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0.16: Wicked Woodsman (01/09/2016)

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CHANGELOG

Wicked Woodsman - 01/09/2016

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You can now provide us with your feedback about Ylands directly from the game! You can evaluate the current update's fun, performance and visuals in just 3 clicks (only once per update!) or include more info in the advanced tab. You can even report bugs directly there if you don't feel like going all the way to the forum - if you provide us with your email address (up to you), we'll make sure we get back to you as soon as it's humanly possible!

And don't hold back! We are already used to crying ourselves to sleep :D 

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HIGHLIGHTS

  • You can now see trees falling when you chop them, and they can also be chopped and cut into pieces while lying on the ground
  • Introduced first batch of traps that can kill or immobilize any creature
  • Implemented new tutorial hints system (WiP, disabled by default in the Configure panel) 
  • Added new feedback tool accessible from the in-game menu
  • New free camera, allowing moving the camera over a specific path (more info here!)
  • Added new way of showing focused items 

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NEW FEATURES

  • New "throw" animation 
  • New "jump" animation
  • Spikes now cause damage whenever a player/creature runs into/falls on them
  • New random sites added 
  • Premade scenarios can now be hidden in the scenario list
  • You can lie in an open coffin 
  • Improvements to the third person camera, making the camera movement smoother
  • Added the console command "console 0/1" to turn off/on the console output
  • Less data is now sent when starting a MP game, resulting in the game starting faster
  • Terrain mesh is now generated faster
  • Added new game logic object: particle effect
  • Added open/close door event. You can now invert the current state of doors with script
  • Ylands setup file can be now launched with "-launcher-update=true" to skip the uninstall step (in order to only reinstall the launcher and keep game files)
  • The game version can now be seen in the Launcher file Properties (under Details tab)
  • [Editor] Show Message and Ask Player Question can have anonymous speakers

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NEW ASSETS

  • Bear trap
  • Spike trap
  • Wall signs
  • Bush knife
  • Carnivore bait
  • Herbivore bait
  • Flags and banners
  • Brazier
  • Iron hatchet
  • Wooden letters
  • Woodsman's axe
  • Woodsman's hat
  • Woodsman's shirt 
  • Barbed wire fence
  • New type of lever

