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Ane

0.05: Happy Holidays (21/12/2015)

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Changelog_s.thumb.png.bd971d4300a6fec15e

Happy Holidays - 21/12/2015

 

New_features_s.thumb.png.04d8c61a9dbf4f3

  • Energy streams can now pass through anything
  • Created "Energy" category tab so that players can find new energy objects more easily
  • All energy items can now be found under the "Energy" category tab
  • Energy nodes can now be picked up even when they are linked to energy streams
  • Removed objects of type "XY parts/materials". Originally objects like the campfire were first crafted into this type of item, they had to be placed in the hotbar, activated and placed in the level. Now as soon as the object is crafted, players can place it in the level
  • Players are now able to interact with objects in scene (e.g. pull levers) even with an item equipped
  • New zone demonstrating energy devices added to the tutorial yland (please note that you have to start a new game for this to become available)


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  • [Energy] Tesla coil (you better turn this on from a safe distance (guiño) )
  • [Energy] Spotlights (of which colors can be changed during runtime) 
  • [Energy] Display block (that can act as a "pixel" in larger display panels)
  • [Energy] Festive tree
  • [Energy] Energy door
  • [Energy] Wall lamp
  • [Energy] Fluorescent lamp
  • Santa's clothes
  • Party hat
  • Snowballs (anyone fancy a snowman?)
  • Festive socks
  • Festive decorations
  • Present boxes
  • Festive cookies and sweets
  • Iron railing building blocks
  • Wooden roofs
  • White wooden fence
  • Doors witch festive decoration
  • Matchstick


Major_fixes_s.thumb.png.5acdbe9804e34bb6

  • Fixed digging visualization projection not being shown
  • Fixed the issue where players couldn't place the floating platform in the air

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