If you are planning to add MPC enemies, please let people choose if they want them at all!!! For now Ylands exploring mode is relaxing, nice sandbox. Yes, enemies would be nice, but dying again and again wouldn't be nice and whole game would be ruined, so, please, consider turning off too much enemies...
I think it would be nice to have settings to choose, when you start explore game, not only world name. Maybe you could add something like this:
-Enemies: none, very few, few, some more, plenty, X number, random min-max, respawning or not (for players who like constantly respawning, new enemies).
-Aggression types: avoiding (running away when they see you, just like bunnies?), friendly (for example talking constantly and fallowing you.. ), neutral, enemy-unfriendly (just like wolves?), hostile (aggressive when you meet them, just like sharks) and very hostile (hunting you).
Types of AI players (aggression types are as above):
-Single explorer/hunter etc. (just exploring like you do, it would be great is some of them could use their own boats too)
-Band of explorers/pirates/bandits/nomads etc. Explorers, hunters as you are, but working together (as always; X people or random min-max)
-Tribes/natives/settlers/pedestrians etc. (they are exploring/hunting/fishing/planting etc... daily things on their island only)
-Hordes (mummies, warbands, orks, zombies, evil tribesmen, policemen, kangaroos... - whatever) (as above, but they are in large numbers and they are looking for brawl with anyone and anything – just to make the game more customisable and even more fun).
-Random mixes of above
-”Pedestrians”/”locals”, just MPCs wandering around. Some fishing, some cutting and planting trees and so on. Randomly doing anything; move to x,y, if he's hungry, he seeks food, during night most of them are going to their sheds, houses, starting fires or just lie down and sleep. Sometimes, someone steal something and run away, someone is chasing him. Sometimes mpcs are fighting each other etc.
I understand, that first MPCs will be simple - that's good. But, I hope they will be better in time, so our worlds will be not empty.
Hello,
If you are planning to add MPC enemies, please let people choose if they want them at all!!! For now Ylands exploring mode is relaxing, nice sandbox. Yes, enemies would be nice, but dying again and again wouldn't be nice and whole game would be ruined, so, please, consider turning off too much enemies...
I think it would be nice to have settings to choose, when you start explore game, not only world name. Maybe you could add something like this:
-Enemies: none, very few, few, some more, plenty, X number, random min-max, respawning or not (for players who like constantly respawning, new enemies).
-Aggression types: avoiding (running away when they see you, just like bunnies?), friendly (for example talking constantly and fallowing you.. ), neutral, enemy-unfriendly (just like wolves?), hostile (aggressive when you meet them, just like sharks) and very hostile (hunting you).
Types of AI players (aggression types are as above):
-Single explorer/hunter etc. (just exploring like you do, it would be great is some of them could use their own boats too)
-Band of explorers/pirates/bandits/nomads etc. Explorers, hunters as you are, but working together (as always; X people or random min-max)
-Tribes/natives/settlers/pedestrians etc. (they are exploring/hunting/fishing/planting etc... daily things on their island only)
-Hordes (mummies, warbands, orks, zombies, evil tribesmen, policemen, kangaroos... - whatever) (as above, but they are in large numbers and they are looking for brawl with anyone and anything – just to make the game more customisable and even more fun).
-Random mixes of above
-”Pedestrians”/”locals”, just MPCs wandering around. Some fishing, some cutting and planting trees and so on. Randomly doing anything; move to x,y, if he's hungry, he seeks food, during night most of them are going to their sheds, houses, starting fires or just lie down and sleep. Sometimes, someone steal something and run away, someone is chasing him. Sometimes mpcs are fighting each other etc.
I understand, that first MPCs will be simple - that's good. But, I hope they will be better in time, so our worlds will be not empty.
Best Regards,
ComR
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