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Cinghri

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Everything posted by Cinghri

  1. I am making myself a living-place up in some high trees. Result is starting to look agreeable (to me at least), but I'm running into an issue: it happens quite regularly when picking things up from the floor that I pull out a piece of my floor instead, and I can imagine this kind of thing happening on other occasions too (want to move a painting so picking it off the wall? Nope, ending up with a piece out of the wall - for instance). There are these drawingprograms (like for instance in several office-programs) where you can make individual items, put them where you want them, and then you can 'group them into one' - after which you can't pull out individual parts by accident anymore, you have to ungroup again first to be able to get to the individual parts. I have no idea how this would translate into this game, maybe it's a completely wild idea... but would something along these lines perhaps be possible for the larger things made up of parts which we can make in Ylands too? I can imagine that making life a bit easier, it's not always easy to fit back in what accidentally gets pulled out. (Screenshot of what I'm working with in case that's useful as illustration of what I'm running into) (hoping by the way that the tree-canopees will keep me from getting wet soon!)
  2. Cinghri

    Stuck

    I have (or had) the metalbox you describe, I think... but I'm afraid my solution to get it open was a bit too drastic... put one of those gunpowder kegs on it against the box-part and then shot the keg with an arrow. Endresult: I still have something floating in the air, but it has lost just about everything on and in it. (Had a small accident with a keg on the ground too - wanted to hit a newly crafted something to redo it, wrongly placed - accidentally hit the keg instead... left a nice pile of bones, a super-deep hole in the ground, and a couple of machines tumbled to the bottom of that crater too - lesson learned, kegs are strong things ) So that's one way to not try to get into it (haven't managed yet to get into anything in a more civilised way though).
  3. Cinghri

    0.4: Stylish Sharing (07/06/2017)

    Does 'unstuck' also work for getting back to the surface again when you fall through the world (and very quickly die of cold, losing everything on you in that void forever)? If not, would it be possible to automatically put the character back to the surface as soon as this falling through the world happens (I've seen this problem solved this way in some other games, so hope so)? Looks like a lovely bunch of fixes and new things (I'm new to the game, quite sure I haven't discovered 90% of it yet, but like it allready and more potential waiting to surface by the looks of it).
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