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Posts posted by SyxtySyx
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Santiago the sombrero wearing shark says that he also enjoys those flying potions. He likes his with a lime wedge and a pinch of salt.
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9 hours ago, P1ThatOneDude said:do you plan on putting your tug boat on the workshop?
I do I just need to set a bunch of freeplaced to unpickable b4 I upload it. I should have it up sometime tomorrow .
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22 minutes ago, ApexReaper Gaming said:WOW That is amazing well done.
Thanks Apex! I also watch your YouTube
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6 hours ago, P1ThatOneDude said:Hello! My name is Tucker with People First Gaming! (P1) I absolutely LOVE your ship and would love to be able to mess around with it! We have a discord server if you would like to join https://discord.gg/dbFXShw
I love your YouTube videos first of all. I will refine the ship a bit and harden certain parts and upload it to the workshop. I am planning on doing this with most of the builds that I have saved as compositions. Thanks for your nice comment.
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Awesome job! I cant wait to see what is next!
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I agree with Onedown. Also the publisher could have accidentally clicked "duplicate" while the entire, or partial composition was selected, and then re-selected the entire composition and then saved it, before publishing.
In my opinion, either senairo would have a similar effect.
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It really depends on how active you are on the server. If you are new to a fairly active, well established player base, and everyone online wants to sleep but you... yes you are offending them.
Or if you were invited to a server.
Or if you know that there is someone on that streams live or publishes video content on say Youtube.
Just be aware and considerate if you are playing on someone else's server.
If you host your own server... then you can do whatever you please.
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53 minutes ago, spyler.1989 said:A match and some wooden needles
wooden needle is shorter than iron needle it seems?
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Love the idea of a coral reef.
May I ask what materials you used to build the tiny umbrella in the tropical cocktail?
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I love the map puzzle with the player flying his pro pak
Wait... that's an "X" on a small island... it's a treasure map! I thought it looked like a player flying about.
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On 2/17/2018 at 12:33 AM, McYland said:I have only a few seconds for picking up them. But after one minute i cannot
You actually have a full two minutes. I just plan my builds a bit more carefully, and step back and look it over. Change what you don't like within the two minutes. I like the challenge in survival.
I also enjoy building in the editor and or editing a survival world, but I consider that as seperate gameplay. I personally like the flexibility of the game and the option available.
You must realize this game is in early alpha as well.
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10 minutes ago, handofthesly said:"I wasn’t that Comprehensive"
Still sounds pretty comprehensive
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28 minutes ago, handofthesly said:I used the coordinates in editor to plot out a graph of where each of the Ylands were and it seemed to be pretty accurate
Did you make your grid map and place markers on paper or in a photo editing program?
How high do the numbers reach , and are they 1/3 meter blocks per grid # ?
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In the Editor under the 'Go To' tab, where it shows you the different biomes in the particular seed that you are viewing or editing, there are coordinate numbers for the island biome.
What I am curious about (and I may be showing my layman tendencies here) is whether or not these follow "Cartesian grid" numbers?
Also as a suggestion, wouldn't it be nice if there were rolling coordinate numbers in the corner of the screen while in Edit mode? It would surely help in navigation.
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3 hours ago, Pharaun Mizzrym said:How many things can we subscribe to? I mean what If I want it all is there anything stopping me?
I think the only thing that can stop you is your internet connection. I would advise not to place a massive amount of compositions into one map since the game isn't really optimized to handle tons of data yet... I mean if you have 8 gig video and 32 gig ram you might not have issues right away.
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Can't wait until the devs make sky travel a thing.
The first five pics were in Edit mode. The last three were taken in Explorer mode.
Then I decided to get this thing to float in the sky. Although not mobile, it makes a cool sky base.
Not sure if you are able to place a ship hull on top of floating platform in Explorer mode. I'll have to test.
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Thanks for the Idea for today's project! I don't feel like draining the ocean though.
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9 minutes ago, Eujen said:That looks briliant.. I just have to ask though.. Does the car actually 'raise it's height' when you drive it? Like most do? Or does it stay lowered. Unless it was just my mind playing tricks on me with cars being lower when they're stationary.
This one is the first one that I have built on a small chassis, and so far, it seemed to rise almost unnoticeably. I havn't tested it extensively, but you can see in some of the pics that i'm driving it.
All of the vehicles that I have made on large chassis seem to *boing* up their suspension once operated. << *That needs to be fixed or they should have a high or low setting as a control.*
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4 hours ago, Jdtriton said:Looks very awesome. Bet that would be fun to drive around the Island.
Hey thanks! Means a lot coming from such a great builder as yourself. I have put this car up on the Workshop for those who would like to grab one and take it for a spin.
I have set all of the parts un-pickable and indestructible. *Caution* this vehicle is built on a small chassis and is low to the ground. It is intended to be driven on fairly smooth terrain, and will get stuck on obstacles.
Opinion: This game is not ready to leave early access
in General Discussion
Posted
Hey, the Devs said they are shooting for August or so to move from EA. Give them a chance to work it out. They seem to be tackling many bugs with every update and hotfix. Anyone who has ever had to comb through thousands upon thousands of lines of code will tell you that it is time consuming and sometimes frustrating.
I have faith that they will make headroom.