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oddbuilds

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Posts posted by oddbuilds


  1. I have also experienced this behaviour. At least inside the editor. First time i realised it, was after the savefile was already modified multiple times (removed/added stone blocks, fixed energy crashes, repaired water). Therefore I didn't pay to much attention to it, apart from checking and cleaning up. 

    edit: I could never reproduce the effect consistently.

     


  2. 14 hours ago, Ane said:

    Mm I'm not sure I follow. This list contains fixes made in the 0.7 update, if you find bugs that are not on this list, it means they weren't fixed, so please report them in the Bugs section as usual :)

    i'm not talking about a something that wasn't fixed with 0.7, but a change that was introduced with 0.7 that isn't on the list.  from your posts i get that the list should be treated as complete and any change that isn't mentioned is unintended and therefore a new bug. so basically my question is answered. thank you.

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  3. Technically, this is not a bug. It is due to the behavoir of every splitter (energy splitter or  the internal splitter in engines, which activates when multiple outlets are connected). An energysplitter does what it says. Its splits the available units exactly in half, regardless of actual need.

    steamengine2.thumb.png.42d696ee535c4d41d1494b4acb50fe94.png

    In your case: the windmill produces 20 units. The splitter consumes one of it, leaving 19. those are divided in 9.5 for your stove and 9.5 for the charging station. 

    Sadly, until they implement more intelligent grids or configurable ratios on splitters, using splitters in nonbalanced grids is highly inefficient.

    Edit:  In other words, to produce 10 units of energy for a charging station behind regular energy splitters, you need to produce at least 21 units after one, 43 units after two and 87 units after three splitter. 

     

     

     

     

     

     

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