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Ane

0.14: Wild West (28/06/2016)

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CHANGELOG

Wild West - 28/06/2016

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Before this update we were able to shoot just with bows, but from now on we'll have a wide range of long-distance weapons to choose from - crossbows, handguns, rifles, shotguns, you name it! Just make sure the ammo is in your inventory and you're good to go (using the ammo from the creator cube will make it into infinite ammo - Hershel from The Walking Dead would approve!). For those who are not experts in the art of war, don't panic, because there will be a hint telling us what ammo to use in each case.
If you try to shoot with an empty clip it will be auto reloaded, or you can reload your weapon at any time by pressing R (ideally before you get shot while you are still loading our weapon; but if not, I'm pretty sure the vultures won't complain about it). For a more precise shooting, click the right mouse button and it'll be switched to the aiming mode. Shoot them rabbits right where you want to! 

 

And now that you can perform different actions with the things you hold in your hands, new controls were assigned so that one of the hands is always free, and so the controls have been reset.

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NEW FEATURES

  • Introduced "proper" shooting for both firearms and bows
  • New GUI looks (please note that some panels are still being tweaked) 
  • Duplicated keys now fit original locks. Duplicated doors/chests can be opened with the key which fits the original door/chest 
  • New way of dyeing items (new workstation looks and recipes)
  • Added a new visual hint showing the player that they have received/lost an item 
  • [Editor] Eyedrop tool added (allows quick selection/duplication of objects present in the level)
  • [Editor] "Perform action with an entity" now accepts an additional parameter (e.g. to specify how much damage should an entity receive etc.)
  • [Editor] Character is now flying after switching to character mode
  • [Editor] Added Clone button that allows for game logic object actions to be duplicated
  • Largely improved/reworked Launcher window
  • Actor now remains in the game even after the player has logged out (the one setting up the game will eventually be able to enable/disable this feature)
  • It is now possible to rebuild fire from the ashes
  • Added confirmation panel to various operations in the menu
  • Updated/added several animations
  • Added new animal: vulture
  • Added several boar variations
  • Mirrors now reflect the sky color and players' character
  • Added new particle effects (e.g. water splashes)
  • Added new sounds
  • Weapons now require/consume proper animations and can be reloaded
  • Characters and animals now lay feet on the terrain properly
  • Characters now correctly turn to the direction they're aiming at
  • First rough iteration of character movement gamepad controls (please note that most of the advanced features and GUI panels can't be controlled via gamepad yet)
  • Implemented a lot of camera-related improvements, plus the position of the character in 3rd person view has been changed
  • Temporarily removed Dutch language from the language list
  • Picked items now visually move "into" the character

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NEW ITEMS

  • Tombstones
  • Bottle
  • Wooden chairs
  • Wooden fence
  • Cowboy clothes
  • Cowgirl shirt
  • Sheriff shirt
  • Native American clothes
  • Northern uniform
  • Southern uniform
  • Crossbows
  • Handguns
  • Rifles
  • Shotguns
  • Bullets and shotgun shells
  • Bows
  • Gunsmith tools
  • Vulture totem block
  • Vulture trophy
  • Vulture
  • Bandit hat
  • Brick blocks
  • Coffin
  • Cow skull
  • Goat horn trophy
  • Graveyard railing
  • Iron railing
  • Diamond pattern blocks
  • Lantern
  • Log cross joint
  • Log spike
  • Musket ball
  • Paddles 
  • Planks block
  • Sacks
  • Saloon door
  • Steel ingot
  • Crossbow bolt
  • Tomahawk
  • Teepees
  • Wanted poster
  • Wild West signs
  • Wooden tables
  • New recipes

