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Vilos Cohaagen

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About Vilos Cohaagen

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  1. Vilos Cohaagen

    0.9: Comfortable Cooperation (08/06/2018)

    Sounds great though calling the next update 0.10 rather than 0.91, 0.95 or 1.0 is confusing!
  2. Vilos Cohaagen

    Sneak Peek #49

    I was a professional games developer for 15 years, ran my own studio of 28 developers, worked for a number more and have released several games on Steam and other platforms so I am confident when I say optimisation is something you try to do as you go along a bit, but honestly most of it has to take place towards the end when you remove debug code and prepare the code base for release and do a general performance overview. It is just not practical to dedicate too much time to optimisation during primary development as you are often rewriting entire chunks of code so optimising them would be a waste of everyone's time and effort. Besides you have to optimise towards a specific goal and platform and again that requires the game to be essentially feature complete to do so. You might not like it, and that's fine, but there are good reason a team doesn't spend to much time optimising. Development takes a keen eye, patience and time. I hope that helps.
  3. Vilos Cohaagen

    0.8: Meaningful Music (28/03/2018)

    Sounds good in general but I will never buy one-use cosmetics, after all what's the point? I've already played on several new save games and scenarios and not being able to use it multiple times makes no sense. Not a rant, just honest feedback.
  4. Vilos Cohaagen

    Sneak Peek #48

    Nice! Keep up the good work
  5. Vilos Cohaagen

    Dev Diary #29

    That all sounds good and doable! Good luck with it all. I've really enjoyed the game so far - I find it super relaxing, so though a boss fight is cool I don't want the game to turn into something too fighting-based, but I am confident that is not your aim so all is good . As always: thank you for taking the time to write regular updates, I remember from my own 15 years in the industry how easy it is to be distracted from doing it but it really matters and I certainly appreciate it! I love spyler.1989's stone circle - any chance you could incorporate elements that players make like that as places of interest in the Explore mode? I for one would be happy to make some small pieces if I thought they might go into general use.
  6. Vilos Cohaagen

    Roman weapons/artillery

    Sounds good, they would go nicely with the legionaries helm. I think there is a forum for Suggestions? Definitely post this there. Edit : yup, there is a Suggestions & Feedback forum. I think the devs look there for ideas
  7. Vilos Cohaagen

    Dev Diary #28

    I really appreciate your regular update posts. Thanks for taking the time to write them.
  8. Vilos Cohaagen

    Dev Diary #27

    thanks for the update! I've been really enjoying 0.7 so far
  9. Vilos Cohaagen

    0.7: Cheerful Characters (14/02/2018)

    I'm enjoying the quality of life fixes in the inventory (recently learned, recently crafted and suggested), those alone add immensely to the game.
  10. Vilos Cohaagen

    0.7: Cheerful Characters (14/02/2018)

    Awesome! Really excited by the update. I know what I'm doing this weekend
  11. Vilos Cohaagen

    Parthenon Mansion

    Parthenon Mansion was built by the mad professor, Dr Vilos Cohaagen as a mountaintop refuge where he could continue his strange experiments free from interruption. The building is designed to be placed on the side of a hill so you might need to add a few extra blocks if your hill is not steep enough.. It's my first submission to the workshop, hope you enjoy it! https://ylands.net/asset/182
  12. Vilos Cohaagen

    Dev Diary #26

    Sounds great! Also there are some great suggestions in this thread.