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FIXES

  • Several improvements to the visibility code, resulting in additional framerate improvement 
  • Improved player's character idle animation
  • Fixed occasional issues with horse tail animations
  • Reworked/fixed horse feeding process
  • Fixed the issue where dying while riding a horse and having the Cube equipped could break the game
  • Horse will keep the speed for 2.5 seconds (instead of 0.5) after releasing controls
  • Tamed horse will stay still while focused
  • It is no longer possible to dismount a horse on the top of the wave 
  • Fixed/improved mouse wheel input (hotbar item selection/scrollbars)
  • Catapults should now work properly in MP
  • Fixed issues arising when the character died while controlling a catapult
  • Catapult placing: askew check will be executed every 5 seconds, not every frame as before
  • Catapults can't be controlled if placed in water
  • Taking control over catapult now disables placing mode
  • Fixed issue resulting from switching between catapult control and editor
  • Placing the catapult in an unstable position is no longer possible, and a warning message is shown when trying to do so
  • Fixed the issue where destroying a controlled catapult could broke the game
  • You can now switch between FPS and third Person mode while controlling the catapult (FPS mode is WiP)
  • Entities (trees and so on) between catapult and controlling camera should be transparent now
  • If there is not enough space for the 3rd person camera while controlling the catapult, the FPS mode is forced
  • Objects can be now selected more precisely from the catapult's placing zone
  • It's no longer possible to operate a catapult while falling or flying
  • Fixed: using mounted player as catapult ammo breaks the game
  • Fixed: missing cloth textures in MP when players are standing too close to each other or one of them is using catapult
  • Cross hairs now shrink when shooting
  • Fixed: you can get your view obscured by building blocks and you can see under the terrain
  • Adjusted warmth modifiers on clothes and armors
  • Fixed the issue where players were dying in the tunnels in the Siege scenario
  • Fixed doors that could kill players in the Siege scenario
  • Fixed the issue where torches couldn't be extinguished
  • Fixed the issue where in some cases players wouldn't have to reload the gun
  • Reloading is disabled for already drawn crossbows
  • All weapons from the Cube will need reload now
  • Reload with full magazine is disabled
  • Fixed the issue with beds' and chairs' transparency
  • Fixed the issue with entering ragdoll on bed or chair
  • Fixed the issue with camera switching while in ragdoll mode broke FPS camera
  • Fixed: entering ragdoll state in a transparent mode will reset transparency back to normal
  • Ragdoll mode will take max. 3 seconds now (starting from the first collision)
  • Fixed braziers so they don't disappear when burning out 
  • Fixed transitions to swimming animation
  • Character now correctly swims in all directions
  • Disconnecting player who was interacting with the container no longer makes the container stay inaccessible to others
  • Wind turbine now shows under Energy items
  • Glass now needs to be hit more than once by bare hands to break
  • Fixed cannonball and gunpowder keg collisions
  • Instant actions like picking up items no longer stops player
  • Fixed arrows and bolts hitting the target under a wrong angle
  • Fixed players being able to ignite instant explosives, thus ending stuck in an animation loop
  • Fixed players not being able to ignite timed explosives from hand
  • Fixed timed explosives in hands giving wrong GUI hints when focusing another entity
  • Fixed animals getting damage only when an explosion occurred near their pivot
  • Ylandium generators now provide more energy
  • Game download progress bar now works as it should when connecting to MP game
  • Fixed issues with third person camera view character transparency
  • Switching from FPS to third person camera will always keep the correct rotation
  • Third person camera: distance from the player now depends on FOV values
  • Lowered HP of small targets and dummies so they are easy to destroy
  • Fixed offset of keys so they don't look so strange while unlocking doors
  • Display blocks can be used as nodes now
  • Setting the amount of random sites should now work as intended
  • Drag and dropping from the cube to the inventory will add just 1 item by default (hold ctrl before dropping and you can choose the stack count)
  • Fixed new ylands incorrectly setting their world version, resulting in further issues
  • Fixed energy streams' placing mode being disabled when exiting swim or fly mode
  • Improved path finding for fleeing flying animals
  • Slightly improved high slope handling for animals
  • Fixed newly placed grenades appearing at the place of the last explosion
  • Fixed brazier not emitting any heat and bonfire not emitting light
  • Added many new treetops and colliders for them
  • Fixed disappearing stumps under acai and birches
  • Crossbows from the Cube now must be drawn before shooting
  • Guns work correctly with the potion of flight now
  • Fixed the confusing message when you die from being shot
  • Better player position in water calculation - Player (and mounted animal) will stop constantly changing the movement state on the top of the wave
  • Better fall detection and falling damage calculation implemented
  • Door colliders are now disabled while in the opening mode
  • Switching MP mode via command line added
  • Modified savanna biotope colors
  • Fixed rusty key working as regular key
  • Added new catalog themes: Ammunition and Light source
  • Renamed Light sources group to Lamps
  • Fixed issues where sometimes only the GUI would be visible with the rest of the scene black when played on AMD
  • Fixed some controls missing in the keyboard remapping panel
  • Fixed door showing hints at wrong positions
  • Animals should not get stuck so easily now
  • Fixed broken GUI in the alchemy table
  • Fixed fade transitions of cassava plant
  • Fixed weird text being shown when deleting a character's name in the character creation panel
  • Fixed issue where items dropped/placed in the world didn't show their count
  • Fixed: scrolling in the inventory will break next opened category
  • Cave ambient color is not affected by sun color anymore
  • Barbed wire fence now causes damage
  • Animals shouldn't be trying to walk into entities such as trees and bushes so often now
  • Fixed: explosives are missing RMB pick hint
  • Fixed: text bubbles are shown above menus 
  • Stack count selection panel no longer closes the other panels
  • You can choose the stack count when depositing an item into a container (hold CTRL)
  • Fixed the Terraformer flattening not working properly
  • Arrows no longer produce same particles as bullets
  • Fixed: the campfire upgrade (cooking pot) disappeared after feeding the fire
  • Fixed arctic willow items not being consumed
  • Fixed energy stove 
  • [Editor] Game logic links are updated after undo action
  • [Editor] Spawn point rotation affects initial camera rotation now
  • [Editor] Fixed: selecting is not canceled when you press both mouse buttons
  • [Editor] Fixed scrolling with mouse wheel being really slow in the particle and sounds dropdown menu
  • [Editor] Fixed text boxes in some of the game logic's dialog windows not being aligned
  • [Editor] Switching from character mode to edit mode will keep camera position and orientation
  • [Editor] Deleting a chair you were siting on in the character mode in the camera mode breaks the game
  • [Launcher] Fixed several minor launcher-based issues
  • [Launcher] Fixed launcher displaying wrong trial time
  • [Launcher] Fixed Launcher memory leaks
  • [Launcher] Fixed Launcher crashing for some users

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COMING SOON

Coming Soon to your ylands… Enjoyable Editor!

So we had the Elementary Editor and the Extended Editor... maybe it's time we evolve the Editor into its 3rd form? One of the cool things that are coming our way is the possibility to fiddle with not only scenarios, but with regular ylands as well. And what's better than having a brand new scenario (Welcome. Welcome to Yland 17.) to test all the new features?

What is it that I'm seeing in the faaar faaar distance (beyond the Editor!)? Is that thing floating in the water coming towards me? Could it be a *they take her away*

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Update: 06/09/2016
Version: 0.16.23469

  • Fixed Forge workstation not being able to be used
  • Fixed issue where sometimes the game, after regaining focus, became unresponsive to player's input

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