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SyxtySyx

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Posts posted by SyxtySyx


  1. This reply of mine was in no way meant to "chastise" anyone. I'm sorry if you mistook my tone. Simply put, the developers are  looking into several multiplayer issues, and have addressed these similar complaints on numerous occasion. 

    I again apologize if I came off in the wrong tone. 


  2. Please read issues with Multiplayer before posting bugs that are well known. Trust that developers are working on a fix for these bugs if they are labeled "known issues" These forums are here to help you understand issues incurred in Alpha stage, they are not a venue for launching complaints against the inadequancies of the developers when you are simply reporting a bug that is widely known throughout the developer and user's current landscape and focus of resolve.

     

     


  3. A few months back, I downvoted a comment that this user posted that I thought was racial, off color, and non constructive. I'm sure he or she meant it as a joke.

    Today, he or she scoured the forums downvoting everything he or she could find posted by me. 

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    russian.jpg


  4. On 5/18/2018 at 9:22 AM, Frumuselu Codrin said:

    Man ..we are in the year '18 not '72 ..

    Lol Pong reference. 

    Not sure if I would go as far as saying that it is unplayable since I have 1147 hours ingame. 

    1147.jpg

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  5. 3 hours ago, StoutCrusher said:

    There is an issue with some spawned trees

    Seems to me that the Tall Coniferous trees when originally spawned don't show a name when targeted. Once chopped and replanted from the seeds, the tree once grown will now show it's name. I have also noticed that Palms don't show a name until they are fully matured. 

     I don't know squat about code or scripting, but I assume that there could possibly  be script errors caused by incorrect entity tags. 

    It seems worse in MP, but I still notice a FPS hit in SP game.

    I think the issues with the churches and some of the other generated structures has to due with clipping since I seem to spot flickering textures on a few of them which leads me to believe that there are overlapping objects and such.

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  6. The thing with beds is that if there isn't enough room to sit up before standing, it will pop you onto the roof or up on the next floor.

    I havn't  tried it in MP, but this bunk I made seems to put me up on-deck. I think right now it is still not a good idea to sleep on ships in MP.

    Ylands_180218_204319.png

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  7. On 4/1/2018 at 10:35 AM, DiplexMantis said:

    That looks awesome, great job. Did you build in in explore mode? either way looks great :)

    I built this Mostly in the editor and then added it to an explorer map. 

    You can start a build in explorer and then access it in editor so you can build right on to your map or buildings and objects you have already built in survival mode.

    It is really quite versatile what you can do, and it is not difficult to figure it all out with little or no instruction. 

    Most people don't want to even try the editor for fear of it being difficult to figure out, or the access to tools that make it easy to "cheat" feels like a "slippery slope" and may ruin the game for you if you don't form a strong boundary for your game style.

    Personally, I like to play explorer maps and will edit some things if I want a certain look or function to a build that I can't achieve through standard game mechanics. It's also handy for locking down certain "free placed" items that you don't want to keep  picking up accidentally.  

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  8. I find it funny that everyone in this thread, excluding Ane, has "0" reputation on these forums.

    Forum community is about being a community, sharing and helping. It's about give and take... not just take.

    Keep that in mind when you ask for something. 

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  9. On 4/6/2018 at 9:22 AM, Eaglestorm13 said:

    Ofc no Optimization still 

    You don't read much of this forum do you? If you would, spend some time reading the countless posts that the Dev team have posted about optimization, how, why and when, you might have some answers instead of a foul attitude.

    get it? I made a pun... Eagle  foul-fowl awe never mind.

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  10. On 4/6/2018 at 8:08 AM, V-Alfred said:

    I hope we have "Comment tab" with in each creation, so people can directly comment or give suggestion on it. Good luck and keep up the awesome work Devs!

    It would be nice to comment and give recognition to the creator of the comp or game. Especially if you post or upload video containing other people's works. It is best to credit their work.

    That said, it is real easy to "steal/borrow" peoples creations and disguise them as your own. On the other hand, a whole lot of generous creators simply put out ideas begging for you to improve on their work to advance the overall understanding of the game mechanics... now i'm starting to ramble. there you have my 2.5 cents.  

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