Mantje100
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Single player explore is the reason I bought this game and I am really thrilled to hear about development on that aspect of the game. What I liked about explore is you start with absolute nothing, and have to craft everything yourself. Having a map from the beginning breaks that immersion a little bit, but I guess it's better for new players. I would suggest something different though: work with different unlock system for crafting. Having less options in the beginning of a game will make it easyer for beginning players to progress in the early stages of the game. The further you progress, the more items you "unlock" at a time when you progress again. Example: beginning of the game you can only craft: grass rope, wooden axe, wooden knife, wooden bow +arrows, campfire(+roasted food), grass sleeping mat, pole, wooden pulp and MAP(map crafed out of wooden pulp only). Only if all those items are crafted, the next recipes unlock. (it would be awesome of the pencil recipe is needed to place those nice icons!) Igor Q. I really like your thoughts about the islands and "repice knowledge" , and I would like to add a little bit: I like running away from the enemies becouse they are too strong, but if you have a specific armor you can whipe the whole island and have some revange! How about this example: The first island you spawn on doesn't have iron. The second island has Iron, and animals who you can defeat with an iron suit on. When you first arrive at the second island you have to sneak around the animals to obtain the precious iron. After crafting a bit on that island (blacksmith forge, etc.) you don''t have to hide anymore and you can pulverise the animals! That way you can have imediate satisfaction. but be aware.. the third island you have te sneak around again.. Just my 2 cents! I really am curious how this new exploration is going to turn out, it sounds promising!
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I wanted to start a new topic about this, but after searching I've found this topic from a year ago. The post of Cloakist I totally agree on and I would like to mention it again: the sound positioning would be a lot better if the volume is based on the character placement instead of the camera. Sometimes when mining I rotate the camera by accident,.. the volume increase scares the hell ouf of me!
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New building system 0.11 opinions and feedback
Mantje100 replied to Mantje100's question in Suggestions & Feedback
It work like a charm! I really like this way of building. I do have one more suggestion what could make it easier for me to build: sometimes when using RMB + WSAD I want to move the camera to where I am building. when I do that the object orientation follows the mouse and the object is not in the desired location anymore. Is it an idea to let RMB + WSAD "overrule" the pointing way, so the mouse only moves the camera when RMB is pressed, and is not included in the object orientation? -
First of all: I think this is an amazing game. the atmosphere, the crafting and discovering, I really like it! Huge credits to all of the people who are involved by the development of this game. Because I like this game so much, (I'm always dreamed about a non agressive survival game) I have made a list of things that I suggest to add to the game. I made this list like this so it is possible to update it with other people's suggestions and have a super list of suggestions. Forum members are able to vote for a suggestion they agree with. Simply whrite the number(s) in a reply and I will edit this list with votes. You can also add a suggestion, just reply with "suggestion:..." and I will add it to the bottom of the list with 1 vote. Disclaimer: None of these suggestions are certain that it will be included in the game, even if it has many votes. this list is for the developers to have an overview of what the desires are from the community.( It would be awesome if some of the suggestions will make it into the game though!) 001. Fresh Water! (1 vote) found on every island as a lake, except arit ysland biotope.(dessert) Minimum amount of lakes: 1, maximum amount of lakes: 5? popup "I'm thursty" after 1/2 day cycle. popup: I'm dehydrating!" after 2 day cycles. popup: "I'm hungry" after 1 day cycles, popup "i'm starving!" after 4 day cycles. On the edge of the lake you have the action: "Drink water" Transport water: Clay bowl can contain 10 water units. Fresh water bag(inventory container) Crafting: 1x Cloth Other items with water: mushroom soup: Crafting: 1x mushroom + 1x clay bowl + 5x fresh water @ coocking spot effect on animals: Wild animals gather around the lake to drink once a day.(random moment) when drinking, the animals are less aware of the envirement. Result: the animals will only attack when being attacked. 002: dough roller Crafting: 1x wooden log + any axe dough: Crafting: 1x dough roller + 1x plank + 1x clay bowl (no cooking spot needed) 003:Animal: Cow (non aggressive) death drops: 5x raw meat special: use clay bowl on cow to fill with milk (max: 10 milk per clay bowl) spawning number of animals in a group: 6, (with 1 Bull) biotopes: tiagra and tundra, temperate climate, Milk: when drinking the milk: (fills water hydration level of player and a little of hunger.) maybe use for cooking? Animal: Bull (aggressive) death drops: 5x raw meat biotopes: tiagra and tundra, temperate climate, 004: Animal: Sheep,(non aggressive) death drops: 10x whool + raw meat Action: Cut off whool drops: 1x whool, needed: steel razor biotopes: tiagra and tundra, temperate climate, Steel Razor Crafting: 1x iron ingot + any hammer @ blacksmith forge Yarn: Crafting: also possible with 3x whool Animal: Ram death drops: 1x raw meat + 1x whool special: jumps on steep terrain! when player comes close: 1x attack then walks away, (when attacked by player: keeps aggressive and attacking) 0005: Animal: Chicken (non aggressive) death drops: 10x feather + 1x raw egg special: randomly drops eggs on his own. biotopes: tiagra and tundra, temperate climate, 0006: Animal: wild dog (tamable, non aggressive) death drops: raw meat special: when tamed it can attack wild animals! using "E" biotopes: tiagra and tundra, temperate climate, 0007:Animal: Bird (non aggressive) death drops: 10x feather special: hides in trees? or comes flying back to bird nest once in a while. attracted to any barry on the ground. 0008: Animal: Snake (agressive) hides in trees and drops on the ground if player is nearby! death drops: snake skin? or nothing biotopes: tropical rainforest 0009: Animal: Brown/Black Bear (agressive) death drops: 5x raw meat (instead of 1x) 0010: Clothing: Cook outfit containing: - Chef hat Crafing: 1 cloth - Chef apron Crafing: 1 cloth 0011: Potions ( needs Flask) Crafting: 1 flask + ()magic dust + ()plant @Alchemy table 0012: meat spit Crafting: 6 x wooden stick @ Campfire Special: Used for roasting meat, not possible on other coocking spots. Meat slices you can roast on all coocking spots. Rotating animation? =) 0013: Oven Crafting: 10 x Clay Special: baking bread only works on oven. Also possible to roast other things here. (pizza anyone?) Energy oven Crafting: 3x energy coil + 5x iron ingot + any hammer special: energy connection needed as fuel, nothing else. 0014: Sickness: Possible of getting sick from raw meat or mushrooms. Effect: slowly draining lifebar to 1 heart in one day.
