Its a survival game, but with enough mods that you can make any kind of game out of it, such as a racing game, a shooting game, a hide and seek game, etc.
The game has a wiki but its not very useful unless you are checking for certain materials or crafting recipes.
You can add me on discord
Igor Q.#4053
if you are ever interested in hanging out or need help with the editor ?
In all honesty I don't think its worth the man power to invest in overly complex functions for ray casting.
If I needed something quite lucrative, the simplest solution would be
1) Toggle terrain/block/plants/water detection, etc
2) Toggle X-ray (will return multiple values each time #1 is triggered as an array from closest to farthest)
Hi
I would like to have a function that finds the highest Y value of the terrain.
For example, I want to spawn an item dropped on the ground (random location), however because terrain height varies...its difficult to do this because it either floats or is buried into the ground.
It can also be useful for... Generating plants and trees, teleporting players, getting reference points, etc.
I would invision it like.
Input<<X<<Z;
Output>>highest Y value of terrain...
Yup! It can be hit midflight.
For the purpose of this video I set it to go up by a specific amount, but I can adjust it to anything I want. I can even make the ball go up a certain amount depending on the speed of the ball!!
It's similar to minecraft in that it's a sandbox oriented game with exploring survival elements. However there are more features such as building new equipment, different types of building blocks and much more possibility to building custom designs without being restricted to the block-to-block requirements s like the sims, or minecraft would have. Additionally the in-built editor has a set of pretty powerful functions so making custom games like...
Thanks for the info!
Quick question. With the implementation for "explorer like maps". Will we be able to import logic, compositions and objects with scripts inside it?
I'd like to prepare for a pvp/pve server with update 0.12
@Houp
No I wouldnt see that way because in some cases I would have dark section in a room with light in other sections but the light aura would still trigger even though the player can see perfectly fine.
Hi
I'm currently developing a game that is horror/detective ?
However when the light settings are too low the game gives the player a passive light aura. (This is ruining my game ?)
Can we please have the ability to disable it?
Igor Q. replied to Marci Magyar's topic in Dev Diaries
Concern:
With the update to making axes better at cutting trees, what will happen saws? I really like the idea of the saw being a more efficient tool for cutting trees. Maybe they can grant more wood when breaking down logs compared to using an axe? (So it becomes somewhat required for making boats or large structures)
Additionally, what is the plan regarding terrain depletion? Currently once you finish mining a vein of iron it's gone forever and as the...