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FallujahMedic -FM-

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About FallujahMedic -FM-

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  1. FallujahMedic -FM-

    Diving Suits

    Maybe it could enable underwater habitat construction...
  2. FallujahMedic -FM-

    A Few new ideas

    Yeah, I once mentioned (this goes back a few years) composite wood. It was a solution to the overabundance of sticks, sap, and bark once the player reaches a certain point. I mean, at some point you end up with massive amounts of each. Imagine being able to build with plywood or MDF?
  3. FallujahMedic -FM-

    Dev Diary #186 Composing Blueprints

    You hit the nail on the head there! For a game that's rated PEGI 7, some aspects (particularly blueprints) are unnecessarily complicated. The average user should not have to spend an inordinate amount of time researching every exception/caveat to a tool that should be as basic as "point and click".
  4. FallujahMedic -FM-

    Dev Diary #186 Composing Blueprints

    I know it's a relatively simplistic answer and one that may or may not be possible, but couldn't we just be given the ability to create something in the editor and then be given an option that says "Save as Blueprint"?
  5. FallujahMedic -FM-

    Dev Diary #187 Picking it up!

    A mass pickup feature would definitely be welcomed. It is probably the biggest struggle that myself and my children face (repeatedly clicking). Regarding the mystery Islands, it would be great if they could be made Multiplayer (by the players that found them, via a toggle maybe). As it currently stands, there isn't a good balance between singleplayer and multiplayer (in Exploration). Whilst I'm only addressing the mystery islands at the moment, the same could be applied to "home" safe islands.
  6. FallujahMedic -FM-

    What would you change about survival servers?

    👍1) Great idea, but can't this be abused to make plants like Sisal Agave to grow? 👍2) 100%, but must be limited to items dropped by a player, also I'd add that it should be limited in scope, what if a player wants to make items for other users? Are these items then considered "trash"? For things like resin and bark, I would wholly agree though. 👍4) I found this very useful, especially the seed packet box, maybe add an herb bag? 👎6) I work so don't have a lot of time per week to spend playing, but I am typically on at least once per week. Any abandoned/AFK kicking should be subject to a reasonable time limit. 👍I support the dinghy and key idea. 👍👍Respawning plants/seeds/ore is probably tops on my wishlist! Also, some ores are under-represented (salt peter, sulphur, coal) Multiple barriers/despawn would be great if possible, but let me clarify why. I like to build things and would love to "move out" once I've built what I wanted (opening it up for someone else to move in), but as the protective barrier is currently configured, it can be turned off, but not moved.
  7. FallujahMedic -FM-

    What would you change about survival servers?

    Some good ideas there, will post comments/feelings later (when I have time).
  8. FallujahMedic -FM-

    P1 Building Competition! #6 - The Server Build

    I am in! Pub/Bar 🍺
  9. FallujahMedic -FM-

    Positive Futures

    As a veteran consumer of all thing Bohemia (OFP, Arma 1, 2 and 3, ToM) I look forward to this new title. I purchased it shortly after receiving Pettka's tweet. I wish the devs all the best and want to say congratulations on your latest release. -FM-
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