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Onedown

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Posts posted by Onedown


  1. You should probably look into copy write issues before you commit to doing the red keep.  Remember the little grade school girl who made an unrelated art piece who got a cease and desist letter from HBO because the picture said winter is coming?  This could cause legal issues for the YLands team.


  2. 8 hours ago, DanielCoffey said:

    I am a new player to Ylands and would like some advice on what priorities you set yourself for the early game, specifically to do with shelter, storage and protection from animals.

    The multiplayer part still does not seem stable enough for me to find it enjoyable but as far as I was able to get in single player I'll relate my strategy.  I like to find a spot on the northern shore because it's easier to make a pier out into the water with dirt or gravel when facing north as I didn't seem to get many unexpected results when plopping down a splat of dirt.  Facing other directions can be troublesome.  The reason I like to use dirt or gravel is that it at least used to show up on the map (I'm not sure it it does now with the new map changes). I also try and find a spot where wild animals do not spawn as even rabbits and crabs have disturbed my sleep.   At first if you don't have the resources to build a shelter to stay out of the rain you can dig a small cave to protect you so you can sleep.  Then its just a matter of building the suggested items and a shelter until you can no longer progress without leaving the island.  This is when I turn my attention to building a ship so I can explore to find the rest of the materials that are not on my island.  I suggest not going to far into caves until you have a propeller pack and at the very least a mining helmet and iron armor and weapons.  I use stone chests which you can stack manually and have the highest number of slots.  If you try and craft all the essentials which are marked as soon as they become available you should be fine.  One thing I don't like are the bamboo blocks so I avoid starting out on a jungle biome as the bamboo just reminds me too much of the horrid plaid pants I used to wear in the seventies ( don't ask me why it reminds me of that I dont know,  it just does ).  Yikes!!  Once I got proficient at progressing through the crafting is when I got  a little pickier about locations and making things look nice on subsequent playthoughs.


  3. 16 hours ago, Indomitus said:

    I would want to see a better way to gauge exactly where we're planting before we get that.  As it is now, you can't really tell where the plant's going to go until you press the button.  If that exploit is patched, we would need a way to make efficient use of our garden space, and that means being able to see and control exactly where we're putting the seeds.

    as far as I can remember the cursor has nothing to do with where the seed gets planted.  If I remember right they get planted the same distance away from your avatar each time and in the direction your avatar is facing. Ive used autohotkey to write a script that would loop the planting in a straight line that would work great if not for the lag spikes.  Im not sure if it can be automated in the editor like i've seen with building blocks but if it can be maybe in the future you can make garden blueprints.


  4. 7 minutes ago, kimbuck said:

    Currently the  ships  curved hull makes it kind of   fussy/messy/time consuming   to add a decent  superstructure. Suggestions have  been made for   new hull designs  ..

    But  wouldn't it be easier to implement if  we could  craft  different  stern  or   forepart shapes that  fitted on the basic  hull and flush with the deck,  making the  top part of the hull rectangular, or  a  shape  more conducive to adding  things?

    These parts  would  clip onto the  stern or  bow of the  existing  hull designs... and eliminate the  fiddling  with individual   blocks etc  to  make a flush fitting hull deck  suitable  for a   creative  superstructure.

    No need for a new  hull design,   just the addition of  2  extra   objects :D

    Now, if the  devs  could bring this in  at 0.9      they would  be love-bombed with accolades from all and sundry:x

    please  everyone  --- vote  this suggestion up  and lets have it!:D

     

    I really like this idea,  keep the streamline shape of the ship as it's just right for a ship.  And they don't even have to stop with just 2 extra's why not some fore and aft sections that would look more sci fi,  modern or more steam punk or any number of genres.  Games like this only thrive on choices.  I like that the ship doesn't look like a floating voxel.


  5. What they need to add is indestructible spawning objects something like a rock,  nest,  coral,  pen or even a lure or bait with the same properties they use for animals to make them re spawn.  Just plop it down and it would act the same as a single animal only without the animations and moving and stuff.


  6. 3 minutes ago, Stephenw1992 said:

    they created this thread for the sole purpose of tearing into the devs.
    A lot of players these days seemed to feel like buying a game entitles them to tread developers like dirt. 

    Look, I don't agree with the OP either and I said so in a more polite post.  I think Mr. Ulm handled the post very well,  he responded truthfully and respectfully.  I think this team is wise enough to accept the criticisms that are made without taking them personally.  I think you are a pretty smart person and you do the game a nice service by posting tutorial videos but insults are just not productive or helpful.  My suggestion to the OP was that maybe he shouldn't be buying early access games.  Your suggestion was that he had an unfortunately placed stick and that he should just go away.  See the difference there?

