Indomitus 388 Posted September 4, 2018 (edited) Well, I finally got tired of flying slowly over my map with a propeller pack and a map just to get an image of the world I'm building. I've built a working prototype for a tool that does most of the work for me. I drop the composition (with logic) into my scenario in the Editor, move a few waypoints to set where it starts and finishes, as well as making sure it's high enough to not hit anything (trust me, it helps). Once everything's in place, I switch to Test mode, grab my Creator Cube and equip my map, flip the switch and get ready for a wild ride. (It literally flies the "Trigger Object" Ylander over the entire map at lightning fast speed.) Of course, in Test mode, the map goes away when I exit. If I launch it as a custom game, though, it stays. And I can always screenshot what I need and just repeat the process whenever I need it. In my initial tests, it could map an entire Size 1 island (plus a lot of water around it) in just a few seconds. I haven't tested yet how it will handle a large, multiple island map. For obvious reasons, you wouldn't be able to place it into an active Explore mode map, but I can see this being very useful for planning where things will go on a large adventure scenario. I'll add details here as I refine it. And if anyone is interested, I can share the composition when I feel it's safe and ready to go. (Although probably not on the official Ylands server.) Edited September 4, 2018 by Indomitus Share this post Link to post Share on other sites
Indomitus 388 Posted September 4, 2018 (edited) And I crashed it with 4 islands. Need to slow it down a little, I think. edit: Slowed him down to about 100 m/s and he's doing fine. Downside is that now a large map could take an hour or so to do. Then again, that's an hour of the game moving automatically. It's also an hour I can't use anything else on my computer, so there's a little bit of give and take. Edited September 4, 2018 by Indomitus Share this post Link to post Share on other sites