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vforventura

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About vforventura

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  1. vforventura

    Weapon strength

    Yeah, the polearms (lances, spears, pitchfork, etc) feel a bit... wonky in third person view. They may or may not have longer reach (haven't tested), but they feel harder to aim so I tend not to use 'em. In first person view, however, all weapons are pretty decent to hit with, so if you spend most of your combat time in first person the longer ones might be worth it. Regarding arcs, I'm not sure if there's any difference either. In third person mode they all...
  2. vforventura

    Weapon strength

    Nice format, this agrees pretty well with my own findings that I had posted on the Update Survival Tips for New Ylanders topic. I also put some conclusions there for melee weapons. I used a cage too to avoid the problem of animals running all over the place when shot. I couldn't figure out a proper way to accurately measure weapon speed for melee weapons but my gut feeling is that in the current version all melee weapons are equal in actual damage...
  3. vforventura

    Need help with ENERGY

    What @Velocifersaid is accurate, if a bit colorful. XOR, shortened from "eXclusive OR" gates are logic circuits that return a true / positive / on-state (1) signal from its output if only one (but not both) of its inputs are receiving a 1 signal, and return a false / negative / off-state (0) signal otherwise. OR, also sometimes called "inclusive OR" gates are logic circuits that return a 1 signal from its output if either, or both, of its inputs receive a 1 signal. AND gates...
  4. Personally I'd fire vehicle-mounted cannons at it until it was destroyed Shouldn't take too long.
  5. vforventura

    Strange animal spawning.

    I really hope I can find one of those seemingly infinite supplies of ylandium dust in my own games. I've found some very large caves with only one or two ylandium crystals (and maybe 50-80 dust from killing muties) and other caves with 50+ ylandium crystals and comparatively few muties, as well as plenty of disappointing caves with just 4-5 muties and no crystals, but so far I have yet to find one of those infinite springs of ylandium dust that you guys are...
  6. vforventura

    updated survival tips for new Ylanders

    I don't think they actually do. If there's any difference in hit speed, its small enough that I personally can't notice it during testing. Not for melee weapons, at any rate. Short of having someone really quick with a stopwatch, or someone reverse-engineering the game files to check this, from my personal experience the war hammer is the weapon of choice if you want to take an enemy out in melee range while taking as few hits as possible yourself. It...
  7. There's already a crowbar in the game, by the way. Sadly I don't think its currently being used for that. Apparently, in the next few updates we'll get a barrier system that will act as a sort of land claim, where the owner can break hardened blocks quickly (or pick 'em back up, I suppose) while keeping it harder to break by other people (for multiplayer situations). From what I've read elsewhere on this forum, the devs' intent is to keep the system relatively...
  8. vforventura

    Can't craft a katana

    The wiki is out of date, some of the weapons you find there were either removed or turned into merely cosmetic skins. The ones that were turned into skins can be found in the coyn store, usually for free. To apply a skin you click on the item in your inventory and in the window that pops up (the one with the option to break the item and whatnot), if its an item that can take different skins, you'll find a button for that.
  9. vforventura

    updated survival tips for new Ylanders

    Right, but that's not really my main point. The sabre, and other third tier weapons, do less damage across the board, to any animal (and objects) than second tier weapons, and those do less damage than the two first tier ones (iron lance and war hammer). To clarify: I don't believe that it is because bears are more resistant to sabers or anything of the sort, but rather that things like regular wolves (2 hits to kill from any weapon between third tier and first...
  10. vforventura

    New Player!

    Also, Updated Survival Tips for New Ylanders
  11. vforventura

    Strange animal spawning.

    Yeah, I've reported some of his many, many, many posts. I think its a more productive approach than spamming the forum with new topics complaining about him, as someone else did a few minutes ago
  12. vforventura

    Strange animal spawning.

    I envy you. Do you think this is possible in the current release? I foresee ylandium dust running out very soon in my current game because I think I've cleared most, if not all, the mutants in caves and they don't seem to be respawning at all, even in the last few caves where I made sure to leave some alive in case that's how they 'repopulate' (I've read somewhere that you can hunt things to extinction on islands if you don't leave some animals of each...
  13. vforventura

    updated survival tips for new Ylanders

    I haven't seen this mentioned anywhere yet, so I think its fair to have it as a reply here: while sabers look cool, they're actually relatively bad at damage. After some extensive testing by spawning mutated bear alphas (I think its the highest HP mob currently in game, please correct me if I'm wrong) in creative and testing each possible weapon, the ones that take less hits to kill 'em are the war hammer and the lance (if you prefer polearms). With seven...
  14. vforventura

    Where to find sand?

    You can also find it on caves sometimes, if you don't want to deface your beaches, usually as patches on the walls / floor, sometimes under (or around) patches of Sulfur and such. What I usually do, tho, is to locate a beach area, then dig a small spade-size square straight down further inland, where its dirt instead of sand, and then quarry it up from a tunnel going towards the ocean, under the water level, being very careful not to pierce the ocean floor...
  15. The simplest way would be for him to suicide to something while naked. Every time you die, you have the option of creating a new character, changing appearance and name each time if desired.
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