ovring
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Posts posted by ovring
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1 hour ago, Houp said:Yes. You just start to create your game on a land created similar to explore. Consisting 9-12/13? ylands of different biomes with caves but without random encounters.
What are these "random encounters"?
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Will the new, faster combat moves be also a bit preciser, as the moves, we are posessing now? Because my real problem with them was newer the speed, but always their lack of precision. If you only add the speed, i fear, it will make the situation only worse...
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And can we optimize other constructions (houses for example) in editor and put it in explore?
and yes, possibility to export game logics to explore maps can be such a great thing...
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Have the same bug now. Restart helped.
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Tried it, the same result:( Anyway thanks for your help! It seems I must do it myself and hope, it will work... Maybe the promised colliders optimisation in the next update will make it less troublesome:)
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1 hour ago, Spyler.X said:Hi
Open the configuration menu, and select to align with the water, and adapt to the deactivated terrainDid as you told me to, but it still doesnt work...
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On 3/1/2019 at 8:06 PM, Spyler.X said:You can do it with the match stick, but I use bullets for this.
Tryed to use this awersome asset in my editor, but it crushes every time i put it on the ground
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Am I the only one, who cant see the pictures?:(
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Ok, its a pity:(((
Anyway thank you for your explanation... -
It worked, I am pretty sure, but today i tested it one more time, and it doesnt function... Also the ladders I disabled before are enabled again although i didnt change the script... hm...Ok, i see, it works in the games, which are created in editor, but not in the explorer mode, is it possible to put such "broken" ladders into explorer mode?
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Thank you a lot! It works! By events i must take "on game start", right?
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Is it somehow possible to remove the climbing option from a ladder in the editor? And when it is possible, how I must proceed to do it?
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Yes, I had the same thing with a knife today...
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Great! Thank you a lot! These blocks are my favorite building material
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Since update i cant place new straw blocks (the smollest size) near the existent ones (of the same size) on the grid, it always says, that "there isnt enough place". Also in editor I cant place a small straw block between two existent ones on the grid. Is it a bug, or when not, how can I manage it?
P.S. Other blocks (stone, wood etc.) seem to work properly...
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My bad, i see it now, dont know, why i didnt notice it before...
Thank you a lot for your response:))
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As far as i know, it was possible to make items unpickable in editor by simply double-clicking them, is the option completely removed or boud to another key?
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On 12.12.2017 at 8:39 AM, Polk said:Rotating:
very simple, it is possible to rotate any object on the X and Y axis by simpl y using the keys J, K or L. While aslo being able to go 360 degrees.
thing is, unless one use free placing mode, all items will snap to a grid, so it is impossible to rotate in example 45 degrees while it has a grid. And there is no current way of removing that, using free placing on chests or sails will not work.
getting it in the correct position on the grid is easy, just hold down CTRL and use WASD to move it around, SIMPLE!
The easiest way to place things, I know. Thank you a lot!
Dev Diary #72
in Dev Diaries
Posted
Hm, that's a pity:(