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Aerofluff

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About Aerofluff

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  1. Aerofluff

    Cosmetic Appearance

    Agreed. I can understand in an RPG-style game or PvP-centric game where you may not want people tricking others into thinking they're wearing something other than what they are. (Although even progression MMORPG's now have 'transmog' / cosmetic options, despite that.) But in Ylands, it seems like more of a creative / cooperative exploration/PvE-survival game, no real reason it would be problematic. I'm all in favor of letting people visibly show whatever armor they fancy, while letting them equip underneath whatever quality of armor they've acquired. It's not exactly realistic, but it doesn't seem like that big a deal. Some of my favorite aesthetic choices are clothing sets in Ylands, but I know statistically they pale in comparison to certain armors in the game. It's just a really crappy feeling to be torn between "Do I wear the good stuff" or "Do I look cool and how I want to?" The above situation lets you do both, and be happy. If not, it's been proven that generally people will gravitate toward "the best armor they can get", and a lot of the simple clothing would go unused and unseen.
  2. Aerofluff

    How to: the game logic objects

    Not to bump an old thread, but my point is actually that the game could use another more updated tutorial on events/triggers (and your video in the original post is missing, so I wasn't able to learn from that.) I had a bunch of questions (actually posted it first over on the Steam forum, might as well just link that). It'd be good if you gave us more guides/tutorials/help on how to create stuff like this, because that results in creating content for other players to enjoy and populating the Ylands. I'd also love to be able to see/manipulate game logic objects from an Explore map that's already been played. I like to actually go in-game to fully test my stuff, and the Editor's 'character mode' doesn't actually show stuff like spawning entities, etc. But I'm pretty much penalized for starting up the map in Explore mode, as it prevents me from accessing game logic objects in the Editor anymore after that. I've got a wonderful map I'd been building on (and unfortunately had loaded into Explore with it), and wanted to make a graveyard and move the Spawn Point object into that... and yet I can't see it to move it.
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