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Daniel Lohne

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Posts posted by Daniel Lohne


  1. 8 hours ago, Mr Banane said:

    for the Second point I think that's normal. I think they are deactivated the physics of each object after a amount of time after it spawns. ( maybe 10 secondes or something like this ) . that's I think a way to optimise because imagine if each objects instanciate on the world keep his physic it would be even worst for the fps and the lags because each frames the game would have to calculate the phisic of each object.

    True, good point:P 


  2.  

     

    1# Once you've mastered ships with several players without bugs, make an endgame content that requires a flying ship to reach (you can't fly that high with the potion of flight or propeller backpack! The ship has to be very hard to aquire (Magic sails maybe?) and a special magic ingredient that requires you to kill several bosses on all the different islands. One of the ingredients are located in a tall mountain snow biome that gets super cold with lots of Wolves :D


    Once you have the ship, you can reach the islands in the sky, which has new bosses, better loot and new biomes with magic unicorns!

     

    2# Make the chain saw chop down trees on click and not on hold so you dont have to hold it down. It gets really tiresome, and feels a bit pointless.

    3# Make it so you can loot while holding down so you dont have to click over 9000 times.

    4# Add a destroy button to items that can break, and make it destroyable with the use of one mouse click. Clearing Inventory takes way too much time!


  3. -Some tree stumps become invisible when you get Close, then visible when you get further away again.

    - The physics  of items seems to stop applying after they stop moving for the first time (Like when a tree falls on top of another tree), then you remove that other tree, the first tree is flying. A lot of flying items everywhere is the result of this if you don't clean up properly when chopping trees, especially from a tree farm where trees are closer.


  4. 1 hour ago, lmcvann said:

    The ships can be an issue, all land building seems fine.  we do get a few strange bugs,  one i have right now is that i starve to death when i log out but the others dont so unsure why that is.  we managed a good stretch with the ships working well so got most of the main one built during that time

     

    find it best to reboot the main host a few times a day too to clear the memory but as the host is dead and at spawn spot it seems to run quite well

     

    hope they hurry with the dedi server software  i think its the most important thing they can put out there to keep the initial interest of the game high

    Your character stays online when you log out, so unless the server shuts down you ll die of starvation. It works like Rust if you know that game, except there your food dont tick Down in Rust when you are offline.


  5. Me and my 3 friends want to play on a private server that is always online.

     

    Is it possible to rent/host a passworded dedicated server that doesn't require that whoever hosts the server has to be online in order for it to work? How?

    Also, is it possible to recycle or delete items? They create lag after a while.

    Any fix for the invisibility bug where you need to relog in order to see the Things/trees you just placed or chopped Down, and buildings you just built? We need to relog quite often to fix it.

     

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