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FVin

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About FVin

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  1. I'm assuming the problem with phantom chopped trees is in multiplayer too, as I see it there often. What appears to be happening (my guess, anyway) is the location of the fallen tree is not accurately being represented to the client. Logging out and back into the session fixes it because once you reconnect the true position of the down tree is being displayed, and your swings are no longer being wasted on empty air. Whenever I run into this problem I have the host chop up the downed tree, as they always seem to be able to see its correct position (although to me it looks like they're swinging at empty space).
  2. FVin

    RESOLVED LOD/Render distance problems

    I've noticed this also appears on structures that are not part of a boat/ship, however the difference seems to be that after a brief period of time the smaller individual blocks making up an object will eventually stop vanishing at short distances (I'm assuming they are being rendered as a group beyond that point rather than as individual blocks for performance reasons). However, blocks that are part of a boat/ship never seem to gain these benefits.
  3. FVin

    RESOLVED LOD/Render distance problems

    I need to correct what I said above. While the LOD issue does occur with 1x1 *wood blocks*, it is not the same for other blocks. Which blocks cease rendering at short distances seems to vary based on the type and material. For example, 1x1 bamboo ramp (triangle) blocks are visible much further than many of the other triangle blocks made from other materials (wood, stone, etc.). And yet other bamboo blocks vanish from view much sooner than the 1x1 bamboo ramp. We really need consistency with these blocks, and none of them should stop rendering at distances where the absence will be obvious. Keep in mind that a player may create significant portions of a structure out of smaller blocks, and when they cease rendering entire sections of a build can disappear.
  4. FVin

    RESOLVED LOD/Render distance problems

    This problem is still present. It appears the target of early/aggressive LOD-ing are the 1x1 blocks. They are the ones that completely vanish at even a modest distance, where as 1x2 blocks (e.g. elongated triangle) continue to render normally. So far this just seems to be an issue with 1x1 blocks that are considered to be "attached" to the boat. If you place a 1x1 block off by itself on the terrain it won't vanish any earlier than the other larger blocks near it (which is the preferable behavior). I am wondering how people are getting around this issue in their boat builds - have they've just been taking close-up screenshots to avoid showing it, or avoiding the usage of 1x1 blocks in their designs? Or is there another workaround?
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