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  1. I have also experienced this behaviour. At least inside the editor. First time i realised it, was after the savefile was already modified multiple times (removed/added stone blocks, fixed energy crashes, repaired water). Therefore I didn't pay to much attention to it, apart from checking and cleaning up. edit: I could never reproduce the effect consistently.
  2. oddbuilds

    0.7: Cheerful Characters (14/02/2018)

    i'm not talking about a something that wasn't fixed with 0.7, but a change that was introduced with 0.7 that isn't on the list. from your posts i get that the list should be treated as complete and any change that isn't mentioned is unintended and therefore a new bug. so basically my question is answered. thank you.
  3. oddbuilds

    0.7: Cheerful Characters (14/02/2018)

    so far: ylandium engines don't receive charges from a charging station.
  4. oddbuilds

    0.7: Cheerful Characters (14/02/2018)

    Question: Should changes that are not in the list posted here, so the list could be completed or should they be treated as unintended bugs and reported accordingly?
  5. Regardless of the additional 2 units for the second splitter and the or-gate, your solution would provide 12.75 units and therefore enough for the charging station in question.
  6. Technically, this is not a bug. It is due to the behavoir of every splitter (energy splitter or the internal splitter in engines, which activates when multiple outlets are connected). An energysplitter does what it says. Its splits the available units exactly in half, regardless of actual need. In your case: the windmill produces 20 units. The splitter consumes one of it, leaving 19. those are divided in 9.5 for your stove and 9.5 for the charging station. Sadly, until they implement more intelligent grids or configurable ratios on splitters, using splitters in nonbalanced grids is highly inefficient. Edit: In other words, to produce 10 units of energy for a charging station behind regular energy splitters, you need to produce at least 21 units after one, 43 units after two and 87 units after three splitter.
  7. The generator with the disabled switch shows the sum of all connected, active consumers regardless from where those receive their power. This is not only a displaybug. Both ylandium engines run out of charge at the same time.