyles among Ylands players also support that someone might be interested in the DLC more than someone else, an abstract change of the amount of grind probably shouldn't be a game changer here. On the other hand, people unlocking Arid fast can help new players to stay motivated, explore some more and hopefully come back for another game session. I mean, we will see about that. 😅 Hopefully, I managed to show you some angles of thinking behind this change. Just know that it is always a bit of educated guess and reacting to the received feedback and then evaluating it retrospectively and adjusting if needed.
  22. Ahoy Ylanders The grind is hard. That's the truth and every gamer knows it. Is grinding rewarding? Yea, maybe. Is that really what we want, tho? I doubt that. Nikki doubted that, Anna doubted that, and after the community have been doubting it for a while, everyone else in the office started to doubt it too! Eventually it became undoubtable that we will reduce the amounts of Exploration Points and Resource Packages needed to unlock next regions. I am happy to say that these changes are live already and it is thanks to you Adventurers! If it weren't for Ylands community grinding the feedback so hard, well, let's just say thank you! Your input is the main thing that helps us grow. Now, let's look into some details! Exploration Points Easy sleazy explory pointy decreasy by almost two thirdsy! Yea, that's all there is to reveal. Easy as that. Here are the exact numbers of Exploration Points that you need to unlock each region. Arid - 40 EP (used to be 100) Far East - 100 EP (used to be 250) Temperate - 250 (used to be 750) Tundra & Taiga - 500 (used to be 1500) Arctic - 850 (used to be 2500) This change is especially important for every adventurer that likes to progress together with their Classy Adventurer's Guild friends. You can earn most of the EP together by finishing the same diary tasks and exploring random encounters! Resource Packages If you are more of a gatherer than an explorer these changes are meant for you. Here are the exact numbers of Resource Packages that you need to unlock each region. Arid 2x Stone chunk package 2x Logs package Far East 2x Leather package 2x Sandstone chunk package 2x Clay package Temperate 4x Leather package 2x Magic dust package 4x Iron package Tundra & Taiga 4x Leather package 4x Coal package 6x Sulphur package Arctic 6x Leather package 4x Copper package 4x Zirconium package Oh, I almost forgot! On Mobile you need only 50% of all Resource Packages and EP. The outcome of these changes could potentially allow the fastest players to unlock Arid already 1 or 2 hours in game, but hey, I don't want to underestimate anyone! On the other hand, the estimates towards the Arctic unlock-time are quite a mystery, so I am genuinely thrilled to see the first speedrun! I hope you will like the changes as I am a big fan. Also, please keep sending your great feedback and ideas, our Discord #suggestions_and_ideas is the best room for that: https://discord.com/invite/ylands Thank You and Stay Classy Adventurers! - Patrik
  23. Adventurers WANTED! "Go to the Arid region and claim every bit of clay that your ship can bear, Adventurer!" "It is said that an abomination inhabits nearby caves. You know what to do, fellow Adventurer." "Hello Adventurer, the Guild needs your help! Travel across the high seas and map the lands on the very top of this world. Can you do that?" Join the Classy Adventurers Guild, the doors are open! The Classy Adventurers Guild is in a dire need of assistance! We have an important mission in the world of Ylands and we need every adventurer we can get to help us out! Anyone who hears the call of adventure, or the sea, or the mountains, or whatever you hear in the back of your head, you are the ONE to help with our crucial tasks. Which tasks? Oh, you know, mapping distant ylands, slaying vicious beasts, preparing yummy meals, building castles and latrines, riding the waves and animals, discovering new materials and new technologies, looting a bunch (only the bad guys, of course), laughing at your friends' jokes and so on. This list is literally endless, just as all the stuff you can do with the C.A.G. in the world of Ylands. It's fun, so hop aboard! How can I join C.A.G.? Short answer: Easily. You are welcome. Long answer: Download the game (it's free) and dive into its immense world. Or simply launch it, if you already have it downloaded. All available platforms are here: ylands.com/adventureawaits Even longer answer: There is no "even longer answer" because it really is that easy. So just go ahead, pick your platform and download the game. Or just launch it and update it on your platform if you already have it downloaded. What is the Classy Adventurers Guild? We are humble, world class, renowned, and also the only guild in the world of Ylands. Whatever happens here, it is probably our wonderful Adventurers' doing. Classy, yet noncorporate place to spend your time. We are super pet friendly, and we love