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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Don't forget the next contest all:
  2. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Ooo Better not be a seagull
  3. RedEagle_P1.

    Dev Diary #83

    Question: How many people can you have in a clan?
  4. RedEagle_P1.

    Dev Diary #83

    Great work! Who made that cool rocket ship and robot? Are you hinting at a space biome for release
  5. RedEagle_P1.

    0.13: Fine Friendships (20/06/2019)

    Congrats team!
  6. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    2 more hours left all! Next up:
  7. RedEagle_P1.

    Rotating Objects

    Put down a time trigger, set it to -1 repeats (infinite). Then setup a script to "on trigger" "set position (or orientation)" and then have to update the numbers as you wish.
  8. RedEagle_P1.

    Daily Screenshot Thread

    ILOVE city at night!
  9. RedEagle_P1.

    Angled flatten tool

    I would love to see a tool which would work like flatten but at an angle so we can make slopes.
  10. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Wow that looks really good! That's gonna be a great addition!
  11. RedEagle_P1.

    P1 Building Competition! #8 - Game Inspiration Challenge

    Ill up it to 5.
  12. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    I think we will have a test drive next week on Sunday just to try all these out
  13. RedEagle_P1.

    P1 Building Competition! #8 - Game Inspiration Challenge

    I should clarify. When I say "easy to make" I mean something with a possible scope in Ylands. When making games you can only have so much code and so many things to bug fix to make it happen. Otherwise you can't get done in 1 update cycle. The game can have elaborate artistic design.
  14. RedEagle_P1.

    P1 Building Competition! #8 - Game Inspiration Challenge

    I realize this one has started before the last competition is done! I have a good reason for that This one goes on for 2 weeks also for that reason.
  15. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Wow I love these! They look great!
  16. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Left is a good idea.
  17. RedEagle_P1.

    Dev Diary #82

    Penguin
  18. RedEagle_P1.

    Dev Diary #82

    Looking forward to it!
  19. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Woah 3 for 1! Sounds good rob! I look forward to it! Hehe It will really be a city of cars -- super important as its 8 islands connected by roads Can anyone consider a taxi? We badly need one.
  20. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Yay that would be so cool to have!
  21. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Sounds good, go for it! Let us know which you choose so no one doubles up on it
  22. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    Not sure we can import that safely into the city roleplay but for your own personal entertainment sure. I wont count/discount it toward a win.
  23. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    The cars we need most urgently for the city are: Truck (like a Ford f-150) Any car with an offroad chassis. Taxi
  24. RedEagle_P1.

    P1 Building Competition! #7 - City Cars

    That sounds interesting! It's one person per vehicle type so please claim your type all
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