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MAJOR FIXES

  • [Launcher] Fixed/improved over dozen of bugs and issues
  • [Launcher] Fixed freezing during the Authentication step
  • [MP] Numerous fixes of various game features not working correctly/optimally in MP
  • [Editor] Deleting trigger zones no longer breaks the Editor
  • [Editor] It is no longer possible to interact with the underlying GUI with the Game menu panel active
  • [Editor] Animals no longer make sounds when the game is paused
  • [Editor] Search field now gets cleared after changing the object category
  • [Editor] Some operations should now be more smooth
  • Fixed several issues related to throwing objects out of the inventory
  • Fixed several issues with Undo/Redo feature
  • Fixed several issues that could cause the game to crash during the loading of a level
  • Players can't get stuck while locking/unlocking doors anymore
  • Gutting a dead animal should now work as intended
  • Fixed numerous items that were working/displayed incorrectly either in the catalogue or in the game
  • Loyal horses no longer try to get rid of their owner
  • Fixed several incorrect Czech translations
  • Fixed issues experienced while removing the Creator cube or the Propeller pack while having full inventory
  • Fixed issue where some objects were shown more than once in the catalogue
  • Fixed issue where players were sometimes unable to take screenshots  
  • Dyes are now stacking properly
  • Improved scrolling via mouse wheel in some panels
  • Fixed issue where players were unable to mark items as favorite
  • Fixed situations where during placing of the items players would incorrectly get "I can't do that yet" message 
  • Dead characters no longer react to being hit
  • Items no longer show "dropping" animation when being placed in the level
  • Fixed several ragdoll-related issues
  • Players can no longer use their own character as a support to place objects in the air
  • Fixed issue where trigger zones would react to non-intended objects
  • All weapons should now cause the appropriate type of damage
  • Fixed issue where changing the game language would sometimes fail
  • Heavy armors now slow player down as they should
  • Fixed several issues related to terraforming
  • Lowest sea temperature is now -2°C
  • Fires will now get extinguished whenever they get in water
  • Improved several aspects of animal AI
  • Fixed issues where water was sometimes missing on some terrain blocks
  • Fixed issue where players with the Creature cube equipped wouldn't emit any glow
  • Item shortcuts can now be removed from the hotbar properly
  • It is no longer possible to edit a deleted scenario
  • Deleting all savegames no longer prevents the player from returning to the main menu
  • Fixed several issues found in the Yland selection/creation/editing panels
  • Horses shouldn't be repeatedly stopping anymore
  • Shadow distance in the game configuration should now work properly
  • Drinking the Glow potion once again results in light being emited
  • Doors are no longer behaving in a weird way in the inventory/catalogue
  • Players shouldn't be able to see their headless torso now
  • The character's hand no longer disappears while shooting
  • Players can now once again move items among the inventory slots freely
  • Fixed issue where some building materials had set incorrect grid size requirements
  • Characters can now lay down when sitting
  • Fixed wrong names of some items
  • Shovel is now flattening the terrain in ways that are expected
  • Constructing objects in the world from the crafting panel should now work every time
  • Music and other sounds no longer play after the game has lost focus
  • Clicking RMB in a container now places the object into the inventory instead of equipping it
  • It is now possible to check/uncheck the Custom tracks option in the Audio config panel
  • Fixed projectiles not hitting their targets even when they should have
  • The lantern should now emit light in a proper way
  • Annihilator should now be aimed more easily
  • Animals no longer walk backward or sideways
  • Fixed characters falling through chairs when sitting on a chair placed on an uneven surface
  • Pressing ESC or alt-tabbing when diving no longer breaks the game

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COMING SOON

Coming Soon to your ylands… Enormous Explosions!

Shooting is cool, but making things explode adds about 2.883.227 million points (more or less) in the epicness scale – according to me, that is. Plus this should make hunting a tiny bit more exciting!

 

Look behind you! A one-headed goat flying across the sky*! But how is that possible…?

 

Ah, the fancy new catapults coming to our ylands might have to do something with that! You want to get rid of something (like really, anything)? Place it in the catapult, shoot it and see where it lands!

 

 

*No goats were harmed in the making of this post

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Update 07/07/2016

Version 0.14.21143

  • Two scenarios added: Wild West and Ylander Jones (please note that they can be removed the same way as user-created scenarios. Possibility of just hiding them will be avilable in the next update)
  • Aiming/firing improved for all weapons
  • Fixed issues where aiming crosshair didn't work properly
  • Updated GUI visuals (some parts are still work In progress)
  • [Editor] Trigger zones now have green, more transparent color
  • [Editor] It is now possible to add sounds and particles to level
  • It takes much more heat for characters to notice/take damage
  • Several GUI-related fixes

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Update 08/07/2016

Version 0.14.21164

  • Fixed issue where player defined sounds in custom scenarios didn't play under some circumstances
  • Fixed issue where some players could have problems picking up/equipping items while in Multiplayer

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