As people start to explore further and more Ylands, buildings etc etc players are experiencing lots of crashes with the client that we didnt when the server first started.
Also a lot of long pauses which effect users individually - player 1 will lag then player 2 then 3 then 4 in a chain - is this to do with the server state saving?
Have attached my most recent crash logs
error.log
output_log.txt
error.log
output_log.txt
error.log
output_log.txt