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MrFred360

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About MrFred360

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  1. MrFred360

    Large Ship Width OCD (DEV/Design Team)

    Or add a 17 blocks width one, and same for sails and other big ship equipements (all unpair).
  2. MrFred360

    Crafting time/difficulty

    Hi, i think that crafting some items is pretty easy actually in exploration mode for two reasons. First one is because items crafting is instantely, cook some crabs or smelt iron take some time but craft a ship hull or a big furnace is instantely. This don't match with the spirit of the game. I suggest to add a variable time based on item size and complexity. Talking about furnace, let me introduce the second little problem for me. This one is just about balancing, and it's the low need of materials to craft some items. Craft an stone axe with 1 stick, 2 rocks and a rope make sens, like 80 logs/planks and 150 nails for the big ship hull, but the big furnace take only 15 clay to be crafted while a little vase cost 4 clay, it's really strange because a vase is 10x smaller than it. While i'm on this, i think the game need a workstation for pottery, because it's weird to be able to craft a vase which is colored and complex in some ways, only with your hands and some raw clay. Oh and could you add animal fat and make it necessary to craft furnaces and other things ? It'll make the game more fun. I just suggest too rebalance some crafts and add specifics workstations for some (like vases). I really love the game, but little details like theses make me uncomfortable. Thank you for your consideration, have a nice day.
  3. Hi, when i'm walking at night or exploring a cave, i've got a kind of green glowing around my character which appear on the ground, personnaly, i think that is unrealistic and it makes torchs or other ligth sources pretty useless and that make dark places easy to cross. Could you remove it for exploration mode ? Or develop the concept in another way, for exemple add possibility to set differents colors of glowing in minigames or, allow them in editor mode (like for scenarios) or by admin permissions/commands. Thank you for your consideration.
  4. MrFred360

    Early Access plans!

    Will there be again first person animations before 1.0 ?
  5. MrFred360

    Sneak Peek #15

    Hello, For me priority are : multiplayer servers improved survival difficulty : more life on evil creatures and more aggresivity by them be starving (and thristy ?) more often and impact your sanity when you are (oh and please add vomit if you eat too much like dayz ^^ ) add more componements for craft tools and weapons (like bow, hatchet...) and for buildables like furnace because he need only few bascis materials add more islands per map, more biomes, and more evil creatures (like zombies at night on some islands or dragons on a volcanic island or yeti in cold island, why not ?) maybe add island level difficulty (basic islands are the easyier but for find rare items and materiels you will need to go on difficult islands like volcanic island or freezy island) Oh and its a cool idea to add RPG/exploration style with PNJ's, thematic villages (westerrn, egyptian, indian ect...) donjons and quests ? Thank you for your consideration.
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