Jump to content

RedEagle_P1.

Creator
  • Content Count

    2320
  • Joined

  • Last visited

Everything posted by RedEagle_P1.

  1. RedEagle_P1.

    Nitrado Woes

    Uploaded Yland files dont show at all. That seems to be the root of the issue.
  2. RedEagle_P1.

    Nitrado Woes

    I uploaded a scenario and it won't show the server anywhere ?
  3. RedEagle_P1.

    Nitrado Woes

    Ok so if BI does not want us uploading games then I guess we can only install workshop games? @Adam Snellgrove how do we get the scenario ID of a game on the workshop? I can't find it now in the new one. Is this it?
  4. RedEagle_P1.

    1.5 update won't bring real change unless...

    @Adam Snellgrove its a mess Halp.
  5. RedEagle_P1.

    Nitrado Woes

    Trying now, same issue. Asking support.
  6. RedEagle_P1.

    Nitrado Woes

    I have been too ill to try but I will let you know when I do. Inside word is a reinstall of Ylands on any servers you bought (if they are older) is the first step. That's all I know so far.
  7. RedEagle_P1.

    An awkward message from a longtime fan

    I agree with this statement 1000% and it’s what really dissuade me from letting my heart have help with this concept art that has been posted. If they couldn’t make it happen with a small five island and have people keep their progress how much worse could it be with 100 islands? Especially if you look at our recent conversation in that topic I just posted they have like two guys testing in there depending on a player base that doesn’t exist to do the rest.Especially if you look at the recent conversation in that topic I just posted they have like two guys testing us and her depending on a player base that doesn’t exist to do the rest.
  8. RedEagle_P1.

    1.5 update won't bring real change unless...

    First of all I’m just glad we’re discussing the right chapter, I feel like we’ve been talking by each other for a long time and I feel like now are right on target ??. IMO, if I created Lego blocks and every time I look away everything created with them would deconstruct, then no one would use my Lego blocks. It would have to be priority to get that issue fixed before I make more Lego blocks. Back when this game was in early access people simply assumed that this is going to be the problem and felt ok to wait it out. However, once the game came out and the bugs were still there they abandoned the project. The current situation is a situation where you lose players for lack of testing and you have no testing for lack of players. I think a quick comparison of the number of bug reports with logs you get to the number of bugs created in each patch would be an important thing to have. I think given the enormous player burn rate of the game you have (imho) to look at where the finances go and decide as a company if you want to keep going on this path. The average person who came to my community used to stay with Ylands about a month and now they stay as little as a week. These short term players come with a totally different game in mind because of the marketing, they don’t submit any bugs and they don’t get along with anybody or buy anything. If you are truly opposed and cannot afford more people to put on the quality assurance team then what I would do is I would create a fund by which you hire a group of players for cheap to do that bug testing in for you. At the current pace bohemia interactive’s reputation is suffering greatly. I have no idea about DayZ but the players who come from the game are so quick to abandon this one because of the reputation Bohemia interactive has with those players. We would not want Ylands to do the same thing to players. Ideally we want people to be enamoured with bohemia interactive’s amazing reputation to buy all of their games.
  9. Basics :::::::::::::: What :::::::::::::: ?A game-making competition!? ? Make a game, win ?, help ❤️charity! ? :::::::::::::: Why :::::::::::::: P1 is hiring a brand new community manager/game team leader to take over from @FavoryPluto in: Recruiting & training new members Leading the creation of new games Running our weekly party! Apply here: https://discord.gg/h5TZgf7 (#community manager) Can I still join if I don't want to be community manager? Yes! Prizes $1050 CAD prize/charity pool throughout! ?$550 in total possible prizes! ❤️$500 in charity! 40,000 Eagles to win! (See "What are Eagles.") Charity: Due to supply chain issues, 300,000 people per day could starve to death ? say major charities. We would like to change that. That’s why we are putting up $500 CAD as a “charity pool.” All those who submit images ($5), videos ($10) or working game prototypes (up to $20) will help raise money for charity Same this as last time, humble bundles . What to make: How to join: 1️⃣ Reply with "I want to join" 2️⃣ Mention one of these "Starting a team" "Seeking a team" 3️⃣ Visit https://discord.gg/vcJ8NJ5 & visit #start-here. Legal -- All the key details and legal are on the Discord, check it out! Unlike our earlier competitions, Bohemia Interactive is not associated with or a sponsor of this competition.
  10. RedEagle_P1.

    1.5 update won't bring real change unless...

    What we've discovered so far on servers is that: X -> The number of players on the server Y -> The distance they travel Z -> How fast the server dies X*Y = Z Basically, the more players load/do, the less the servers last. With so much more to explore, won't servers just die really fast? @Houp can you tell us more about the situation as you guys see it from a tech standpoint? What is causing the servers to die? What's the plan to stop it from happening?
  11. RedEagle_P1.

