RedEagle_P1.
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Everything posted by RedEagle_P1.
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P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Don't forget the next contest all: -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Ooo Better not be a seagull -
Question: How many people can you have in a clan?
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Great work! Who made that cool rocket ship and robot? Are you hinting at a space biome for release
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Congrats team!
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P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
2 more hours left all! Next up: -
Put down a time trigger, set it to -1 repeats (infinite). Then setup a script to "on trigger" "set position (or orientation)" and then have to update the numbers as you wish.
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ILOVE city at night!
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I would love to see a tool which would work like flatten but at an angle so we can make slopes.
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P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Wow that looks really good! That's gonna be a great addition! -
P1 Building Competition! #8 - Game Inspiration Challenge
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Ill up it to 5. -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
I think we will have a test drive next week on Sunday just to try all these out -
P1 Building Competition! #8 - Game Inspiration Challenge
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
I should clarify. When I say "easy to make" I mean something with a possible scope in Ylands. When making games you can only have so much code and so many things to bug fix to make it happen. Otherwise you can't get done in 1 update cycle. The game can have elaborate artistic design. -
P1 Building Competition! #8 - Game Inspiration Challenge
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
I realize this one has started before the last competition is done! I have a good reason for that This one goes on for 2 weeks also for that reason. -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Wow I love these! They look great! -
Can't replenish lost starfish on pick. What am I doing wrong?
RedEagle_P1. posted a topic in General Discussion
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P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Left is a good idea. -
Looking forward to it!
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P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Woah 3 for 1! Sounds good rob! I look forward to it! Hehe It will really be a city of cars -- super important as its 8 islands connected by roads Can anyone consider a taxi? We badly need one. -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Yay that would be so cool to have! -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Sounds good, go for it! Let us know which you choose so no one doubles up on it -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Not sure we can import that safely into the city roleplay but for your own personal entertainment sure. I wont count/discount it toward a win. -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
The cars we need most urgently for the city are: Truck (like a Ford f-150) Any car with an offroad chassis. Taxi -
P1 Building Competition! #7 - City Cars
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
That sounds interesting! It's one person per vehicle type so please claim your type all