    • Upvote 1

  7. 28 minutes ago, Stephenw1992 said:

    I must have missed the notice that stated there was a time limit on replying on a post

    It's not so much that you replied but that you had to do it by being vulgar instead of being constructive.  It seems lately every post that criticizes the game in any way is being met with bullying.  It's fine to disagree but the comment about the placement of a stick was just vulgar, it wasn't discussion it was an insult, far from constructive.


  8. 1 hour ago, Stephenw1992 said:

    wow someone has a stick stuck where the sun doesn't shine...
    if you dont like the game then you dont like it. if it isn't violent enough for you go and find one that is instead of blaming the devs because it isn't gory enough for you... thats your problem and not theirs

    You do realize you are berating someone who made a post 5 weeks ago and probably is already long gone and had already been responded to by one of the devs.  What was the point?

    • Downvote 1

  9. 8 hours ago, Stephenw1992 said:

    It's an alpha. you bought a game thats not yet released and is still being developed.

    While I agree it's still in development we as gamers have to stop telling the lie that a game in early access has not been released yet.  It's for sale.  It has been released to anyone who cares to buy it.  As soon as a game becomes available for sale it also becomes eligible for criticism.  We are consumers first voluntary testers second.  We have to respect each others right to criticize a product we paid for no matter what state of development it is in.  Game developers can easily run traditional beta's and have people sign non-disclosure agreements in exchange for testing and silence until the product is ready for market.  It's a slippery slope for sure and devs have to be on top of their game to be able to climb it.   Besides I'm fairly positive these forums exist for feedback that benefits the devs even if some of it is negative. 

    • Like 1

  10. 40 minutes ago, kimbuck said:

    @onedown...    its someone's idea  of a joke.   Thats why i build  over reclaimed land,  and my  front door   has  ocean under it ...if i get a body  blocking my doorway, if after 2 days at the most  they do not  respond, i  deconstruct the  floor  panel under them and let them drop. .. then replace the panel:D

    Only had to do it once,,,,   but let the  server admin know  first.......

    I think you misunderstood the point i was trying to make.  I wasn't wondering why they logged off in front of your door I was wondering why the game Devs decided to keep players inanimate avatars in the game when they log off.  This is the first time in any game that I have heard of where this occurs.  So just to clarify my question is: Why did the Devs decide to leave inanimate logged out avatars in the world?  What is the point of that mechanic and in what way does it enhance gameplay.  I'm just trying to see if i am overlooking some aspect of the game where there is value in this mechanic.


  11. I feel like if a game developer delivers a fun and engaging product it will become popular and profitable. On the other hand I've seen games die simply because the devs could not get a handle on solving problems they promised they could solve then they fail and shut down.  The success of a game does not depend on the community it depends on the quality of the game.  If the quality is high the community will grow with the caveat that the devs did not alienate too many consumers along the road.  In the end we who play ylands are not just gamers we are also consumers.


  12. 36 minutes ago, Stephenw1992 said:

    In my experience using the overlapping blocks, there doesn't seem to be more performance degradation than using the same number of blocks stacked neatly. you use more than you might in other structures due to the need to overlap here but otherwise it doesn't appear to be any different than using the same number of blocks for a square building.

    I was also wondering if you can place compositions the same way you are placing the blocs with logic.  The reason I wondered is because if you can all you would need to do is make one arch part convert it to a composition and then rotate it around like you did the initial base ring.  If it would work it would eliminate a lot of work.


  13. 6 hours ago, Stephenw1992 said:

    Hey guys!

    Today in #8 we're looking at @Kage'dsecond question with a tutorial and demonstration on how to build circular/round structures using the logics and blocks in editor!

    5abae384db841_SelfBuildingDome.gif.3a72d70e69f054c9eecfd8e79ce8f915.gif

     

    How much of a performance hit comes from overlapping so many blocks?  It would be interesting to see how many of these you could put on a random island before a noticeable drop in frame rate.  Im not a computer genius but I would think the overlapping would tax the graphics engine.  Don't get me wrong I think it's pretty cool that it can be done and im impressed I'm just wondering if it is practical.   


  14. On 3/26/2018 at 2:42 PM, BubbaHoTep said:

    Players get huge performance drops throughout the whole game with freezes and spikes that get so bad after you built more than just a few houses. that is no fun at all.

    I agree 100% they aren't going to get a lot of feedback from players who stop playing because of the lagging.  I've stopped playing completely and all I can offer is suggestions for future additions.  I cannot report bugs if I am not playing.  The only suggestion I have for devs is to make the game more playable for as many players as possible regardless of if it's SP or MP.


  15. 19 minutes ago, Indomitus said:

    I know, right?  I haven't tried yet, but I'm kind of curious whether the sails will work while you're floating down.  Can a ship (sort of) fly?  And if you drop the anchor again, will it stop in mid-air?

    First annual ship free fall competition to be hosted on "?????????" servers on ??/??/2018?   Barrel rolls?  Swan dives?  Belly Slams?  Closest to the water without hitting?  I'm not doing it but someone should. LOL

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