Jump to content

John - NEXFER

Registered User
  • Content Count

    237
  • Joined

  • Last visited

Posts posted by John - NEXFER


  1. @A3_Melle & @Miguel Preguisa

    Yes I struggled with the length, it was originally many hours of footage boiled to to about 7-8 minutes, I sped it up to 2x speed as you can see, to try and shorten it down, my goal was originally for 2 minutes, however, on 4x speed it was almost too fast to take any of it in, and I didn't want to sacrifice more of the content to shorten it further.

    Though on reflection, I could likely have removed another minute for some of the jumping around / running clips!

    Thanks for the feedback, will take note for future attempts.

    There would have been a lot of more footage of making / sailing my cargo ship, but due to the size, it was causing me some graphical stutter while recording! Time for a PC upgrade... Likely something that would be addressed during optimisations etc, this seems to be the case with most build it style games, your foundation is smooth like butter, once built, you feel the stutter!


  2. Hi all, 

    I'm having more and more fun on Ylands as the hours fly by, I do think I have finally found that special game that combines all of the key points I've been looking for!

    I've played many survival / crafting / building / farming / simulator and sandbox style games, endlessly searching for that one that shines, the one that doesn't leave you with a salty taste... I'm very glad I found Ylands, so thank you guys and girls for your hard work!

    I will be hosting a Dedicated Server in the UK from next patch on-wards, 24/7 if anyone wants to start a bit of a community build etc.

    So, I've made a bit of a montage of my experiences in Ylands thus far, as a sort of Unofficial Trailer if you will, I've included some snippets from the official material to zest it up a bit!

    • Upvote 8

  3. 3 minutes ago, Aleš Ulm said:

    Thanks a lot for the feedback - I'm forwarding this to the programmer who's responsible for the dedicated server so that he can take a look at it :)

    Great! I must say, this game has so far really surpassed my expectations in every way, I'm currently filming a series of episodes for YouTube as I play it, and will likely be very active with it once it launches to Steam. The dedicated server factor is a huge ++ so keep up the good work!

    • Upvote 1

  4. Hi all,

    I will update this post with known dedicated server issues, and cross them off once they have been confirmed as fixed.

    The reason for this is that since the increase in people playing on servers, bugs may come to light and the forum may become messy for someone looking for information about them, searching within a ton of different posts.

    So, I will update this post when I see your posts about dedicated server related bugs, and when the developers post confirmation of fixes etc.

    Or just post in this thread with the information, up to you!

    Importance Key:

    * Critical

    + Important

    - Trivial

     

    Current Known Bugs:

    [*] Dedicated server freezing - The server may seem like it's working, but players are unable to connect after a while (happens faster with more players logged in). Restarting can sometimes fix this, or you may have to create a new save game to host (rarer).

    [*] Client stuck on "downloading game data" or "recalling buildings" - I think this happens when the server has frozen, as mentioned above.

    [*] All timers stop working in kilns etc, and therefor no items can be crafted anywhere in the game- making it literally unplayable. The save file is affected even when booted.

    [+] All online players become frozen for a second or two, whenever someone else logs in to the server.

    [-] Running over a shark with a large boat, will make the shark stuck on deck of the boat.

    [-] Having a horse on a large boat, will make your ship flip over when you try and set-sail, as if the horse weighs a lot more than the ship, because... physics.

    [+] Dedicated servers have some lag (delayed animations, running on the spot, clicking an item and nothing happens for some time delayed, etc), that seems to be isolated to the game, other servers I host have no lag, and there are plenty of system resources spare.

    [+] Trying to destroy placed blocks results in a "failed" message, though they can be picked up before the two minute timer ends.

    [+] Server Monitor using more CPU % than the server itself (50% monitor, 25% server).

     

    Fixed Known Bugs:

    [*] Server list overlapping, no scrolling.

    [*] Boats sinking underwater.

    [*] Broken crafting menu, missing items.

    [*] Character unable to act upon respawn.

     


  5. I'm having the same issue, except it gets stuck on the stage "recalling buildings 100%"

    I'm hosting the server from a separate machine within my home network, and trying to connect locally, ports are also forwarded and I'm using port 28000 for external and 2800 for internal.

    Game mode is on Explore and max players is set to 16.

    Windows firewall is allowed and all the usual steps have been taken for hosting a server / client system.

    output_log.txt

    output_log-server.txt

    Thanks!

×