RedEagle_P1.
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Everything posted by RedEagle_P1.
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Even official server had to reset -- they get too laggy otherwise. P1 is the highest quality experience you can have in Ylands atm since BB and pass clean up and help deal with trouble markers.
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How many island in the current build of the game?
RedEagle_P1. replied to PapiYouSavage's topic in General Discussion
Me? -
How many island in the current build of the game?
RedEagle_P1. replied to PapiYouSavage's topic in General Discussion
Hi, yes, that is possible. If you need hands-on help, ask me here: https://discord.gg/P6b4zdZ -
P1 Building Competition! #9 - Game Jam!
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
I have added 1 more week to this competition! -
How to I force a person to drop all their stuff when they fall into a trigger zone?
RedEagle_P1. posted a topic in Editor Help
How to I force a person to drop all their stuff when they fall into a trigger zone? -
Doing a MASSIVE event to test mini-games tomorrow! Come join!.
RedEagle_P1. posted a topic in General Discussion
Teams of people have been working hard to build the very best games they can within Ylands and we're inviting you to come join us as we test them: To join: 1) Visit https://discord.gg/cf6FCWA 2) Choose B / Ylands as your game 3) Check the countdown timer here: https://discordapp.com/channels/133031738334117888/410952364804014080/483772493396705290 4) Hit the hand emoji to join. -
Cannot set ammo items to be untradeable
RedEagle_P1. posted a topic in Editor Bugs & Technical Issues
Cannot set ammo & grenades to be untradeable -
Hehe, forgot about that huh
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Put a feedback/report bug button in editor
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I felt like the first set of improvements was good but now we are going anime. I know this is really popular in China/Japan but I think it wont do as well here in the West. When I ask people what brought people to this game, its the theme, setting and low-poly art style. That said, I know often leaders can see things we don't see, I can say from talking to @Aleš Ulm 1-1 that he is really doing this for passion more than anything. With launch approaching I am sitting on the edge of my seat hoping we can make this game a success.
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Oh my, this is gonna be so much better!
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When using an entity template on a car, the car goes black in template view
RedEagle_P1. posted a topic in Editor Bugs & Technical Issues
When using an entity template on a car, the car goes black in template view and has issues interacting with other logics. -
The most important thing to help the community right now
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
Thanks for the quick response and patch @Aleš Ulm ? -
The most important thing to help the community right now
RedEagle_P1. posted a question in Suggestions & Feedback
On behalf of P1 PVE, a lot of people really would love a hot-patch to fix either ships or rafts so they can go exploring again. We love exploring but without working rafts or ships we are stuck. A hot patch would make all the difference right now! All the best! P1 PVE -
Suggestion: Address 1st person camera issues in Dev Diary
RedEagle_P1. posted a question in Suggestions & Feedback
A dev diary to clear this up might help: https://steamcommunity.com/app/298610/discussions/0/1751232561632170651/ -
I trust you guys will do the right thing. Please don't mind me giving honest feedback even if sometimes it comes down hard on what you have poured your heart and soul into. I know how it is as with P1 I get suggestions all the time but the view from the top is different and it's hard to implement. I do worry about launch though, how will you address the serious networking issues before we are live? There seems to be an enormous amount to do before you go live. Can you share your plan?
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Made a video to ask the community about it:
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Thanks for the swift work on the boats I feel like we are progressing away from the low-poly feel to a smooth cartoony feel with the characters. Might be less of an adult-kid bridge this way. Bit worried, less appeal to adults? What do others think? New or old?
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The most important thing to help the community right now
RedEagle_P1. replied to RedEagle_P1.'s question in Suggestions & Feedback
Thanks so much for the quick action Ales -
P1 Building Competition! #8 - Game Inspiration Challenge
RedEagle_P1. posted a topic in Community News
Big thanks to Bohemia Interactive for sponsoring this event with prizes! Overview: Come up with a simple but fun game idea that is EASY to make in Ylands! The Idea: Every great mini game starts an idea! Submit your idea to this thread to get a chance to win up to 3K Coyns! Template: Game Theme (Art): Game Genre: Game Concept: Template Example: Judging criteria: 1) How easy would this game be to make in Ylands? 2) Could the game be made in 4 weeks by 2 people? 3) How clear was the game idea? 4) Does the game idea seem fun & unique? Prizes & Victory: Each time you submit an idea I will either "accept" or "critique" it based on how clear, fun & unique the idea is. For each idea accepted, you get 1 entry to win one of three prizes. Prize 1: 3k Coyns Prize 2: 2k Coyns Prize 3: 1k Coyns You can submit as many ideas as you like! You can improve critiqued ideas until they are accepted. @FavoryPluto can also accept or critique ideas. Deadline: Saturday the 28th of June at this time. >> How to get started: << The moment you see this reply: I am in! Do this if you are considering joining, its not a commitment to join for good. Edit & write up your idea and post it in your own time. Legal: No purchase needed, submissions outside the deadline do not count. Coyns have no real-world value but are bought in game for about 3-5 USD per 1000. So the value of prizes is about $30. I cannot win the prize myself... clearly and I will choose the winner based on the "judging criteria." Discord use not needed. P1 does not represent Bohemia Interactive and/or Ylands. Direct any concerns our way. BI is just doing the prizes. You MAY enter content not already uploaded to the workshop that you made BEFORE this contest started if you want. -
@Ane Thanks for helping the community
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I would love to be able to set a custom crafting recipe for any item in game (including stuff that you cant craft, example sea urchin). I would also love to be able to weld items together and then setup a crafting recipe for that newly created item. I would love to be able to set properties for these new items such as edible, unique etc. or copy attributes from other items such as a key. I would love to set some of these welded entities as craft benches or required items to craft other items.
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Allow us to control gravity in editor.