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RESOLVED [YLD-13823] Door hinge collision detection
Mantje100 replied to Mantje100's question in Bugs & Technical Issues
If I first build a wall there is no problem. I do think many people will place the door first becouse you want to see the size of it. In my case it is also happening with the small 3 wide door. -
RESOLVED [YLD-13823] Door hinge collision detection
Mantje100 posted a question in Bugs & Technical Issues
Hi There! I was playing ylands today and I wasn't able to build next to the door on the side where the hinge in located. When I tryed it on a big wooden door the same thing occurs. I used the search funcion on the forums but no results. Do more people have this issue? output log: output_log_clean.txtoutput_log.txt -
New building system 0.11 opinions and feedback
Mantje100 replied to Mantje100's question in Suggestions & Feedback
Great news! I will defenetly try it. Thank you for the response. -
Well, you have to work for your money don't you? Haha The question is: do you have to click a lot more for the cloths needed for the sails compare to other ingredients needed? And yes, only spamming mouse clicks is not fun, that's why I try to make small fields a time, so I can alternate in actions more. EDIT: What about multiplayer? You could destroy someone's field in no time.. -if.. there is going to be a way to harvest fields in less time, then we also need a way to plant fields in less time (for example a new machine or so..)
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New building system 0.11 opinions and feedback
Mantje100 replied to Mantje100's question in Suggestions & Feedback
Alright, building on ships not seem to work as intended. Like I suggested in my beginning post, some sort of toggle with the building system it is now and a sort of "advanded" building mode could be something? and also include this "G" option. (maybe even more? who knows) I try to see it from the Ylands dev's perspective, and I think they tryed to make a more accesable building method. Casual gamers are going to be the mayority who are going to play this game and it must be as simple and to the point as possible. Having so many options could dismotivate people who just want to build something quick and simple, the learning curve has to be good to keep those people on board. (correct me if I am wrong) On the other side we have the creative fanbase or how do you say it.. who make all those awesome objects and push the limits of creations in this game. Ussually it take hours and hours to build something and all extra features are well used. If you have a toggle to " expert building mode" or something so the casual gamer knows this can be complex, and the creative players can still create what they like. This way you can have a win - win situation and hopefully it will be appealing to both playing styles. -
@JgrPower I didn't know about the despawn feature, that's great! About the Looting/Picking system that Indomitus suggested: I do think stacking items on this screen would be great, most of the time you want all the logs, or all the seeds. If it is stacked in this screen then it can -almost always- display all the items within the 2,5meter range (or even be very small! like in the example, 4 or 6 tiles). An other advantage of stacking is that you don't need the "take all" button in my opinion. 6 clicks are not that bad!
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New building system 0.11 opinions and feedback
Mantje100 posted a question in Suggestions & Feedback
Hi all, There has been some comments on the 0.11 post on the new building system they have introduced in the latest update, maybe it's good to give it it's own topic? The question is: What do you think about the new building system? I've seen some people say it's bugged, for those people: feel free to post the bug and your specific problem in a seperate topic! (read https://ylands.com/community/topic/34-what-to-do-in-case-of-technical-issues/ for futher details on how to do that.) I think the new building system feels a lot better! I have to learn more on how to use it to see its full potential, but my first impression is very good. I do have a suggestion: What if.. there is an option to toggle between pointing with your mouse (like it is now) and using only your keyboard to place blocks? example: W = north, D = west S = South, A = East Pressing one of those keys will move the block one grid snap, hold down the key to move further (not too fast please haha!) the arrow keys still move your caracter, and the mouse moves your camera (still over the shoulder camera look!) I can imagine that this way roofs for example are a lot easier to build. it is a more advenced way of building and I think casual gamers will not use it at all, but I think it's quite handy for all the players who build those amazing structures in this game. -
I think a destroy option could be easy for people who like to disrupt the balance of multiplayer games. In my opinion, it becomes far to easy to walk around on spawn island and destroy everything a beginner needs. I do think a more organized island looks nice and I know some items are used less then others, but do you want to take the risk to make it easier to disrupt the game? Maybe I am getting a little off topic over here.. But that should be something to consider. Indomitus: I really like your idea, and I hope the game dev's like it too! Picking up items in this game is quick and to the point, and opening a whole menu just to pick up the item you need seems too much. I can't find a reason why it is better to open up the whole inventory, maybe to organize your inventory while you pick things up, but usually organizing is something you do after you picked up everything you need, right?