Hi, I recently bought your game as I like your new project, especially as it's being aimed at a younger generation and about creativity rather than war. I think that's something I can support even so being a fan of the Arma series.
Anyway here are some suggestions from impression as a new player thrown into the game.
27.06.17------
1) The crafting is as others already have pointed out a little confusing with all that is getting unlocked over time and I know you are currently working on that. However I want to add something especially confusing for me from day one. At start I was not aware of a) what will unlock new blueprints ( no information at the very start) and b) the moment when I unlocked something (no hints given of such event when crafted something that unlocks something new) c) what I have recently unlocked
a) will probably covered with an introduction tutorial of some sort I presume
b) as pointed out some hint appearing on the screen would be nice so that I know that I just unlocked something new.
On that note I have a proceeding idea. This hint could be combined with something like a dynamic "Survivel diary" for example. In such survival diary you could add the date when something new was discovered working at the same time as encyclopedia of things and special events that happened. This could be used as a story telling component on one hand on the other hand it would allow you to add information to what certain building blocks are good for and potentially for what else it could be good for, so to say work as indicator for yet undiscovered blocks.
c) New discovered blocks should be highlighted in your user interface at it is quite hard to keep track of things especially in the beginning. Not only could it be highlighted it could also be placed in the top rows of your interface so that you don't have to scroll for highlighted stuff.
2) I noticed that you can see the recipe of things in the left tab. This is great as it shows you what you need. The problem however is that components that itself are crafted items have to be searched for through the search bar to find out what those are again consisting of. Why must it be so complicated ? Just make the text linkable to objects in your list. I mean by that ... click on the ingridents that is named in the recipe tab and you directly get to the recipe for what you just clicked. A return button could allowe you to return back in your history.
3) As this game is aimed at a younger playerbase I think you should think about matters like play time control. Some other games do it by commenting like "you have played already a long time you should take a break". Maybe you could give the owner of the game a password locked option to especially adjust those settings. Settings could be like a set of rules ranging from deactivation of this time-control to just hints given after a certain time and maybe even audio recorded massages by parents that are played in game ..up to saving and shutting down a session depending on certain parameters. I'm not a parent myself and I believe parents should at best play together with their kids... but I think that's very idealistic as not everyone will watch their kids that close from a certain age on.
If I got more I will add it here later on... thanks for listening.
Hi, I recently bought your game as I like your new project, especially as it's being aimed at a younger generation and about creativity rather than war. I think that's something I can support even so being a fan of the Arma series.
Anyway here are some suggestions from impression as a new player thrown into the game.
27.06.17------
1) The crafting is as others already have pointed out a little confusing with all that is getting unlocked over time and I know you are currently working on that. However I want to add something especially confusing for me from day one. At start I was not aware of a) what will unlock new blueprints ( no information at the very start) and b) the moment when I unlocked something (no hints given of such event when crafted something that unlocks something new) c) what I have recently unlocked
a) will probably covered with an introduction tutorial of some sort I presume
b) as pointed out some hint appearing on the screen would be nice so that I know that I just unlocked something new.
On that note I have a proceeding idea. This hint could be combined with something like a dynamic "Survivel diary" for example. In such survival diary you could add the date when something new was discovered working at the same time as encyclopedia of things and special events that happened. This could be used as a story telling component on one hand on the other hand it would allow you to add information to what certain building blocks are good for and potentially for what else it could be good for, so to say work as indicator for yet undiscovered blocks.
c) New discovered blocks should be highlighted in your user interface at it is quite hard to keep track of things especially in the beginning. Not only could it be highlighted it could also be placed in the top rows of your interface so that you don't have to scroll for highlighted stuff.
2) I noticed that you can see the recipe of things in the left tab. This is great as it shows you what you need. The problem however is that components that itself are crafted items have to be searched for through the search bar to find out what those are again consisting of. Why must it be so complicated ? Just make the text linkable to objects in your list. I mean by that ... click on the ingridents that is named in the recipe tab and you directly get to the recipe for what you just clicked. A return button could allowe you to return back in your history.
3) As this game is aimed at a younger playerbase I think you should think about matters like play time control. Some other games do it by commenting like "you have played already a long time you should take a break". Maybe you could give the owner of the game a password locked option to especially adjust those settings. Settings could be like a set of rules ranging from deactivation of this time-control to just hints given after a certain time and maybe even audio recorded massages by parents that are played in game ..up to saving and shutting down a session depending on certain parameters. I'm not a parent myself and I believe parents should at best play together with their kids... but I think that's very idealistic as not everyone will watch their kids that close from a certain age on.
If I got more I will add it here later on... thanks for listening.
Edited by KumedaShare this post
Link to post
Share on other sites