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Question

Everyone knows that you can't Divdie by Zero, well the server tried that..

System.DivideByZeroException: Division by zero
     System.Collections.Generic.Dictionary`2[System.String,ylands.CAnimalAnimation+AnimationEventFire].TryGetValue (String, AnimationEventFire&)
    ylands.CAnimalAnimation.OnAnimationEnd (String)

And Some sort of network issue..

[EX] [00:08:11.89] System.NullReferenceException: Object reference not set to an instance of an object
+t Bolt.NetworkProperty_Float.Set (NetworkObj, Single)
Bolt.NetworkState.SetFloatPropertyDirect (Int32, Single)
ylands.CAnimalAnimation.SetFloat (Int32, Int32, Single)
ylands.CAnimalAnimation.SetFloat (AnimatorNameHash, Single)
ylands.CAnimalAnimation.SetCurrentSpeedInAnimator ()
ylands.CAnimalAnimation.UpdateEnabled ()
ylands.UnitsManager.Simulate (Boolean)
ylands.ai.AiDirector.UpdateAi (Boolean)
ylands.WorldSimulation.Simulate (WorldData)
ylands.UpdateLoop.Update ()

The bigger problem here is that either one these 2 errors are flooding the logs, and killing the server, as it disappears from the list after a few hours, fresh world since 0.7

I have been away in another state,  and have not been able to monitor the server as much as i would like too.. my community is getting frustrated.. ideas?

Now i think my host might be the issue here.. because i update steam, it updates, validate it, and come back next day, needs the same update again... sigh. It's like not saving steam downloads..

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1 hour ago, Energritz_ said:

because i update steam, it updates, validate it, and come back next day, needs the same update again... sigh. It's like not saving steam downloads..

Sounds little bit familiar, this site may can fix your problem. 

Good luck!

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Yeah that's related to Client not Server installs. After looking into it, server seems to be ok so far

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