Jump to content

Houp

YLANDS TEAM
  • Content Count

    381
  • Joined

  • Last visited

Everything posted by Houp

  1. Houp

    Do non used instructions affect the game

    Hi, no problem with that. It will not affect performance during play. Just do not leave empty events in your code.
  2. 1) it seems to be problem with ragdoll, we will look at to this 2) probably in 0.12 you will be able to set player immune to fall damage (he will not turn to ragdoll then)
  3. Houp

    Max number of islands.

    8-12 and it is random.
  4. Houp

    Detect chat

    Prepared for 0.12. It will not detect chat (privacy reasons) but it will detect any chat message starting with //
  5. Houp

    force exit from Dialogue using script?

    Short answer. There is not but it is planned for 0.12 to be added.
  6. Houp

    String color

    bold, italic
  7. Houp

    Despawning players?

    Not at the moment but it will be possible in 0.12 (now you have to teleport them somewhere)
  8. Houp

    Cars need a quick fix

    Moderator: I move this thread here. It is not related to Editor/Visual scripting.
  9. Houp

    How do use local variables

    ok, please write when you encounter a problem. We are not aware of any problems with local variables and we use them in our games. There are 4 types of variables: Local variables, Member variables, Member variables of global storages, Member variables of entity storages Local variables They exist only temporarily. You can use their set/get methods only in a scope where they are defined after their definition. The new ones are created each time same piece of code is executed. (local variable are also Item in For each tile or all Event's arguments) Member variables They are bound to specific entity or game logic. They are "global" for whole entity or game logic. You define them for an object and then you can use them in whole entity/game logic script. (in any number of events) Their value persist through several calls of the same event/instruction. They are saved to a save file. Member variables of global storages For them applies same things as for a Member variables. The only difference is that you are able to get/set their values from any entity/game logic script Member variables of entity storages Variables defined in entity storages does not allocate any data until the entity storage is assigned to a specific entity. After that that entity have all variables defined in entity storage and you can access them from any entity/game logic script. .. hopefully this helps a little.
  10. Houp

    String color

    Hi, <color=yellow>RICH</color> should work. (also <color=#00ffffff>, <i>, <b>)
  11. Houp

    Suggestion: 2D/3D arrays

    Hi, as Oliver Hope_P1 writes. For these purposes there are entity storages -> create there any number of variables and then assign this storage to all players.
  12. Hi, in the future we would like to extend Event listener to be able to: listen to more type of events to have available additional arguments in VS from the event (eg. 'On damage' to have 'Damage amount') Any ideas from you on this topic? What do you miss the most?
  13. Houp

    How do use local variables

    Hi, do you have any example what does not work for you? First please just post screenshot of your script and write your expectation vs what really happens.
  14. What do you mean by "enter car'? On get in car driver seat / On control helm / On control rudder is already in game as On control vehicle
  15. Houp

    Splicing temp array splices original as well

    Hi you need to copy the first one. Arrays are reference types. Assigning them to a new variable will not make a new copy. Use "Slice" to copy original array.
  16. I know that everyone would have different requirements on this feature. You write that limited option would be better than have nothing. I just wanted to know what "limited" option would be helpful. You will be able (probably in 0.12) to move trigger zones which are constraint to players. It may be helpful in some scenarios.
  17. Houp

    Get Rotation Script

    Hi, probably they are almost the same. In output you see only first 3 decimal numbers. Try to you Distance instruction between 2 vectors and check if it is small number.
  18. Maybe we can look at it from other point of view. What would you like to create with this feature?
  19. Hi, visual range should not be a problem. Could you please send us log files, your scenario and steps how to reproduce the bug? Thank you.
  20. I agree that "colliding" one would be really powerful but it is not planned. It would have great negative impact on a game performance
  21. Houp

    Mirror

    Hi, unfortunately it is not possible. You even can not mirror single entity.
  22. Houp

    Fire & Catapult Fire Listen Event

    Not possible at the moment. It will work just with cannons/catapults.
  23. Houp

    Fire & Catapult Fire Listen Event

    Hi, is your cannon/catapult loaded with something?
  24. Houp

    Logics with changed icon

    Hi, You mean 2D icons? You can switch it with "Num 0".
×