    An awkward message from a longtime fan

    I hope you will share your two cents here: I try to point at the structural change necessary.
  12. RedEagle_P1.

    An awkward message from a longtime fan

    Adam is relatively new here so he has not seen how it's been since the beginning. I say this with 100% respect, its been since the beginning that Ylands has been promising new things and not fixing what's there (please don't be offended by my saying that). Servers crash weekly for the last 3 years. We need real progress and a radically different approach.
  13. RedEagle_P1.

    An awkward message from a longtime fan

    A lot more resources in testing multiplayer, getting ears on the ground in the community and focus in both development and marketing are the changes we are hoping for.
  14. RedEagle_P1.

    Consider turning this ship around

    Same, that trailer was AWESOME! It was fun and quirky too, really Ylands-like. I promise if they got that on mobile it would be SUCH a big hit.
  15. RedEagle_P1.

    Consider turning this ship around

    Me too, I really don want to sound like those too-abundant toxic, entitled posts on game forums. I hope they know we are not those kind of people but rather people who really LOVE the game and want to see the best for it. I really wish the whole dev team the absolute best and I love this game. I felt the need to say something just because I love it so much as a game. Writing the post felt gutting.
  16. RedEagle_P1.

    An awkward message from a longtime fan

    Yes, they changed the focus. However, I think what we are asking for more than anything is not for them to give up in their big plans but we are hoping they can get explore to work well as a, well-rounded, fun, stable game so that the player base sticks with the game before they progress forward.
  17. RedEagle_P1.

    I used to love this game.

    I can confirm that this is the case with me also. Everyone I know really fell in love this this game in the early days, most of us still like it but they long for a return to the original direction the game had.
  18. RedEagle_P1.

    Consider turning this ship around

    @NoNoNumGum well said:
  19. RedEagle_P1.

    An awkward message from a longtime fan

    Dev Diary 131: "while we are still working on possibilities to make water flow (since mobile devices still aren’t powerful enough to render anything like that), the water now makes countless possibilities." It does seem like mobile is a consideration when making features though? It would have to be wouldn't it?
  20. RedEagle_P1.

    An awkward message from a longtime fan

    Please understand I say this because I care about the game and I want to see you guys succeed. I don't really play explore to be honest. However, I find it difficult to run a community in this game because of the high burn rate. I think what many of us are trying to say is that the current approach isn't working for some reason. There are so many game breaking bugs in Ylands: Maintenance crashes every 90 minutes Progress loss on local and online games within 8 hours of play: Inability to place items inability to dig Inability to eat Each content update is bringing more of these bugs and most of them are not getting fixed. I think what we're crying out for is not more little updates but the a change in resource allocation and focus toward finishing explore before moving on. We feel this way because of the lackluster progress over the last 3 years. Something about the current setup isn't working and it’s reflected in the reviews and player sentiment. Please note that it brings me extreme discomfort to talk like this, I held my peace for a long time before you came (Adam) because the game was in early access and I know development takes time.
  21. RedEagle_P1.

    Consider turning this ship around

    @Deadeye_Robsaid it well:
  22. RedEagle_P1.

    An awkward message from a longtime fan

    Very well said, I feel this echos what we are all thinking in our hearts. I think this goes to to heart of what I tried to say here: We need that decisiveness and focus that will make the product great. Imho, trying to do everything so far is not working. There are sooooooo many game-breaking bugs and the loss of faith/interest by the community is perpetuating the problem.
  23. RedEagle_P1.

    Consider turning this ship around

    Yup, me too, its a game with great potential. What he highlighted was the best and brightest of the game. Building, sailing, adventure. Really loved it! I myself am a creator/community guy more than anything but when people don't like the game anymore its really hard to build community. I don't actually play much explore but the lack of it has been sucking the soul out of the groups I work with so I wanted to say something. More than anything, in my humble opinion, this game is suffers from a lack of focus. It up to them what direction they choose but hyping up future explore fixes will get people's hope up. I think the best way to see this game succeed would be to make a great explore game people can get really passionate about and then build an amazing editor for people to extend that game and then pursue the mini-game goal. Again I have no experience and I am just sharing my two cents. We are all here, I think, because we believe this game is the seed of something great. Let's grow it.
  24. RedEagle_P1.

    Consider turning this ship around

    @Miguel Preguisa @jchob @kimbuck Love to hear what you think.
  25. RedEagle_P1.

    Consider turning this ship around

    5) Actions speak louder than words: I think we all noticed the issues Hello Games (No Mans Sky) faced and how through hard work and being quite they fixed a ton. I think it's really important to establish credibility by doing things rather than promising them. If you want to make explore great, focus on that. I think much of the community will still come back and get hyped about this game if you do.
×