Ane 1213 Posted December 15, 2015 Energy Exposed - 15/12/2015 PLEASE NOTE: Because we did some changes to the game controls, we had to reset the game controls scheme. Those of you who have reconfigured the default control scheme in some way will need to do it again. The most noticeable changes are:The default keys for opening the Character panel are now [Tab] and [I]Placing mode change (building in grid vs. free placement mode) is now toggled via [P] Interaction with entities in the scene (other than looting) is now (as indicated with a hint) done via [E] Energy just came to your ylands. With the first devices available (and more to come soon) you can create both simple and sophisticated energy setupsAdded Ambient Occlusion effect - in addition to basic SSAO, players can now enjoy state-of-the-art HBAO+ developed and licensed by NVIDIA as part of NVIDIA GameWorks™Added particle effect shown when objects are destroyedAdded another way of creating a campfire - by using a light with a small piece of wood lying on the groundItems that can't be broken down into small fragments can now be destroyedAdded the ability to set count of affected objects when performing an action with stacked itemsAdded bears (normal and polar)Newly created ylands now contain more interesting landscape shapes (players can still select to have the ylands created based on the previous algorithm by selecting "Hillside" terrain type in the advanced yland creation panel)When the player's character is hit, it affects the currently playing animationWater now doesn't flow through the building blocks, which allows the creation of dams and pools"Use" button in the item detail panel now works in a more flexible way and so does dragging and dropping items over the character in the equip panelYlandium generatorWind turbineEnergy nodeEnergy ANDEnergy OREnergy XOREnergy splitterEnergy switch (2)Energy linkerEnergy random distributorChandelierStreet lamp (3)Table lamp (2)Fluorescent lampLight bulbEnergy heaterSpotlight (2)Energy stoveIron building set (10)Engineer helmet (2)Engineer jacket (2)Engineer pants (2)Engineer boots (2)Bear trophy (3)Bear hide (3)Removed some obsolete game items such as door and window framesSharks are now transformed into the correct object when they diePlayer's character now picks up items without crouchingFirst batch of animal AI-related fixesFixed issue where the items that spawn in the scene (mostly those created as a result of digging) would be added to stacks 1 Share this post Link to post Share on other sites
Ane 1213 Posted December 16, 2015 Update: 16/12/2015Version 0.04.13611Character no longer keeps swimming after leaving the waterFixed problem where players were unable to leave the Character creation panel and Scenario settings - Multiplayer panel via "BACK" buttonFixed issue where small energy objects such as node couldn't be picked upFixed problems with the game showing incorrect / untranslated texts Fixed the issue where the Energy Linker item wasn't listed under any item category (players could only find it via search box) - now it is located under "Tools"Fixed issue where players were unable to control the game after returning to the application that lost focus with Item count selection panel being activeFixed problem where whenever player generated more than one yland during a single session, the second and the following ylands were created with invalid terrains/vegetation Share this post Link to post Share on other sites
Ane 1213 Posted December 16, 2015 Update: 16/12/2015Version 0.04.13644Some player's control schemes weren't reset to the newly assigned controls - running this patch update for the first time resolves that Share this post Link to post Share on other sites