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Everything posted by Igor Q.
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As a suggestion, why not create a difficulty modifier for building things? For example, if you have it set to hard mode, you need 4x the material to build something. All of a sudden, building even a wooden raft can be challenging
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Pics or it didn't happen ?
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Hello! With the winter holidays coming, I decided I must have *something* ready by the time Christmas rolls around. Although not finished, Ice Lord (Beta V0.17) is now available to test and try out! https://workshop.ylands.com/asset/2145 Let me know what you guys think! Please report all bugs and any suggestions/feedback on this thread! It would help me ALOT. Have a great day everyone! Bug reports: (This will be fixed as soon as possible, play SOLO to avoid them) - Players are stuck in multiplayer and cannot restart game properly. (This is most likely caused by starting the game while a player is still sitting down on the bench)
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Looking at @Fompster bug report
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How to download from workshop?
Igor Q. replied to doradox91-2e36ef8d962af997's topic in General Discussion
If you want to download games and etc -
How to download from workshop?
Igor Q. replied to doradox91-2e36ef8d962af997's topic in General Discussion
Depends on what it is. If you want to download compositions, you simply need to go into the composition icon and go to "downloads" -
Would it be possible to add an event listener that says On [Object] added to Storage. Anytime I add an object to the storage, I can cause a trigger to occur. Thanks! @Houp
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I have a feeling that maybe you have objects placed inside the blueprint that aren't "part" of the ship...
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You can make variations, but this basic design should be enough to solve your problems. Alternatively, for the "last part" you can instead use a console command and have this
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@Fompster@kimbuck Please implement the following solution: Create an entity storage with the following information inside Next create an event listener like this NOTE: For the events part, if you want to prevent players from doing other things, such as "on planting" or "on item removed from inventory" to mass drop items you will need to create copies for those too. Next inside your event listener put this This will effectively "remember" every single item placed down by that player. Place down a "entity label" Next go back to spawn point and create a variable called "Location of Lever" and put down all of this Each time a player joins the game, a special lever will be created with their own name in a new spot. Finally, create an event listener like this. Inside that event listener put this. It checks each player that joined the game, checks which lever matches the name of the player, then for each item the player ever placed down, it despawns it.
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@bojo2736
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Most likely the range of your blueprint is too large. I suggest taking the boat out into the middle of the sea and making sure your blueprint capture doesn't touch plants and what not. Make sure that all items placed on the boat are used using the boat editor.
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Work and make money :V
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Can you get the Mythical sword in exploration mode?
Igor Q. replied to lojoey's topic in General Discussion
It should be possible, how I'm not sure. I think @bojo2736 knows the answer -
Can you get the Mythical sword in exploration mode?
Igor Q. replied to lojoey's topic in General Discussion
Which one? Zirconium? -
Nice stuff! I like the loading area in the back
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How to remove the bodies of dead players on a dedicated server?
Igor Q. replied to Aseru's topic in General Discussion
@Malaka135 I'd recommend using a time interval of maybe 5 seconds or more. Time loops, especially in large worlds are taxing on the server system. You should use instead an "Entity Storage", add each player that connects to the game to that storage, and assign a variable called "Save Spot". Each time you request the variable it will let you choose which player you want. You can alternatively create a console command such as /savespot which will save the last location the player was in. -
There is currently no "get aim" logic in the game. I've already asked the devs to implement it however...
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Any news when we can have more AI options? I'd love to be able to "hire" soldiers that I can bring with me into caves.
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So far all the abilities are done, right now re-writing a large portion of the code so it's optimized and runs smoother
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Ah. I guess there might be physical storage limitations? We'd have to see how long it takes for them to develop "chunks" (like Minecraft) that can be loaded/unloaded from a data base.
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1) If you want to have access to more islands and etc, you will need to buy the exploration part of the game. 2). If you want gear, you can always spawn one with a creator cube , or you can create a world storage variable to store your players inventory. If you decide to start the game file fresh again, the storage variables will still be kept! It seems you are having a lot of fun with creating things, I'd suggest buying the exploration pack if you really like the Minecraft/terraria vibe.
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Ahhh, I completely forgot! Soon it's gonna be another day, I might as well give you something worth TWO days of sneak peaks?!