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Loitering

Maybe A Slightly Better Offline Protection

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The point of this sort of system is the following:

  • A form of offline (and online) protection.
  • Protection that is not permanent. Sites must be maintained or they will fall to ruins and other players can remove them.
  • PvP and raiding are not prevented, but encouraged.
  • The work of builders is respected and has longevity.
  • A system that allows player created dungeons and castles in a PvP setting that wont be destroyed by the first player who wanders through.

I'm going to call this block a "Shrine" but it's basically the protective barrier generator with the following behaviour...

  • Blocks within the protected area can be destroyed, but an NPC workman will appear and slowly rebuild them.
  • The shrine is indestructible as long as it has gold in it.
  • Area of protection cannot overlap with areas of protection from other shrines.
  • The shrine only operates when it contains gold.
  • The shrine is a container with 12 or so slots.
  • The shrine can be shared by members of a guild.
  • The gold is depleted over time, so if it is not refilled, it will eventually empty and protection will stop.
  • If the NPC Workman is killed, after a short time, another will appear.
  • Only members of the shrine's guild, or an owner, can build blocks in the protected area.
  • If land is changed, the worker NPC will return it to it's previous state.
  • When protected blocks are destroyed, there is a chance that gold will drop. The gold is taken from the shrine, in turn, reducing the amount of time the protection will last.
  • The workmen should rebuild slow enough to slow the rate at which raiders can deplete the shrine and ultimately destroy it and the blocks it protects.

Ship Hulls should basically be waterborne versions of the shrine. It means that ships can be blasted until there's nothing left but the hull, but they can't totally be sunk until they're emptied of gold (which requires waiting until a deck hand rebuilds the ship so you can drain it of more gold). The Ship's worker NPC could be called a deck hand in my ideal world.

This isn't perfect, but I think something like this is better than a MP environment packed with abandoned monstrosities no one can interact with. This kind of approach let's people go nuts on the environment while still respecting the work of builders (provided they keep delivering  that gold!).

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Check out the recent dev sneak peak as they have revealed something for base protection. They stated it doesn't work on cars or vehicles yet but they're working on it

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