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SandyT

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Posts posted by SandyT


  1. 9 hours ago, spiritchaser28 said:

    I generally hide most the lines underground or in walls. If you need some help hiding some of the lines, send me a share and I will come check out how you got your power set up.

    I generally hide mine also, especially above the ceiling and I use energy nodes too, very handy. I even dig a small hole to put light poles in so you can't see the energy lines. However, I built a split level house with the middle section taller than the other 2 sides and I have a vaulted ceiling in the middle section. I wanted to use one of the indoor lights to place in the vaulted ceiling but I can't seem to find a way to hide the energy lines. The energy nodes are good, but they take up a whole block and I can't get the connection end to actually go through a block so it always shows a little. I would welcome your visit just to get more ideas, I like your builds and I'm sure it would be very educational for me.

    • Like 1

  2. 17 minutes ago, spiritchaser28 said:

    I'm guessing it's a regular block placed inside the counter with just the top part showing.

    You're probably right, oh well, a person can dream! LOL. But did you notice how smooth the blue wall is? It doesn't look like stone or wood. I hope that's something that we can use too.

    • Like 2

  3. I just finished building a barn with a fence, tamed 3 horses, and as soon as a tamed horse goes into the barn, it disappears. I've had other tamed animals disappear even when they aren't in a barn or fence, but not this fast. Right after I watched the second horse go into the barn and disappear, I left the game. So hopefully, my logs might help with this. Thanks. Sandy

    output_log.txt

    output_log_clean.txt

    log_userscripts.txt

    • Upvote 2

  4. Now that we can craft vendors, it doesn't seem like we have the old vendors on the new exploration. The vendors we craft do not offer a lot of the items that the old vendors did, especially like Andre and Eddie who offered ore options to purchase and others with decorative household items like paintings. Are the old vendors gone for good in the new exploration? I know I sound like a broken record on the next question, but I would like to be able to get some of the items we can't craft like pots and pans. I was told that they would show up in random encounters. So far, I've found very few random encounters to even search for them. Will this be changing? Or is this by design?

    • Upvote 1

  5. 1 hour ago, spiritchaser28 said:

    But technically yoou can destroy anything in your inventory, can't you? That's how I get rid of excess bark......although it does take a few steps to do it.

    This is what I do also as I can't stand clutter. What would help with the inventory issues is to increase the maximum amount for stackable items to like 500 each. There are several items that can only stack 1, some 5, some 20, some 50, and some 200. If we could have larger stacks of items, that would really help with the inventory squeeze.


  6. Thanks, spiritchaser28. I was playing on legacy exploration and I noticed several things that were different on it from the 1.6 exploration. I'm guessing, some of the changes from 1.6 didn't make it to the legacy yet. I just wanted to play from the beginning so I used legacy. You can't craft the soft chair or most of the new foods on legacy. But the propeller pack updates made it to legacy. I spent several nights on each island and I only saw mutants after dark on a couple. But I do know that I went into the cave on a tier 3 island and killed some mutants and golems and they didn't drop anything. So, I'm back on 1.6 exploration as my itch to start over has been scratched. I'm trying to find a tier 3 island in SP Temperate regions. No luck yet. LOL

    • Like 1

  7. 1 hour ago, ocnoglittle said:

     

    I think they are planning on reworking the propeller packs even more, but we can ask Aleš on Tuesday. 

    That would be great - thank you, Ocnoglittle! At least in the legacy exploration, no mutants, not even on tier 3 islands drop ylandium. And most of the islands on the map I was using didn't even have mutants after dark. I think only one tier one and one tier two did. Neither of the tier 3 islands had them. But you're right, the creator cube does make up for that, but it really takes away from the game play as I like to find and craft all my stuff. I really appreciate your help!


  8. While playing legacy exploration, I noticed that you now need 25 ylandium dust instead of 10 to make a propeller pack. Not only is that a 250% increase in the resources needed, you have also reduced the amount of ylandium that we can collect. In legacy, no mutants drop ylandium crystals or dust. Your only option is to find ylandium crystals in caves. And even if you are able to get enough ylandium to craft a propeller pack, it only lasts about 30 seconds tops. My suggestion is to not restrict the propeller pack's power as that is actually the 3rd whammy. By increasing the amount of ylandium needed to craft it and decreasing the opportunities to gather ylandium, I believe that should be sufficient to make it more of an end game item. I don't really think it's necessary to restrict it's effective range to near nothing. Just my thoughts. I know some people don't like it to be so powerful, but I have a couple of suggestions for that. One would be to not craft one. The other could be to offer a high end pack like before the change and a low end pack that would have restricted power. Thanks for listening! Sandy

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  9. On 4/27/2021 at 11:39 PM, ocnoglittle said:

    Questions for next time:


    From Spirit: Can we have glass doors, and would it be possible to remove the streaks in the glass windows?

    Please let me know if you have any questions you want to add here :)

     

    I second Spirit's suggestion for the glass doors and removing the streaks in the glass windows. Great idea!

    • Like 4

  10. I agree on the 5 minutes each with the exception of life changing, melon head, and berry head potions. I think 2 minutes would be good for those. But I could go with the 5 minutes each. You do so much for this forum, saving you some time would be awesome!!

     

    • Like 1
    • Upvote 1

  11. Thanks for the feedback on this. I've been searching and searching for new custom islands as well as random encounters. I haven't found very many encounters, either new or old ones and no custom maps yet. This is making it a little hard to keep up the excitement for exploration. There are certain non-craftable items that I'm hunting and it is a little frustrating to go to a new island and nothing but regular resources are found. Do you have any timeframe for this fix to happen? Thanks again for working on this!


  12. 5 hours ago, ocnoglittle said:

    The blueprint camera should definitely be able to go in the toolbox. Padlocks (combination, rusty, and normal), flashlights, lanterns, and ylandium lanterns might make sense to go in there, too. Axes and knives are also weapons, but I would love it if they could go in the toolbox. 

    What do you guys think?

    The way they have us use the knife and axe, they are used as tools for tanning leather and chopping down trees. I believe that they have a war axe and war hammer which I don't think should go into the toolbox. But I also know we can use the knife or axe as a weapon so I could see it go both ways.

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