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Igor Q.

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Everything posted by Igor Q.

  1. Igor Q.

    Dev Diary #221 Rebalancing the Future

    I think crafting has a couple of issues that could be remedied by simply having a Tech Tree. If we introduce too many items it can get confusing and overwhelming. I believe there are 2 equally good solutions. (Implement one but not both) 1) Being able to acquire slightly better but similiar resources. Ex: Soft Wood, Hard Wood, Dense Wood, Concrete Wood, etc... Advantages Lots of variety of resources (wood, stone, metal) Very easy to understand the...
  2. Igor Q.

    Dev Diary #221 Rebalancing the Future

    My concern is that it might only appeal to a small portion of the player base and frustrate the majority. Gameplay should not penalize the player UNLESS the player is doing something that specifically goes against the intended design (eating the same foods repetitively to easily fill hunger bar or creating huge stashes of food to be used later). If the issue is eating foods repetitvely, simply giving diminishing returns on eating the same foods. If the issue is...
  3. Igor Q.

    What if Ylands was an RTS...

    That's not what I mean....I mean it feels awful because the work around solution makes it tedious. 😕
  4. Igor Q.

    Dev Diary #221 Rebalancing the Future

    I think it would be more interesting if food had a redundancy aspect. If you tried to eat the same food too much you would satisfy less and less hunger. This in turn would force players to be a bit more creative and actually craft all the different foods ylands has to offer. There was a mod on Minecraft that makes you start the game with 100hp, but for every new food you eat for the 1st time, you max hp increases by 5. (Which I thought was a really cool...
  5. I made an animated group and tried to find it's position but it won't return me any information. I have tried both while the group is moving and while it's not moving but I can't seem to get any returns. Am I doing something wrong or is this the intended result? It's super frustrating having no way to get the position of an animated object, especially when it has an existing pivot point!
  6. Igor Q.

    What if Ylands was an RTS...

    yeah that's what I think I might do. However it feels like a really awful solution to implemenet for everything tbh.
  7. Igor Q.

    Is there no way to find group position?

    Thanks! Do you have any vague idea when it might be implemented?
  8. Igor Q.

    What if Ylands was an RTS...

    @devs If you can find me a way to get an animated group position/rotation using logic (even if it's not moving) it would be extremely helpful.
  9. Igor Q.

    Ride my rocket?

    @XXon
  10. Igor Q.

    Ride my rocket?

    Hey Xxon. Can you be more clear with exactly what you want? Do you want a message that Shows to all players? Shows in chat log? Updates in a leaderboard?
  11. Could we make all upperbody animations be usable while sitting? (Maybe skills included?) It would be very fun from a role playing point of view if we could drink a cup of hot tea while sitting 😊 (With maybe an achievement for doing it aswell?)
  12. Hey Rob I'm on board with what you want aswell. The easiest way to implement something like this is to give us the option to craft custom entity templates imo.
  13. Igor Q.

    How to Unlock items for Crafting?

    Ye,but he wants the whole map permanently visible
  14. Igor Q.

    How to Unlock items for Crafting?

    Check this Https://ylands.com/community/topic/24509-command-line-mapping-tool/?tab=comments#comment-73157
  15. Igor Q.

    How to Unlock items for Crafting?

    @SlumnIt It shouldn't block achievements but I think you'll need to be playing on vanilla to unlock achievements. If you want scout a map quickly you could use a time trigger to loop move your character every ~0.5 seconds to a new region to expand the map.
  16. Igor Q.

    How to Unlock items for Crafting?

    @SlumnIt If you ever want to "cheat" your way to find out how to craft something you can open an empty editor file, and go inside the logic of the Spawn Point and insert the following Once you start up the editor file, you can then find the crafting requirements when you hit tab. (You can use this for any item)
  17. Igor Q.

    Camera "Lock On"

    I was looking to create a camera using a "lock on" mechanic similiar to many video games such as Zelda or other rpg style games. However I've run into an issue, it doesn't properly track the players movement. When running I get the camera to be "above" the player, but I can't make it permenantly stay behind the character relative to aim. (Please disregard the offset on NPC by -200 units) Here I set Z Off-Set to -2 to be behind the character, but when I...
  18. Igor Q.

    Armor attributes for clothing

    Although its not convenient, you can make clothing have resistance stats. Simply use an event listener when the player equips a piece of armor or etc. Edit: You can also "ADD" and "REMOVE" resistance based off the players current resistance, so if they have 50, you can set it to 50+30
  19. Igor Q.

    Life in the Empty Ocean

    I like the idea of dangerous predators. Would be interesting to see krakens and etc lurking there
  20. Igor Q.

    Camera "Lock On"

    Perfect. I never knew about the event listener "On Fixed Update". I tried using a loop using time triggers and the screen kept flickering. But really this begs a question, 1) Should "On Fixed Update" even be an event listener? It almost functions like a Time Trigger. 2) Should Camera offset when looking at a target have the offset relative to the view?
  21. Hello I'd like to request being able to link entity templates to allow a crafting recipe; integrating custom items into the game without the need of special HUD's to craft/create. This would be helpful for both custom games and integrating mods into vanilla gameplay. Thanks for your time!
  22. Igor Q.

    Update 1.9: OCEAN ODYSSEYS

    Gotta be honest it's really hard to balance it properly. Shark repellant seems like something that's made specifically for shark-infested waters. Maybe shark generation should be in 1's and occasionally in large groups?
  23. Igor Q.

    Update 1.9: OCEAN ODYSSEYS

    oh boy oh boy oh boy oh boy oh boy I hope each future update aims to refine the water aspect of Ylands to become more polished.
  24. Igor Q.

    Fishing Prototype

    Project 90% completed! Please try the map-file and give your feedback! It'll help me optimize this for exploration mode! - All Fish Shoals are now fishable entitites! (Each fish will have it's own unique pull pattern and stamina difficulty from 0 to 7) - You can now upgrade your fishing rod using the fishing station! (From Basic to Zirconium) - Fisherman Hank has been added to give you some much needed fish advice - Script has been cleaned up, and now...
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