Jump to content

Houp

YLANDS TEAM
  • Content Count

    381
  • Joined

  • Last visited

Everything posted by Houp

  1. Houp

    Locking items to the player

    Hi, locking equip (or just free equipment slot) will be there probably in 0.12. (same does not apply for inventory at the moment)
  2. Houp

    Incorrect error with despawn entity [Solved]

    Hi, problem is that you try to despawn same entity twice in one frame. First in Restock TZ and then in Smoke grenade throw Event listener. Edit: game should be able to handle this in better way. Just note that we do not think that currect behaviour is OK.
  3. Houp

    Indistructable game logic

    Thank you. It helped. YLD-13625
  4. Thank you for your bug report. At the moment you have to create a new UI panel which has None as default value.
  5. Houp

    error with free placement option.

    This is intended behaviour. Many people had problem that they moved/rotated their blocks outside the grid and they were unable to continue with their building. However, there could be some hint how this works.
  6. Houp

    Indistructable game logic

    Hi, you can not select it or you can but delete does nothing? Can you attach here your scenario. It can help a lot to solve the issue.
  7. Houp

    Detect chat

    Hi, it is not possible at the moment. Nearest alternative is to use "Ask player" game logic.
  8. Houp

    Labels Vs Arrays?

    Hi, using your own arrays is probably better from performance view. (For each loop over entities from label creates a new array each time you do it) Labels are "Sets", each entity/game logic can be there only once. You can use what suits you better. It can be easier to work with labels for someone.
  9. Houp

    0.11: Peak Performance (19/11/2018)

    Not in VS. You can set it in Game settings.
  10. Houp

    UnPickable Vegetation

    Should be fixed now in 0.11.1 (disabling interaction on growing grass should prevent players to loot from it)
  11. It should work with whole volume which is just simple approximation of an object (mostly boxes/spheres/capsules) There is issue with objects which do not have these simple colliders but which use "mesh colliders". Some statues were part of them.
  12. Hi, thank you for your feedback. We will look into it.
  13. Houp

    UnPickable Vegetation

    Hi, you should use "Disable interaction" tile but unfortunately there is bug and it does not prevent looting entities. It will be fixed. Thank you for noticing it.
  14. Hi, main problem is there with lot of cars. Cars (and boats) are problem for FPS at the moment even though they seem to be at idle state.
  15. Houp

    Entities get teleported with player

    Hi, you are probably right about how it should work. This behaviour is there since the old scripting were was bigger problem teleporting player without horse. Now you would be able to do that so yes, good idea to change it.
  16. No, generally it is not possible to have selected items from more groups/from group and outside of any group at the same time. This applies for this feature too.
  17. Houp

    No Logic working

    Scientic format of numbers should not be problem in 0.11
  18. Houp

    Two Suggestions

    It was too late to add this feature properly but there is experimental one. Look at
  19. Houp

    Can /freecamera be blocked?

    Option to disable freecamera and/or unstuck command will be available in one of the future updates. (hopefully as part of smaller update, before 0.12)
  20. Hi, these issues should be resolved for you in 0.11. Are you still experiencing issue with many "Delayed function" tiles? Or with tile colors?
  21. Hi, can you please send us game file or composition of it? It would help us to solve this issue. Thank you.
  22. Houp

    0.11: Peak Performance (19/11/2018)

    There is no instruction which goes through labels recursively so there should be no problem in general with it.
  23. Houp

    Bugs and Suggestions

    This is not the issue. Just trigger zone now only can detect moving objects. Moving trigger zone should trigger even though trigger object is not moving itself and this is not possible at the moment. (without checking all objects in the world)
  24. Hi, there was no time for making it there to 0.11 as proper feature but maybe this experimental feature can be helpful for someone. Open "Add object" menu and write --s pickable/indestructible to a search input field and click on search button while holding CTRL. It will select all entities which have pickable attribute/indestructible attribute which are not part of the group. If you want to select all pickable object inside a group then start editing that group and write --s pickable 1 to search input field and again click on search button while hoding CTRL. (--s p 1 may be enough)
×