When building a base or even a ship with a few doors, chests or cabinets, the number of keys needed quickly becomes difficult to manage if you want to share access with a few other players.
If it was possible to assign the same key to multiple doors/chests/cabinets it would make a little more sense and reduce the total number of keys needed. Being more powerful than the current blank key, perhaps this could be made possible with a separate "Master key" that would require the locksmith bench + a "blank key" to craft?
I also very much prefer Rust's mechanic where it's enough to simply carry the key if you used it once to unlock that lock. You can then open/close that locked door without having to explicitly fiddle with the keychain to get the key, open, go through, close and lock it again manually.
While Ylands' current way is great for roleplay, it can get quite tedious :-)
When building a base or even a ship with a few doors, chests or cabinets, the number of keys needed quickly becomes difficult to manage if you want to share access with a few other players.
If it was possible to assign the same key to multiple doors/chests/cabinets it would make a little more sense and reduce the total number of keys needed. Being more powerful than the current blank key, perhaps this could be made possible with a separate "Master key" that would require the locksmith bench + a "blank key" to craft?
I also very much prefer Rust's mechanic where it's enough to simply carry the key if you used it once to unlock that lock. You can then open/close that locked door without having to explicitly fiddle with the keychain to get the key, open, go through, close and lock it again manually.
While Ylands' current way is great for roleplay, it can get quite tedious :-)
Share this post
Link to post
Share on other sites