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Dead8Eye

Puplic Version - Steam - 21.12.2017

Question

Hi Guys!

 

In Multiplayer, my friend and i found some Bugs and we want to share them with you know.

in addition, we have some questions for features in future.

BUGS:

-The Water needs a very long time, before getting back to his standard sea level (don´t know if it be a real bug, eventually it so)
-In the Water, we found some "Airbrakes" if we dive into it and pixels of dirt, what can blocked the ship. (screenshots coming later)
-Graphical async with lower graphical options as "High"
-Invisible Blocks on ship if you build on it (is a bug who comes not always)
-the coloring tool doesn´t coloring the target block always! (sometimes they coloring the block behind the target block, nothing or the block who´s on the side)
-buggy inventory- if you have 1 last construction item (how "wooden blocks") in inventory, you can´t build it or delete it
-are the inventory too full, the blocks popps out of them. after few minutes, you can´t destroy or take them back (eventually destroy it with tnt, but we have to test it before :P) -> the blocks be a part of the structure
-since the last sound update - no shooting sound anymore on: Muskets, Cannons, Pistols and Blunderbus in the "Discovery Age" based weapons
-please integrade a complete new map system! in MP - not always the map are actually and sometimes it doesn´t loading. (for more infos, see the suggetions below) 
 

SUGGETIONS:

-we love this game! our first suggetion are a "Techbench" and a fully techtree because the machines and overview of "aged based items (actually, so you have always to look into the wiki and not anything can be found on it.)
-next suggetion are: Tanks, Planes, Submarines (1.WW)etc.. Wagons, Cannons - both who can carried by horse, more 3D ship parts (for these guys who aren´t the best ship creators ;) ), balanced recipes of the guns
(the musketball and pistol recipes, are a littlebit too difficult), eventually upgrade options for cannons or machines into the next age -> Catapult ->UPGRADE-> Artillery OR Foundry ->UPGRADE-> Adv. Foundry
-balanced damage on the enemies and every weapon. 
-Blueprints .. definitly. if players can build in creative some ships or small houses, who can be placed on a multiplayer game - it would be awesome!
-linked Cannons -- if you are playing with only 1 friend, you dont need an ship fleet ingame for managing. you are controlling the sails and the ship, while you friend are fishing or using only 1 cannon what is a littlebit ineffctive.
-please integrade a small backpack or a container for ores! the inventory are too overfilled if we go farming xD
-new map-system! a rly large point because you have to change the overview of the terrain rendering. we´re missing waypoints, a compass as item, a sixtant and a spyglass for discovering new islands. the map have to sync always the actually position on the island!
-Ages... actually you begin in the "Discovery Age" ingame. This are a very nice idea! so please expand this idea into the next round. So we could see (and understand it right) are the items and machines based on the Age who you are. This means:
"Discovery Age" (where you are a survivor and small Settler),
"Colony Age"(where you are a Colonist or a King of a small Fortress and City in medieval),
"Pirate Age"(where you discover newer lands, "be the guy of sea - arr! (((if you understand :P))) ),
"Independence Age"(where you are a light modern Guy for expansion in the indep. Wars),
"1. World War"(where you are a highly rated modern Guy for defeating your country against enemies with high technology such modern warships, modern artillery, tanks, planes and subs) 

 

In moment, i thinking it was it :) 

 

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