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Aristodikos

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Posts posted by Aristodikos


  1. I have the sollution on that, i had the same issue some months ago and i made a post with my saved game attached

     

     

    There is a bug (sorry Ane that you dont remember it xD) that for a strange reason, some staff atached on ship goes randomly to the shore blocking the ship's moving due to shore interaction. A "quick" fix of that without developer's support, is to walk around, find them a destroy them. This will let you move your ship again. Just count the staff that missing from your deck to know for waht you are looking for.

    • Upvote 1

  2. Just imagine if you can touch this white sphere that company us on the night.....

    Imagine a new wolrd that will be full of rare resources such as ylandium crystals and dungeos and bosses etc....

    Can be a good idea for a sandbox game as an end game staff

     

    Oh ylands, how many things you can do....if you really want it ;)

    • Upvote 1

  3. i will appresiate if i will see in the near future ranged underwater weapons such as pneumatic or mechanic Snorkeling or something similar. Also it will be a good idea to be able to skin sharks and compine their skin with other staff in order to make a divers suite. Also underwater traps such as net or something like that will be a good idea aswell. 

    • Upvote 1

  4. Still didnt find any coal in game. I started new game but still didnt find. Even the darkest collored veins that i found, they gave me stone, stone chuns etc. Searched to any type of island even to the deepest cave and nothing. Any screen shot about how it looks like?


  5. During exploration, will be nice if we have an option for better results during exploration, for example

    1. Larger FOV from higher altitude (in case of using flying potion or propeller pack)

    2. Monocular

    3. Something like radar attached with electricity modules

    4. FOV Potion for alchemists

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