Hey there fellow ylanders,
If you're reading this, you must be aware by now that on Monday we released the 0.12 Smooth Sailing update. It took longer than we originally planned to, but we hope it was worth the wait It did introduce a few issues, especially with the crafting panel, that we addressed yesterday in a hotfix (along with other fixes). If you missed that, make sure to check the changelog here. We're also aware of the issues some of you are having when connecting to the servers - we'll update you on that next week, when we know more.
Overall it seems that you guys like the new User Interface. In any case, in the following weeks we'll talk in detail about what we plan to change about the Game User Interface, because there are a lot of things that we didn't manage to get in time for this update. So if you have any comments/thoughts on this, this is the time
Special mention to HAL, who made it into the video Dev Diary!
According to the University of Massachusetts, I mean... a Twitter poll, the changes made to the ships have been highly welcomed. Seems like it indeed was a smooth sailing in that regard!
The new in-game sounds have also received quite a bit of praise, we'll make sure to pass that info to the audio departm... guy
There are some mixed feelings when it comes to the camera - some of you appreciate the smoothness when the character is in tight spaces, others have pointed out that the camera being centered to the vehicles instead of the character doesn't feel right. We'll take that info into account!
We swear we haven't paid Charley to change his mind about the game!
Although not strictly connected to this update, we did receive some negative feedback regarding the placement of dirt - a few players are having issues filling holes or removing dirt from the air. Any thoughts on this?
There were also a couple of mentions to the fact that the cursor dot is gone in the 3rd person view. What do you guys think? Yay or nay?
That hurt, Chris!
And, of course, I think I'm not mistaken when I say the new additions and changes that our Editor wizard Houp brought to the table have been very appreciated
I'm missing the Xbox one for a combo!
Anyway, we'd like to thank everyone who took the time to comment and provide their feedback, you make our day!
But since there's never enough feedback, we encourage you to share your thoughts in this thread there. Or even suggestions for future updates. Or anything, really.
That’s it for today. Have a great Easter weekend, ylanders, and as always - stay classy!
Now for this week's questions!
Which update will include the Editor items in game? 1.0? Or before then.
If what you mean are items that can't be crafted and are available only in the Editor - we are not planning to put them in the game in the foreseeable future. If there are any you feel should be craftable in the game, please let us know in the comments below and let's discuss it . Thanks!
No longer able to transfer directly from a container in inventory to a chest. This stops the infinite resource bug (I will miss it but it had to go) but could cause other smaller issues. It now requires the item to go through the main inventory, but what if my main inventory is full? Can't move the item in or out of the container in that case.
I see. We'll look into it.
I have tested the welding and it seems quite efficient, I have noticed that it does not work with vegetation or containers. Will it be possible to unite them in the future?
The welding is just the first iteration and we will definitely improve it further. I believe we will let you know in one of future DD about what plans we have for this feature.