to flex the fact that our working hours are 100% flexible. What can you find on the payroll? Uh... good feeling, personal growth, new friends and a lot of new experiences. Sometimes dangerous situations, death in rare cases, but mostly FUN! Did we mention fun? Yea, you get that too, and a lot of it! Also, anything that you find along your journey, like gold, treasure, riches, or bananas. Already an Adventurer? Classy Adventurers Guild is proud to have its current members already on board - without you, C.A.G. would not be here today, opening its doors to new members. We have been following your feedback on the operations of and missions into the world of Ylands and we can say that it has been an absolute pleasure and we cannot wait to hear more! Why delve into the world of Ylands now? What's new? The world is vast and wonderful. There is something new around every corner. But this update specifically, C.A.G. is happy to announce that Ylands are getting: Lore - the Classy Adventurers Guild and the first campaign-like yland Improved tutorial - smoother onboarding and new player UX Handbook - helps players navigate the game and presents them with Ylands lore Combat improvements - stamina, dashes, and power attacks to make combat more challenging but fun Assets & Crafting - new and simpler interface that helps players craft literally anything Better terrain generation - more diverse and more varied individual ylands New main menu and shop – easier, less overwhelming, simple to navigate Mobile experience - quick game start with Google and Apple account logins, PC cross platform, UX improvements Multiple gameplay improvements and content - sailing with wind, easier fast travel, new random encounters, etc. Who is C.A.G. looking for? Adventurers of all kinds! Are you curious? Are you human? Do you like to chill? Do you fancy having fun and gathering resources or getting creative with tools building ships and all sorts of structures? Are you keen on exploring new regions? If you answered YES at least once, then this gig is TAILORED for you! And trust us, we don't hire just anyone... Oh! And don't forget to bring your friends! Seriously, we need all the help we can get. Show this posting to your mum, pals, coworkers, boss, dad, grandma, kids, pets and spread the word! Also, if you would be so nice, please leave us a review on Steam - not really sure what it means, but the instructions said it should be included in this advert so here it is. Thank you and stay classy, fellow Adventurer! We can call you an Adventurer already, right? You are on board and joining the Guild guided by my exquisite advert, right? We hope to meet you on board! On behalf of C.A.G. - Ms. Lucia Ruiz-Harrington, C.A.G. Guildmaster - Horatio Reginald Elmwood, Adventurer Extraordinaire PS: There is a shopping spree in our Classy Adventurers Shop! Claim any emote for free as they are 100% off or go for the Exploration pack with a 50% discount. That's what we call a bargain! PPS: Looking for Changelogs? Here they are: https://ylands.com/community/topic/32344-20-adventure-awaits-changelog/
  24. Ahoy Ylanders! First things first. The winners of the Space Rabbit costume from the last dev diary giveaway are: PieofHeaven, Degar! We will contact them directly soon. Yes, one of the words "host" (not hosts, not hosting etc...) was in the title. Savage, right?! Now to the big changes! It has been a while since we announced what we are working on as the 2.0 update was such a big deal. Finally, the time has come. Update 2.1 is shaping up nicely and we can announce one of its biggest features. The Bronze tool tier is coming to the world of Ylands! Clay in the Tropical Caves You asked and we hear you. Clay just screams out from the crafting menu: "Use me!" but it is nowhere to be found. This will be left in the past very soon. Look for clay in the Tropical caves from the next update and you can start melting some "first-glass" obsidian stuff right from the start! Bronze Tier of Tools The Arid is changing. Yes, there will be more than just bronze tools, but let's leave that out for now. You can look forward to a Bronze Pick, a Bronze Hammer, a Bronze Knife and a Bronze Saw. Watch out for the Bronze Pick in particular, as that will be the number one tool to mine iron from the next update. Copper and its processing With obsidian tools moving to the Tropical Region, we obviously need a new material. All hail copper! You can mine its ore from copper veins and deposits. As always, you need to smelt the ore into ingots using the Smelting Furnace. Then a new station is stepping into the spotlight: the Copper Caster! Combine copper ingots with the rest of the components, use the Copper Caster and tadaaaa! Your new bronze tools are ready for some tooling. That's it for today adventurers! Stay tuned for more news regarding the 2.1 update and congratulations to the winners of the giveaway, and as always... Stay Classy!
  25. Thanks Yo HasLEGO, great point! :3
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