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Hunter-Over-Fire

Procedural Treasure Hunts

Question

Feeling inspired this evening, I was trying to come up with one unique way to spend my bottomless golden pebble collection when I though up Precedural Treasure Hunts. I have been pondering the idea of randomly placed burried treasures along the beach when I decided to kick the concept up a notch to match this. I recommend adding a new type of NPC Vendor to the game that sells teasure maps to the player. The maps would be expensive, but they ARE for the rich to gamble with afterall. Once in use, the treasure maps cold be used to locate high-tier random encounters, or, perhaps they can be used to guide the player to one of Dungeon Islands I've suggested 24 hours ago ;). If none of the above, then perhaps the Treasure Maps can be used to Spawn/Locate epic procedurally generated quests with a dank rewards waiting at the end of each one for anyone daring enough to complete them.

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