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Posts posted by Shadow72
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11 hours ago, sjaaak777 said:Hi Shadow, thanks for the great tutorial. I love to do more with scripting. Would you find the time to explain how to add the dictionary manager into Ylands? I have downloaded and extracted the file but I cannot add it yet. In the editor, I have clicked on the plus button to add a composition, but it did not work
Thanks in advance and I hope you create many more tutorials in the future.I just uploaded it to the workshop so all you need to do is subscribe to it. https://workshop.ylands.com/asset/609
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It would be cool if we could get what a player types in chat so we could make custom commands.
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In this video I show you how to use the Dictionary Manager that I made(Download below). If you don't know what a dictionary is I suggest you READ THIS before watching the video. Let me know if you have any questions or if you run into any issues.
Sorry if some parts are a little difficult to understand. I am not good at making videos. I just thought that a video tutorial would be more helpful then a text tutorial.
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I think a lot of people want to have their server run 24/7 but the server software just cant do it at this point in time. Most servers you are lucky to get a week of play time until it becomes unplayable due to the lag. The servers need to be fixed before 24/7 hosting is viable.
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I have also had this issue before. For a quick fix open the map up in the editor and move the boat. It usually fixes it.
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Will admins on a server be able to bypass other peoples energy barriers?
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Will admins on servers be able to remove and edit other peoples energy barriers? Will players only be allowed 1 energy barrier or can the owner of the server set the amount of energy barriers each player will get? Will players be allowed to place energy barriers on boats and cars?
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I have recently started running a server that i keep up 24/7 and have noticed a giant performance decrease after around 6-8 hours. When i launch Ylands and get ingame it is using around 2.5gb of memory and after 6-8 hours it is using 4.5gb of memory. After 6-8 hours the game is nearly unplayable due to the lag even at 800x600 resolution with low settings. It takes around 5 minutes to save the game and quit to the main menu and while at the main menu Ylands still uses 4.5gb of memory. Players have also said they get lag spikes around every 5 minutes(autosave maybe?).
Specs:
i5-4690k
GTX 950
8gb Ram
internet: 800 down 800 up
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They said they would talk about this in the next Dev diary.
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Check your email for a code. They sent out steam codes around month ago.
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Are you playing multiplayer or single player? There is a weird bug that lags the server when someone joins.
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If you press the cancel button while connecting to a multiplayer server you will still join the server.
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12 minutes ago, John - NEXFER said:Slightly off-topic but - can anyone confirm the new commands list?
Commands like /additem and /sethour do not seem to be working any longer?
Commands:
- /cmdlist
- /kick
- /ban
- /promote
- /demote
- /w
- /freecamera
- /killme
- /unstuck
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Are you guys still planning on having modding support?
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1 hour ago, goas said:When will the cmdLine based Serverfiles arrive?
They said they would start working on it mid January.
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1 hour ago, Destinus said:I can't get it from the steam it says it will be available in 18 hours.
Here's some of the files you usually ask for when reporting a bug:
It looks like some of your files got corrupted. Reinstalling the game should fix it.
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NVM, I forgot the trial isn't on steam :).I would try redownloading the game to see if it fixes it. Something might have gotten corrupted.
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I am wondering if you guys will ever open up the server info api that the multiplayer list uses(So we can get info like if the server is online, how many people are online on the server, etc.).
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Right now you can't host a dedicated server because they haven't released one for the new update. I also agree that there shouldn't be a player limit for servers.
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You are unable to scroll after you purchase something from the coyns shop.
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Where can I find the dedicated server for 0.6? I have tried looking for the servermonitor but it looks like it has been removed.
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When generating terrain in the editor the "Random Sites" dropdown doesn't work.
When previewing a sound in the editor it only plays through your right speaker.
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It would be nice if there was a windowed fullscreen option in the graphics settings.
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@Ane Yes, other entities work. It does make sense that the flags rotation would only be affected by the wind. So this isn't a bug.
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Bugs and Suggestions
in Editor Bugs & Technical Issues
Posted
Bugs:
When placing down either a local variable block or a return block sometimes their default value will disappear. If you try to place a new value into the default value it will freak out. This happens rarely but seems to get worse as the script gets bigger.
If you delete the default value of a local variable block or a return block you cannot delete the block until you close the script and reopen it.
Suggestions
Allow us to return an array from a function
Allow us to convert strings to integers
Add remove from array block
Add clear array block
Allow us to anchor Ui's from the top of the screen and bottom of the screen(We currently only can do topleft, topright, bottomleft, and bottomright).
Add move gamelogic block(So we can move trigger zones)
Allow us to get when a player presses any key on their keyboard(So we can keybind things like custom menus or special abilities)
Allow us to lock the players armor/inventory
Rename all blocks so they are more easily searchable(For example, right now if you search for vehicle nothing will pop up, even though there are multiple blocks relating to vehicles. So instead of having a block be named Set Velocity it should be Vehicle Set Velocity).
Long Term Suggestions
Allow us a way to save data through ought game restart(So we can have persistent data throughout games like a players k/d ratio)
Add a UI editor(The current ui panel is very difficult to use and requires you to compile your game every time you want to see the changes you have made.)
Add the ability for UIs to have input boxes and buttons