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Antimidation

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Posts posted by Antimidation


  1. 34 minutes ago, JeremiahKane said:

    That's usually how those block types work in most voxel/block building games. There's nothing wrong with them, in my opinion. Trying to interlock them, unless of course for aesthetic purposes, is a tad redundant, when you can just use the full, uncut block.

     

    A lot of people are suggesting additions to maps. (Myself included. See my "Workstation Suggestion: Cartographer's Desk" topic. [/shameless plug]) I think they're top priority should be to get them fixed for MP first. Being Player 2+ or playing on a server, only to have your map wipe constantly inhibits a bit of free reign.

     

    They have confirmed they are working to get NPCs and NPC bases/ports/villages into the game sometime early 2018. They haven't given any specifics on dates, that I'm aware of, though. 

    From my screenshots you are telling me it's unreasonable to ask for those triangles to fit in those spots? Did you ever play Landmark? What's happening is that the bounding box the triangle is in thinks it's still a rectangle so it thinks there is no room in there....why have it in game if i can't be free to make exactly the shape I came out with? Like i said before to get the particular angle or edge one would need to make that triangle and fill it in as needed....the 1x1 triangle creates a completely different angle.

    I'm glad they have npc's in the works, that sounds good. I figured the maps are a given but I also know it's good to repeat things in the suggestion areas so they won't miss anything if it's important enough, many people will say it over and over. Thanks for the information!


  2. 1x2 Triangle placement-
    One might think that you could piece together the blocks you have provided in a tight knit manner, the 1x2 triangles are essentially 1x2 rectangles split diagonally and used to make walls or beams at angles, for roof tops, lets say. You cannot complete a rectangle with 2, 1x2 triangles if both sides of the shape are taken up by other blocks....in other words, lets say I have a hole in a floor with the exact shape you provide, a 1x2 triangle, this will not fit, it will say "There is not enough space" I have attached screen shots of what I mean. This should not happen, i should be allowed to place this block into this space. 

    Suggestions:
    Maps - A major quality of life improvement for the map is needed, mainly just all the typical things you see in every single other game out there, way points, marking the map with symbols to mark locations, etc. Also maybe you can somehow share map information with people? Lets say I make a map and the person I give it to will see the things I have uncovered and they can explore from that point? Maybe the ability to hot key it if it's in your inventory but not in your action slots?

    Potential block shapes - Thin planks (no, not the ones that are provided) but ones that are straight and thin that can be placed along beams or pier supports individually? A block shape that fills the gap where two triangular roof top materials meet, you have this shape in a normal 1x1 block, but not a 1x2x2 roof shape.

    Make the world more alive - It's a great world so far but it needs more danger and action....people who like to make their own games privately won't have much "adventure" if there is no other dangers besides some beasts to contend with, maybe add in some bandits, pirates, or even friendly villages and towns you can discover? 

    Please make the sea full of life, keep adding to it as much as you can. Keep adding in more building assets and terrestrial animals, plants, trees, birds, etc.

    I'm having a fun time so far, keep up the good work, thank you!
     

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  3. I made a palm tree forest on a sandy island, and customized my ship with props and built a cabin. There's so much more I wish we could do with the hull of the ship...some canon ports and space to build storage below decks would be awesome. 

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  4. Free placement-
    When you go into free place mode with "V" not all objects are are set to the grid at a 45 degree manner, a lot of them are rotated on it's axis and you have to do a good deal of flipping and adjusting to get it straight.  It's easier to go to a natural placement of your choosing from a snapped object than it is to go from a straight placement from a slightly off object. Keep a standard across the board when it comes to building. I should be able to place a board that comes into the world at a 45 degree angle, that way i can use the hot keys to flip it and maintain a straight line.

    Horse behavior-
    Maybe if there was an option to tie a horse to an object and have it sit still? Maybe add in saddles and harnesses? Rigging a horse to a tree or the beam of a building or ship should be a thing.

    Arrows/Spears-
    There should be a way of retrieving arrows if you want, and also the ability to throw a spear and also retrieve it, this is of course optional....if you can't find the arrow or you don't care then don't bother, but have the option please. You could put a timer on these so they don't stay in the world or have a cap on how many do.

    Build Mode-

    There should be a specific build mode, much like when you press V for free placement you could go into build mode any time without necessarily carrying an object that can be placed on the grid, while in this mode everything is editable and removable so you wouldn't have to worry about hardened materials.

    Potential weapons/Objects/Animals/Fishing-

    How about a harpoon Gun and/or the ability to use the spear under water? Fishing Net, Cranes, Scaffolding, Smaller railing for ships, railing at an angle for stair cases. Make the oceans diverse with life, as big as whales, as small as sardines and shrimp. Maybe fishing could be an interesting sub game? Keep track of fish you catch, what species they are, how much they weighed? Physically show fish in the ocean, in schools, at different levels and as varied and diverse as you can.

    Ships-
    It would be great if you could make ships hollow and give them cargo holds that we can either build ourselves or allow us to get below decks and set up rooms and customize as much as possible. Cannon ports, port holes, round windows, statues to decorate the bow of the ship, etc. Allow us to paint the ships and other things if we want? 

     

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