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Posts posted by Aleš Ulm
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Hi,
thank you very much for letting us know - we will look into it. -
Thanks for letting us know. The last patch fixed a multiplayer connection issue that manifested the way you reported - unfortunately, there seems to be at least one more issue left that is causing this. We are looking into it right now.
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Hi,
thanks for the report! We are currently fixing several multiplayer related bugs - including this one. We will let you know as soon as the patch is released.
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Hi,
thanks for letting us know (and for supplying the log!) - we are aware of this issue and are working to resolve it as soon as possible.
Picking up/dropping items
in Suggestions & Feedback
Posted
Hi,
thanks a lot for the feedback. We agree that it indeed is annoying - this is caused mostly by one bug but obviously some existing features need to be improved as well.
-ghost-tf : items that are created by actions like digging should be added into the inventory automatically even now - is it possible that the pieces of dirt we see in the scene were created there instead of inside the inventory because your inventory was already full? Otherwise it would be a bug...
This is what will be fixed/changed in the next update (which will be released in about two weeks)
* if, for any reason, the items can't be placed inside the inventory, they will be created in the scene in stacks (if there is a stack of that item type nearby, the newly created item will be added to it instead of placing it next to you) - this feature has already been implemented but some bug prevents it from being executed
* you will be able to destroy even items like dirt that you have in your inventory by going into the item detail view - where now you see the Break button (which is greyed out for basic "essences" like dirt), for this type of items you will see Destroy
* for every action you do with items you will be able to hold Shift, which will open a window allowing you to easily select how many items out of the stack you want to perform the action with
Thanks again for helping us with the development!
Ales