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Igor Q.

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Everything posted by Igor Q.

  1. Igor Q.

    Ylands Script Hook Shot

    A small script which will allow players to pull targets into them.
  2. Igor Q.

    Ylands Script Hook Shot

    It is, but assuming only 1 chain goes off at a time it should be manageable. iirc patch 0.12 might having moving per time functions
  3. Igor Q.

    Dev Diary #73

    fYnally :V
  4. Igor Q.

    Ylands Script Hook Shot

    Forgive the terrible hitbox mechanics of a crossbow ?
  5. Igor Q.

    Hello Everyone, can I get a TL;DR on Ylands?

    Its a survival game, but with enough mods that you can make any kind of game out of it, such as a racing game, a shooting game, a hide and seek game, etc. The game has a wiki but its not very useful unless you are checking for certain materials or crafting recipes. You can add me on discord Igor Q.#4053 if you are ever interested in hanging out or need help with the editor ?
  6. For anyone who played a hat in time, I decided to copy their little balloon mechanic
  7. I made a script that allows players to have a ball that can bounce on the floor, walls, and be hit by players. I can also adjust the gravity
  8. Not sure yet, it will be made into a full game ?
  9. Igor Q.

    Find Y value of terrain

    In all honesty I don't think its worth the man power to invest in overly complex functions for ray casting. If I needed something quite lucrative, the simplest solution would be 1) Toggle terrain/block/plants/water detection, etc 2) Toggle X-ray (will return multiple values each time #1 is triggered as an array from closest to farthest)
  10. Igor Q.

    Find Y value of terrain

    Hi I would like to have a function that finds the highest Y value of the terrain. For example, I want to spawn an item dropped on the ground (random location), however because terrain height varies...its difficult to do this because it either floats or is buried into the ground. It can also be useful for... Generating plants and trees, teleporting players, getting reference points, etc. I would invision it like. Input<<X<<Z; Output>>highest Y value of terrain for (X,Z)
  11. Hard to believe but this is 80% of the entire game code ?
  12. Igor Q.

    Need tan function!

    Yes, except in my case I'm trying to solve for the angle. Which I cannot do easily with sinx/cosx
  13. Yup! It can be hit midflight. For the purpose of this video I set it to go up by a specific amount, but I can adjust it to anything I want. I can even make the ball go up a certain amount depending on the speed of the ball!!
  14. Igor Q.

    Hello Everyone, can I get a TL;DR on Ylands?

    It's similar to minecraft in that it's a sandbox oriented game with exploring survival elements. However there are more features such as building new equipment, different types of building blocks and much more possibility to building custom designs without being restricted to the block-to-block requirements s like the sims, or minecraft would have. Additionally the in-built editor has a set of pretty powerful functions so making custom games like the ones from Warcraft 3 are entirely possible. Hope to see you in game! -Igor
  15. Igor Q.

    Dev Diary #72

    Thanks for the info! Quick question. With the implementation for "explorer like maps". Will we be able to import logic, compositions and objects with scripts inside it? I'd like to prepare for a pvp/pve server with update 0.12
  16. Igor Q.

    Let us disable passive lighting

    @Houp No I wouldnt see that way because in some cases I would have dark section in a room with light in other sections but the light aura would still trigger even though the player can see perfectly fine.
  17. Hi I'm currently developing a game that is horror/detective ? However when the light settings are too low the game gives the player a passive light aura. (This is ruining my game ?) Can we please have the ability to disable it?
  18. Igor Q.

    [NEW]Useful Text Functions

    Just wanna bump this because it's quite useful. Though I think the dev's should consider integrating these things within the editor.
  19. Igor Q.

    Music Albums worth listening to

    For anyone who likes electronic/psychedelic stuff I strongly recommend this album
  20. Igor Q.

    Dev Diary #71

    Concern: With the update to making axes better at cutting trees, what will happen saws? I really like the idea of the saw being a more efficient tool for cutting trees. Maybe they can grant more wood when breaking down logs compared to using an axe? (So it becomes somewhat required for making boats or large structures) Additionally, what is the plan regarding terrain depletion? Currently once you finish mining a vein of iron it's gone forever and as the game gets longer it becomes harder to get. How is this intended to be solved in the future?
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