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Pharaun Mizzrym

Suggests World Host Privilages

Question

Would like to set PvP to off when hosting a world.

765px-_Skull_and_crossbones.svg.png

 

Would like to be able to bring up the current multiplayer screen when hosting a world.

multiplayer.png

 

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Suggest World Hosters get a Feedback Report telling them (1) who _character-name_ tried to join their server, (2) who succeeded and failed, (3) general location of individual.

 

Example:

Character Name Yivet joined server March 13 2018 _timestanp_ attempt success Location France

Character Name Nime joined server March 13 2018 _timestanp_ attempt failed Location Germany

Character Name Wilma joined server March 24 2018 _timestanp_ attempt success Location USA

 

Reason being I think the most common reason for disconnection, lag, and server fail-join is actual physical irl planet distance between hosts and their clients.  But the second reason is the host provider's server is not up to snap; there is something wrong on the host's end.  I would like to see the readout viewable by anyone who hosts a server.  No matter if they did it from their PC or rented someone else's official server host setup. 

This would give a host an idea if they were wasting their time (and maybe money) hosting a server if all attempts to join are fail results.  They could then look in to renting a different hoster or fixing their own home internet connection with a better high speed provider, newer modem-router, better Ethernet cord (Cat 5, 6, or 7), etc.

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16 hours ago, Pharaun Mizzrym said:

Suggest World Hosters get a Feedback Report telling them (1) who _character-name_ tried to join their server, (2) who succeeded and failed, (3) general location of individual.

 

Example:

Character Name Yivet joined server March 13 2018 _timestanp_ attempt success Location France

Character Name Nime joined server March 13 2018 _timestanp_ attempt failed Location Germany

Character Name Wilma joined server March 24 2018 _timestanp_ attempt success Location USA

 

Reason being I think the most common reason for disconnection, lag, and server fail-join is actual physical irl planet distance between hosts and their clients.  But the second reason is the host provider's server is not up to snap; there is something wrong on the host's end.  I would like to see the readout viewable by anyone who hosts a server.  No matter if they did it from their PC or rented someone else's official server host setup. 

This would give a host an idea if they were wasting their time (and maybe money) hosting a server if all attempts to join are fail results.  They could then look in to renting a different hoster or fixing their own home internet connection with a better high speed provider, newer modem-router, better Ethernet cord (Cat 5, 6, or 7), etc.

The existing server logs can be used to determine if someone is making an attempt - it also has their BI / Steam ID, timestamps, and the results of the connection request (as well as subsequent disconnect).  It doesn't have player name or location, and it's not all contained within a single entry (and the disconnect message isn't obvious as to who disconnected unless you pair it back to the endpoint used for the connection - so it takes some work).

Agreed that if we had a more user-friendly experience like above, it would go a long way.

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