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Houp

YLANDS TEAM
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Posts posted by Houp


  1. Hi, using your own arrays is probably better from performance view. (For each loop over entities from label creates a new array each time you do it)

    Labels are "Sets", each entity/game logic can be there only once.

    You can use what suits you better. It can be easier to work with labels for someone.

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  2. On 11/3/2018 at 10:17 PM, P1Ed said:

    Being able to select a huge structure and  make it unpickable without any restrictions because right now if there is even one item without the unpickable option you cant use it on the structure.

    It was too late to add this feature properly but there is experimental one. Look at

     


  3. Hi, there was no time for making it there to 0.11 as proper feature but maybe this experimental feature can be helpful for someone. Open "Add object" menu and write --s pickable/indestructible to a search input field and click on search button while holding CTRL. It will select all entities which have pickable attribute/indestructible attribute which are not part of the group. If you want to select all pickable object inside a group then start editing that group and write --s pickable 1 to search input field and again click on search button while hoding CTRL. (--s p 1 may be enough)

    pickable.PNG

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