As people start to explore further and more Ylands, buildings etc etc players are experiencing lots of crashes with the client that we didnt when the server first started.
Also a lot of long pauses which effect users individually - player 1 will lag then player 2 then 3 then 4 in a chain - is this to do with the server state saving?
As people start to explore further and more Ylands, buildings etc etc players are experiencing lots of crashes with the client that we didnt when the server first started.
Also a lot of long pauses which effect users individually - player 1 will lag then player 2 then 3 then 4 in a chain - is this to do with the server state saving?
Have attached my most recent crash logs
error.log
output_log.txt
error.log
output_log.txt
error.log
output_log.txt
Edited by DanImaL-a3b568bd08cee18badded crash logs
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