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Drasios

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Everything posted by Drasios

  1. Hi, So I read the changelog for update 1.4 and I discovered that ingame underwater and apparently also "just above water" terrain editing has been disabled. Well Ylands is a terrific game especially because I can "could ? " create my own Ylands in the water, with dirt attached to wooden logs I placed on the underwater seafloor one atop the other until they reached the surface (little Venice). So I would like to ask and suggest very urgently if it is possible to reactivate underwater and especially "just above water" terrain editing. Thank you in advance for your answer.
  2. Drasios

    Sneak Peek #43

    Hi, This the protective barrier generator is a nice and important addition to the game. I can't wait to try it, so I do not need to worry anymore wether somebody will destroy something I have build. The "deconstruction option" is also very handy and important. I guess the generator has a certain range in game and inside the range all the mentioned effects will be available, but what about the range itself? Is it expandable or changeable? Except from the announcement that in a future update it will be possible to move the generator around. Ah ok, I found it, a 30x30x30 cube area.
  3. Hi, I recently bought the game and I think it is amazing. I have yet to try a lot of the game's features but what I have allready seen leads me to the following questions, suggestions and what I think are bugs. Questions : I would like to ask wether ore veins respawn or not. Does it depend on the game type (multiplayer, exploration, etc...) or do they not respawn at all? Is ist possible to get a bit more information about the planned integration of NPC's? Will they be f.ex. shopkeepers and/or questgivers or will it be possible to assign them to specific tasks f.ex. „Go plant crops or go mine ore, etc...“. If they are none of this, I would like to suggest to add this „to add life to the game“ like other users allready suggestet. Suggestions : At the moment it is only possible to feed, ride or kill animals. I would like to suggest adding more interaction possibilities, like animal breeding, herding and harvesting animal products like f.ex. wool from sheep ( If there where sheep) or goat milk from goats (without killing them) and subsequently adding crafting chains with these products. This feature would add niceley to the allready existing farming feature when planting an harvesting crops. Concerning my question in the section above, I think I have read somewhere that ore veins do not respawn. Is it possible to add respawing ore veins and the possibility to find ore veins underground? I would love to be able to dig vast tunnels to find ore veins. Being able to craft „geologist tools“ would also add nicely to the mining feature, so when using geologist tools, the game would tell you what ore can or cannot be found in a certain region. Or, the possibility to turn all of this on or off when starting a new game. 3. I think it is strange that constructible objects cannot be moved anymore after the timer has expired. I am alienated by the fact that I can't move f.ex. the furnishings in a house. Is it possible to add this feature? With an option like „make object movable again“ perhaps? So as to avoid accidental clicks and having to destroy a table if you want to move it. Since this feature does not exist, I guess it has something to do with the amount of 3D objects in the game world, if there are more, it takes more computerressources to display them and even more when they are movable. I think other users suggestet this too. Bugs : When I try to place a constructible object (tables, chairs, etc..) and I change the movement axis with the right mouse button, the object always disappears, and I can't use the movement directions except for „up and down“ (Y axis). I think this is a bug. If you get out of water and a shark is following you, it will continue to try to follow you and will remain stuck. I think this is also a bug. Thank you in advance for your answer and please keep up the good work.
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