This suggestion is for possible future expansion of the game.
The maps found in subterranean passages should be pieces of a treasure map. Assemble say 6 fragments together to find the location of a further treasure. Guarded by a larger end type boss.. And the contents of the buried treasure should be components for an item which takes you beyond what is known, to a father realm of monsters and mystery. For example: part of the treasure could be the essential component for a magical sea clock allowing navigation to a previously unreachable place.
The game currently is quite good. I think the difficulty curve of obtaining components and crafting more complex items (ship, advanced weaponry, electrical stuff) is just right and requires little balancing. I have enjoyed all the crafting and exploring up to the point where I’ve seen most of what the game has to offer. I love the sailing and would like it to be a bigger part of propelling the game outward. The further challenges must be acquiring more and more limited (rare) resources and the potential to see/travel to new areas. Not just further crafting for it’s own sake, I think. I know that this is probably what the Dev’s (most awesome ones) have in mind for future expansions of the game.
To bring it back: the maps found in the underground should be a provide more of a reward for finding than just something that could and probably has been crafted. This could give reason for searching them out, and build excitement in finding them.
This suggestion is for possible future expansion of the game.
The maps found in subterranean passages should be pieces of a treasure map. Assemble say 6 fragments together to find the location of a further treasure. Guarded by a larger end type boss.. And the contents of the buried treasure should be components for an item which takes you beyond what is known, to a father realm of monsters and mystery. For example: part of the treasure could be the essential component for a magical sea clock allowing navigation to a previously unreachable place.
The game currently is quite good. I think the difficulty curve of obtaining components and crafting more complex items (ship, advanced weaponry, electrical stuff) is just right and requires little balancing. I have enjoyed all the crafting and exploring up to the point where I’ve seen most of what the game has to offer. I love the sailing and would like it to be a bigger part of propelling the game outward. The further challenges must be acquiring more and more limited (rare) resources and the potential to see/travel to new areas. Not just further crafting for it’s own sake, I think. I know that this is probably what the Dev’s (most awesome ones) have in mind for future expansions of the game.
To bring it back: the maps found in the underground should be a provide more of a reward for finding than just something that could and probably has been crafted. This could give reason for searching them out, and build excitement in finding them.
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