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Hattrix

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Posts posted by Hattrix


  1. On 6/8/2018 at 1:59 PM, Baz Foobar said:

    For those of us who run Dedicated Servers, the headless monitor functionality is missing.  Not a show stopper but this prevents us from gracefully shutting down and sending system-wide broadcasts, among other administrative functions readily available from the console.

    I can't even launch the server now, after .9

    Within a CMD prompt and within the ylands directory, I would normally enter ylands.cmd, then the headless monitor box would appear where I'd enter tail to see more goodies, but that box never pops up and the game never launches.

    I can't enter the dedicate forums because one of my friends got the server info and set it up and taught me how he did it so we'd have 2 of us to admin it but he doesn't remember what the password was.

    Help!

    ********************UPDATE*******************

    In our ylands.cmd is ...  start "" "c:\ylands\ylandsds.exe" -logfile "c:\ylands\worlds\TSQ\log.txt" -nographics -batchmode

    Instead of running ylands.cmd, I just ran    YlandsDs.exe    from c:\ylands\   and the server started, I found it, and entered the game.

    QUESTION ... What is now broken in the   .cmd   that I need to fix, or is that launch string even needed?

    Thanks!


  2. 7 minutes ago, linuxmaster9 said:

    Then to use wood, I would recommend requiring rubber in the recipe to act as the insulator so as to simulate or imply that the wall has an insulated wire running through it.

    Perfect idea ... love it!

    • Like 1

  3. 7 minutes ago, linuxmaster9 said:

    I would make an adjustment to this suggestion. Energized walls could not be made of a flammable material eg: wood and bamboo.

    While I appreciate the realism of that idea, we're wearing a propeller backpack and flying around ... not very realistic.

    The main reason I respectfully disagree is I wouldn't want to limit the creativity of players who want to use logs to build their houses, towns, mega-structures ect  to then NOT be able to use the energy discreetly in a wired wall.


  4. A mod for ARK has the energy lines built into walls so once you have power to the building (wall) you can run power seamlessly and invisibly through a structure.

    Have a any sized log or block become "wired" with a new recipe.

    splitter recipe + block (or log) = wired block (or log)    This recipe would need to be tweaked and revised as to how many resources we'd need to create one depending on the size of the block/log. Maybe you just combine a splitter and a block/log instead ... just a  thought.

    As long as a wired block/log touches another wired block/log the energy flows through. The entire block/log is like 1 big IN and each block is also 2 big OUTs....like a splitter

    Every block/log has an open outlet if needed (that's the 2nd OUT) if they are connected. If it's a stand-alone block/log it acts as a splitter (effectively hiding the ugly splitter).

    Attached is my idea for a Wired Log .. the same concept could be applied to blocks or stone or marble, or whatever.

    Credit for my ugly paint.net image goes to ylands.gamepedia.com for the format and images which I mashed together to create my idea.

    wired-log.png

    • Upvote 2

  5. I copied a saved world file from the server over to my local machine and when I went into the game, that "save" appeared in the Continue screen as the map of all islands (instead of a screenshot of my character like it usually does).

    Luckily I took a cell phone pic because once you click on the game in the Continue screen, you lose the "map" as the screenshot.

    Our dedicated server world has 9 islands!


  6. Running a dedicated server here.  0.7 version

    We've found 7 islands and have gone, as best as possible, EVERYWHERE but can't find any more islands. Is there a way to find out where any more islands are? My friend and I have a bet and I say there are NO more islands in our game. We want to settle the score. We've got 3 desert islands, 1 jungle, 1 forest, 1 pine forest that gets cold and snows at times, 1 pure arctic.

    We've never seen an NPC.

    When I found a new island, I'd tame a horse on it, but it seems like the more horses I tame, the earlier ones don't respond when you call them when you go back to that island. I've called for a horse, not have it come, but then find it on the other side of the island just hanging out. Do horses just wander off and become wild again? Do the wander off anyway but stay your tame? Do they get killed by wolves or other predators?

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